Arma 3
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HMCS Addon
 
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Data Type: Mod
Mod Type: Wheeled
File Size
Posted
Updated
29.631 MB
Jun 22 @ 8:27am
Sep 11 @ 7:33pm
7 Change Notes ( view )

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HMCS Addon

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Description
This addon adds "HIGH-MACS" from "GUNGRIFFON THE EURASIAN CONFLICT" (1996).

"GUNGRIFFON THE EURASIAN CONFLICT" is a video game console of Sega Saturn by GAME ARTS.
https://en.wikipedia.org/wiki/Gungriffon

"HIGH-MACS" is appearance as a "2nd Generation AWGS (Armored Walking Gun Systems)" at this game.
Name means "HIGH-Mobility Armored Combat System".
This special mech is capable of "3-Dimentional Action".


! ATTENTION !
CANNON'S RECOIL IS AMPLIFIED SINCE ARMA3 VER 1.76


FOR NEW PILOTS
  • HIGH-MACS is inside "AWGS" of BLUFOR at EDEN Editor.
  • Can use in Zeus. Your mission needs to set "All addons" inside "Game Master" module at EDEN Editor.
  • HIGH-MACS is NOT SUPPORT AI. (sry man)
  • Watch tutorial video (English sub available) on top of page. Tutorial start at 1:26.

MISSION EDIT TIPS
  • Useful supply script is here. Can resupply for HIGH-MACS like original game "Gungriffon".
    Resupply Helicopter Script by God of Monkeys
    http://steamcommunity.com/sharedfiles/filedetails/?id=1126511665

  • PYLON SETTING (DYNAMIC LOADOUTS) MUST SELECT "GUNNER" IN EDEN SINCE ARMA3 VER 1.76.
  • Seat mode is decided by seats condition at the start of mission.
    (e.g. if no crew inside, It is selected "Single Seater")
  • Set this code to Unit's init. Can activate "Cargo Mode" at the start of mission.
    "this animateSource ["InitCargoMode",1,1000];"
  • When starting engine at midair, "High Mode" is selected and auto activate "Jump".

LINKS
Detailed Info:
http://www.armaholic.com/page.php?id=32904

Quick Test Play:
"HIGH-MACS TestMission"
http://steamcommunity.com/sharedfiles/filedetails/?id=958680333
(Armaholic's file is include this file)

BI Forum:
https://forums.bistudio.com/forums/topic/206248-high-macs-hmcs-addon/


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Thanks comments, everyone!
Popular Discussions View All (1)
15
Sep 16 @ 5:37am
Known Issues & Problem Reports
chkw30k
< >
372 Comments
The original slothy bastard Oct 10 @ 10:41am 
It says the Ai doesn't work with it. Also that's base arma you have to tell them to shoot
Motu Patlu Oct 10 @ 10:05am 
the mod is great, but please improve the AI. I stand right next to a tank and the gunner wont even shoot
gregorovich1997 Oct 7 @ 6:34am 
Awesome work dude!
AL) TheDragon117 Oct 1 @ 8:39am 
@chkw30k, thanks for considering it. And again awesome work on this man, I've tried other mechs and they were just unplayable, these are so much fun to use.
RCANTEC(RyanD) Oct 1 @ 8:14am 
btw it does work with ai ;-)
chkw30k  [author] Oct 1 @ 3:21am 
@AL) TheDragon117
I have to adjust (troublesome) the current emblem.
but I would add to plan.

@XLThicc Slav
I can't agree that jet engine works in the water.
but there is electric drive setting at original game.
umm... I think about it.
RCANTEC(RyanD) Sep 28 @ 6:56pm 
This is the coolest mod I have used in a long time! Added to my Server on www.milsim.xyz
a-Tron Sep 28 @ 12:35pm 
A weapon to surpass metal gear...
This mod is amazing, i hope you get laid after this bruh
XLThicc Slav Sep 26 @ 10:42am 
Only thing that would make these better is if they could walk on the ocean floor. an underwater base raid.
AL) TheDragon117 Sep 26 @ 8:19am 
Love this, one request if you could, the emblem on the "shoulder" if that could be configured to display a unit insignia instead of the default I feel that would be amazing. Also before I try,do you mind if someone offers some retextures?