Planet Coaster

Planet Coaster

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Shane's unofficial guide to using the Display Sequencer in 1.3 and later (and other sequencers)
By shaneturner12
This is a fairly basic guide on how to use the Display Sequencer in Planet Coaster in 1.3 and later as well as other related sequencers where applicable.

I have done my best where possible to keep it simple despite the complexities of parts of the feature but constructive comments are welcome.

Click the images to see larger versions if the text is appearing too small.
 
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Placing the Display Sequencer and the related items
To do this, click Scenery at the bottom.

You then need to click the Display Sequencer on the left hand side (see blue highlighted box in the image below) then click the display sequencer that appears. You will then be able to place this in the park.

Once this is done, you can then click the Display Sequencer that appears in order to access the properties for it for the next stage.


Placing individual fireworks is also possible - these are in the Special Effects tab under Fireworks. The speakers are also under Special Effects - you will need Park Speaker - Display.
The Sequencer box (interface) - the various tabs/parts (introduction)
These are the various tabs:

1. Overview - This tab (see image below) is where you can edit the trigger sequence as well as viewing a bit of information about the sequencer.
2. Scheduler - This is where you can select when you want the display to take place and how often (the image below also shows the options available)
3. Cameras - This is where you can select 'views' for this Display Sequencer.
4. Finances - This one is simply information on how much it costs to run.
5. Audio - This is where music can be set up and speakers connected.

The buttons at the bottom (from left to right) are as follows:
1. Colour - This allows you to change the colour of the sequencer.
2. Play Trigger Sequence - This will allow you to play the sequence you have set up.
3. Select All Connected Parts - This will allow you to select the sequencer along with any parts you have selected as part of setting it up (triggered objects, speakers etc).

The remaining items are the standard ones that apply to most objects in the game.

These are:
1/2. Move/Advanced Move - these two allow you to move the sequencer (if you have used the Select All Connected Parts option this will also include all selected pieces). The Advanced Move option gives more control on how the object(s) is/are moved.
3/4. Duplicate/Duplicate with Advanced Move - these two allow duplication of the object(s). The Advanced Move option here works the same as above but with the duplicated object.
5. Delete - This deletes the sequencer (along with any connected objects if you click the select all connected parts option before clicking this).
Setting up a sequence and using Display Groups
This section deals with setting up a sequence and using Display Groups.

Setting Up

The first thing you need to do is to click Make Trigger Sequence. This will bring up the following box:

The next thing you will need to do is to click Add Display Group. This will add a coloured entry above which will be called Display Group.

Directly beneath this entry will be a 'Connect Objects to Group' button. Click on this and the following box will appear:

Those who have used the multi-select tool will recognise the options at the bottom right of the screen. For those that do not, I would advise clicking the second of the three icons as this will save having to hold Ctrl down.

You can then click each of the fireworks or other objects (including other DIsplay Sequencers - I would suggest doing these last though) you want to add. If you are not using the second icon down on the bottom right of the screen you will need to hold Ctrl down to do this or hold down your mouse button to select the items.

As you do this, the items selected will appear in the box on the right hand side. Once you are happy with your selection, click Confirm.

You can add more Display Groups if you want to at this point by clicking Add Display Groups again.
. You can also sort the groups and objects by clicking Sort All.

Other Options

Setting Delays
If you want to set a delay for a triggered object (like a firework) you can do so by entering how many seconds in the box directly next to the name of the object you want to delay under the display group.

Duplicating, Resetting Delays, and Connecting More Objects
To do this, click the button with 3 dots going vertically. Depending on whether you do this with a display group or an individual triggered object, you will get slightly different results.

For a display group, you will get the following box. This will allow you to add more objects to that group (Connect Objects To Group), reset any delays in that group (Reset Event Delays) or duplicate that display group along with it's contents (Duplicate). You also have the option to change the colour of the display group as well as removing it using the bulldozer icon which is in orange.

For individual objects, the box will only allow you to duplicate that object's entry and set whether it is to be activated on trigger, as well as locating that object in the park or deleting the entry. Some individual objects like lights will also allow you to enter how long you want the animation to play for (this will affect every use of that triggered object).

Playing the sequence

The options at the top of the Display Sequencer Triggers box will allow you to preview how the entire sequence looks by clicking the Play button (the one with a right pointing arrow).

You can also preview display groups by hovering over the one you want to test and clicking the same button, as well as individual triggered objects using the same method.

Setting it to Music

This is actually quite tricky as it will require careful listening to the music and setting the delays to match the music (which is beyond the scope of this guide)

Finally...

Once you are done, you can then click Done to return to the main Display Sequencer box where the statistics will update accordingly. To edit these in the future the button will change to Edit Trigger Sequence.
Setting up how and when the sequence is played
The Scheduler tab (second one along) allows four different modes for time control.

These are:

Activate only on Trigger - this means that it can only be triggered from another sequencer.
Looping and On Trigger - this allows the sequence to be looped (the box that appears underneath will allow you to select how often) or triggered by another sequencer.
At Specific Times - this option allows the sequence to be activated at specific times within the park timeframe. Make sure the time(s) you select are within the opening times of your park otherwise the sequence will never play.
Continuous Activation - this one will cause the sequence to activate over and over again continously.

Restrict Activation Times - this option when ticked allows a start time and an end time to be selected (make sure these are within your park opening times) and the sequence will only be activated during this time.

Activate On Trigger - this, when ticked, allows other sequencers to activate this sequencer.
Setting up Camera Views
Setting up camera views is fairly straightforward.

When on the initial Display Sequencer box, click the Cameras tab (third one along) then click Edit Cameras.

This will bring up a box on the right along with a square in the middle.

Once you are happy with how you want the view to look for that camera view, click Add Camera.

You can add multiple camera views using this box as well.

Click Done when you are finished setting these up. The cameras you have set up will then appear in the main box where you can rename them by clicking the name on the entry, or locating them using the 'pin' icon, or removing that camera view with the X icon next to the entry.
Setting Up Audio
This is the part where music can be added to the sequencer and speakers can be added for the sound to come out of.

Selecting the Music
The top part of this tab will give you the option of selecting which music you would like to add - click the down arrow next to the first box to select a music track. Select the track you would like then click the OK button (for custom music click the icon that looks like a folder).

If you want to add custom music, this needs to be placed in the following folder inside your My Documents folder:

Frontier Developments/Planet Coaster/UserMusic

You may need to create this folder if it does not exist.

Next to this are two options. The first one will allow you to test the selected music, and the second one will refresh the custom music list in the dropdown section mentioned above under the folder icon.

Selecting Speakers

Click the Edit Speakers button. You will get the following box - click Connect Speaker.


You will then get another box appearing. This will look very similar to the one used for selecting triggered objects and the same methods of selecting (either holding down your mouse button and moving over the speakers to select them, or clicking them one at a time (holding Ctrl down if you are not using the second icon down from the three options that appear at the bottom right).

When you have selected the speakers you want, click Confirm followed by Done. This will return you to the main Display Sequencer screen.
How to use the Flat Ride Sequencer
The Flat Ride sequencer is a much simplified version of the Display Sequencer as there are no tabs and very little setting up.

To access this, click the Sequence tab (the last tab when a flat ride is selected) then click the Make Trigger Sequence button.

This will bring up the following box - the entries shown will correspond to the animations that are shown on the Sequence tab:

This setup is virtually the same as when adding triggered objects to a Display Sequencer. The only difference is that you cannot add extra display groups or duplicate the existing display groups (see Setting up a Sequence and Display Groups above).

Once you have selected the triggers you want and how you want them to work, click Done.

How to use the Track/Coaster Sequencer
These are similar to the Flat Ride sequencer with the exception of that you place where you want the 'track triggers' to go.

In this example I am using the Go Karts (Speed) ride but other track and coaster rides are similar.

Firstly, click the Sequence tab then Make Trigger Sequence (if you've already made a sequence this will be Edit Trigger Sequence).

You will get the following box appear:

The first thing you will need to do is to add a trigger. Click Add Trigger. This will make a little dot appear on the track with a number on it.Hold your left mouse button down when it's over this number and move the mouse until the trigger is where you want it on the track then release the mouse button.

Once you have selected the track triggers, you can then add triggered objects to them. To do this, click the down arrow next to the trigger you want to add objects to (if it's showing an up arrow instead this means you don't need to click it) then click Connect Objects to Trigger. This will bring up the same box as mentioned further up in the Setting up a Sequence section - you can then select the objects you want to trigger by holding your mouse button down and moving it to select the objects, or clicking them one at a time (holding Ctrl if you are not using the second icon down at the bottom right). Once you are done, click Confirm.

Delay times can also be set by entering the delay you want in seconds next to the individual object you want to delay.

You can click the icon with the right pointing arrow to play that part of the sequence or the icon with 3 vertical dots to access another box where you can duplicate individual object entries, remove individual entries, or set how long you want to play the animation for. Some track rides like the Go Karts will also allow you to set individual track triggers to be activated on specific parts like particular las or particular places.

You can then click Done once you have set up all the triggers and objects which will return you to the ride properties box.
Notes
There are at least one note regarding the sequencers I should point out (I may add other notes if I need to):

1. It is possible to set up billboards on sequences but I advise caution as these can give a flickering effect.
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3 Comments
shaneturner12  [author] Jul 7, 2018 @ 1:24am 
No worries - I will need to make a couple of updates to it at some point for a few changes to the system but it should work well at the moment.
kmusella89 Jul 6, 2018 @ 4:22pm 
Thank you for this nice guide Shane! Heyo~!~!~
𝕭𝖔𝖇 ☕🐱 May 8, 2018 @ 11:59pm 
Nicely done. I had most of this correct via Trial & Error, but this got me through some tricky parts.

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