Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

159 ratings
Ancient Empires Legions for Divide Et Impera
Tags: Mod, Units
File Size
517.393 MB
Jun 21, 2017 @ 7:45pm
Nov 22, 2017 @ 3:03pm
8 Change Notes ( view )

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Ancient Empires Legions for Divide Et Impera

Greetings! Ancient Empires is proud to present AE Legions for DEI. While we are finishing up the overhaul for Attila, please feel free to experience our legions in Divide et Impera.

NOTE: Imperial Legions may/may not work, but we will be working on correcting

Required Mods: Must have Divide et Impera Mod to play

I Italica
II Italica
II Traiana
III Italica
III Parthica (or II Parthica)
XXX Ulpia Victrix

THANK YOU to all involved:
Dark Centurion (Steam)/ipwnu678 (twcenter) has been a wonderful contributor to the mod and has provided us with shield textures for the Roman Legions. You can download his mod for Rome 2 here: Caesars Legions Shield Retexture Project. It is a must have mod for Rome 2.
XIIICaesar and Franky for providing the inspiration of these units.
Divide et Impera team for their textures use and collaboration with the Ancient Empires team.
The AE Team for the collaboration on getting these units in game.
Dardo21 - For assisting the community in making XIIICaesar's legions compatible with DEI's


- Download/Subscribe and place in your Rome 2/data folder

Spoiler Alert, click show to read:

Research Sources:
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ffau2000 Jul 15 @ 2:30am 
thanks a lot for your quick response
ffau2000 Jul 15 @ 2:27am 
@Xardonavy OK (sorry for my poor english), without your patch Legionnary men of the named legions don't have the pilum in their hand, it is as their hands carry something invisible. And by comparison i have seen something wrong in the variant mesh definition files of the named legions (but i cannot be sure) what is wrong maybe is the lack of definition for a weapon, in your patch the lacking weapon is defined : roman_pilum_heavy is defined 2 times in your patch as for DEI legionnaries : as weapon 3 and 5 and only one time in the submod, i think it is defined 2 times maybe to define the hand as one weapon carrier and where the legionary store the others pilum (beside the shield because potentially he can carry more than one) as second weapon carrier.
Xardovany  [author] Jul 14 @ 4:29pm 
@ffau2000 I mainly updated stats and the scripts that overwrite the DEI ones, since they had the new units from later DEI versions added to them. I'm also working on adding the new DEI armors and helmets to the units.
ffau2000 Jul 14 @ 3:32pm 
it is working fine !!
ffau2000 Jul 14 @ 3:29pm 
Hello , thanks a lot for the patch, i love this mod and the submod to, sorry but i try to understand what you have done in the patch, Xardovany, it seems that the problem was the lack of weapon 1 in the variant mesh definition files of the legions, is not it ? and the weapon named "roman_pilum_heavy" is a resource not of the mod nor the submod but maybe of the vanilla ?
UMCenturion  [author] Jul 12 @ 6:40pm 
Ill look to update this soon with DEI, to reflect the changes with the upcoming patch
TomTeki Jul 6 @ 10:28am 
Hey, I tried this mod but not working. I used patch as well, doesnt help.

My user.script -

mod "@@@@@UMslegionspatch.pack";
mod "@e_umcenturionlegions.pack";
mod "___divide_et_impera_010_part1.pack";
mod "___divide_et_impera_release_part2.pack";
mod "___divide_et_impera_release_part3.pack";
mod "___divide_et_impera_release_part4.pack";
mod "___divide_et_impera_release_part5.pack";
mod "___divide_et_impera_release_part6.pack";
mod "___divide_et_impera_release_part7.pack";
mod "___divide_et_impera_release_part8.pack";
mod "___divide_et_impera_010_part9.pack";
mod "___divide_et_impera_010_part10.pack";

Game is working but no numered legions, any tips?
Xardovany  [author] Jun 20 @ 6:05pm 
Edit: is the same patch, but without the added armor pieces, so it should work fine with the current Steam-version.
Xardovany  [author] Jun 20 @ 6:03pm 
I've tested my patch with only the main mod and the 2 main DEI files and I discovered no missing pieces whatsoever, if there's any specific units that have this feel free to report it, but i'd ask you to not pass around UM's assets without his permission. Also, I assume you guys read my patch note regarding my assumption that you're using the new 1.2.3 beta? If not you'd be better off simply removing the helmet and armor part of my patch for the 1.2.2 Steam version. Since that would definately cause missing armor pieces (due to 1.2.3 incorporating the True Legions for True Romans mod).
Iggle Piggle Jun 20 @ 4:17am 
I could send you my patch file if you want @author Leonard MOKOS