Arma 3
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent, PvP
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Tanoa
DLC: Apex
Meta: Dependency
Tags: Tag Review
File Size
0.579 MB
Jul 2, 2017 @ 4:21pm
Nov 14, 2017 @ 4:06pm
6 Change Notes ( view )

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In 1 collection by Lord Reefer
11 items

The year is 1968. The place is South-East Asia. The NVA and the Viet Cong have established a defensive presence in the north of Tanoa. The USMC has just established a beach-head, in the south. Both sides have committed resources into securing the island, and pushing the other side into the sea. Will the Americans be able to break through the defenses, or will the red flag fly over Tanoa? The world is watching intently.


- 2 playable sides (USA, North Vietnam)
- Sub-factions for each side ( US Marines, US Army, NVA, VC... etc.)
- Dynamic warzone spawning
- ALiVE task generator
- Full support options for USA and North Vietnam
- AI squad member and vehicle spawning at base

How To Play

Tasks are generated by the ALIVE interface. Press the Menu button on your keyboard and select automatic task generation, as well as the preferred hostile faction. The Combat Support menu is complete with transport, artillery and different types of CAS. Each faction's base has a flag. The flag allows for recruitment of AI, the spawning of vehicles and virtual arsenal. As your faction clears out the enemy, zones will switch to their colour.


- Unsung Mod
- Unsung ALiVE compatibility ( )

Special Thanks

- To the creators of the Virtual Vehicle Spawn script and the Bon's AI Recruitment Redux script.
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A Camel Dec 4, 2017 @ 6:24pm 
thanks! ill give it a shot!
Lord Reefer  [author] Dec 4, 2017 @ 6:16pm 
Hey, Camel. That's a problem with the vehicle script, unfortunately. Yet, I believe the most recent version should have Zeus functionality for the top few classes, for each faction. Try using them and use Zeus to spawn any vehicles you want!
A Camel Dec 4, 2017 @ 5:55pm 
hey! love the scenario so far, however the only thing turning me away is i cant for the lif of me spawn in unsung vehicles. have all the dependencies needed, i can spawn in unsung infantry and all just fine, use unsung weapons, fight the units, but vehicles for either side is a no go. just getting base game vehicles and CUP vehicles. no jeeps with m60's or sabres, or Hueys and the like
Lord Reefer  [author] Sep 13, 2017 @ 4:24pm 
For the record, I used these configs:
C SPARTAN95 Sep 13, 2017 @ 11:13am 
So for whatever reason the NVA troops work, but the US ones weren't. So I changed the configs in a test scenario to 69 instead of 68 and it works.
C SPARTAN95 Sep 13, 2017 @ 10:08am 
I'm definitely using the compatability mod that you linked but it doesn't seem to be making a difference
Lord Reefer  [author] Sep 12, 2017 @ 3:33pm 
CSAT is spawning because the mission can't find the Unsung factions. Unsung isn't ALiVE compatible out of the box. However, if you use the Unsung ALiVE compatibility in the description, it should work.
C SPARTAN95 Sep 12, 2017 @ 10:28am 
I'm getting CSAT spawning everywhere any idea why?
Lord Reefer  [author] Jul 15, 2017 @ 10:37am 
Host a multiplayer server either via LAN or da intrawebz.
COLT 45 Jul 15, 2017 @ 9:45am 
hey how do i play this by myself or with a friend or anyone really?