Arma 3
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VKing's APP-6 NATO map markers
Data Type: Mod
Mod Type: Mechanics
File Size
4.722 MB
Jul 4, 2017 @ 9:34am
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VKing's APP-6 NATO map markers

I've lost my development environment to a hard drive failure, so I'm unable to do more work on the mod.

I've been informed that there's an issue with the blueforce tracking system. If you're trying to use it and the markers don't disappear when you leave a BFT-equipped vehicle, add the following line to your mission init.

vk_fnc_hideMarker = compile preprocessFileLineNumbers "\x\vk_mods\addons\markers\functions\fn_hideMarker.sqf";

APP-6 NATO map markers

Improved map markers for showing units and vehicles on the map in Arma 3.

Script support only. See the readme for command and marker lists.

Do not expect regular (or any) updates.
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VKing  [author] Mar 23 @ 6:37am 
The command reference with examples is in the readme.
The unit size (squad, platoon, battalion, etc) is the fourth parameter
Levyシ Mar 23 @ 4:50am 
Is it possible to set the unit size manually? How to specify additional information?
Armscream Jul 17, 2017 @ 6:22pm 
this is good, should be in the base game honestly
DaveTehSlayr Jul 11, 2017 @ 10:16pm 
Im way too dumb to use this haha
classic Jul 5, 2017 @ 9:39am 
VKing  [author] Jul 5, 2017 @ 5:14am 
VKing  [author] Jul 5, 2017 @ 3:39am 
I think it's called an AO (Area of Operations) script, but I don't know where you can get one. I don't actually make missions myself.
Buck Jul 5, 2017 @ 3:18am 
Yea I'm curious about the same, would be a neat feature to narrow down the AO a bit more
classic Jul 4, 2017 @ 7:38pm 
may I ask how to clip the map image like the 1st images? what is used script commands?