Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

135 ratings
Monsters Weapons
 
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243.357 MB
Jun 18, 2017 @ 12:00pm
Jun 11 @ 3:03am
11 Change Notes ( view )
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Monsters Weapons

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Description
Did you also want to take monsters weapons when you was playing Serious Sam? Why main hero cant take it and use it like cool guy? So.. Now he can.


Main features:

== The First and Secound Encounter ==
- 11 new weapons that you can take from enemies:
Rocketman Gun - 20 dmg X 500 ammo (slow)
Firecracker's Head - 16 dmg X 500 ammo (fast)
Zorg Soildier's Gun - 40 dmg X 300 ammo (slow)
Zorg Commander's Gun - 25 dmg X 300 ammo (meduim)
Zumbul's Gun - 40 + 40 area dmg X 100 ammo (medium)
Scorpion's Gun - 120 dmg X 999 ammo (very fast)
Blue Walker's Gun - 20 dmg X 500 ammo (fast)
Red Walker's Gun - 400 + 200 area dmg X 20 ammo (slow)
Harpy's Hand - 120 dmg X 30 ammo (slow)
Reptiloid's Hand - 500 dmg X 20 ammo (medium)
Demon's Hand - 850 dmg X 10 ammo (slow)
-- new -- Bomberman's Bomb - 200 dmg X 20 ammo (slow)
-- new -- Fish Gun - 16 dmg X 500 ammo (very fast)
-- new -- Kleer's Chains - 90 dmg X 60 (slow)
-- new -- Lava Hand - 120 dmg X 30 (medium)

== Serious Sam 3: Before First Encounter ==
-10 new weapons that you can take from enemies:
Rocketman's Pistol - 20 dmg X 500 ammo (medium)
Spider's Head - 80 dmg X 100 ammo (slow)
Small Scorpion Gun - 15 dmg X 999 ammo (very fast (with spin))
Big Scorpion Gun - 40 dmg X 500 ammo (fast (without spin))
Scrap's Gun - 20 + 60 area dmg X 50 ammo (slow)
Blue Walker Laser - 20 dmg X 500 ammo (fast)
Red Walker Rocket - 400 + 200 area dmg X 30 ammo (slow)
Harpy's Head - 120 dmg X 50 ammo (medium)
Reptiloid's Hand - 500 dmg X 30 ammo (slow)
Dee Dee Gun - 300 + 300 big area dmg X 10 ammo (slow)
-- new -- Kleer Bones - 80 dmg X 60 (medium)
-- new -- Psy's Head - 2500 dmg X 20 ammo (slow but wide)

- fully adapted main campaigns: TFE, TSE, BFE
- Survive levels from TFE, TSE, BFE
- new chainsaw mechanic


What will be in future?
- MAYBE Some DOUBLE weapons like pistols and etc


Warning:

Don't use this mod with mods that modifying original monsters, becouse one of it won't work.


Note fot map makers:

If you want the same effect like on main campaigns, you should put parameter "Weapon" to line "Death item throwing" at every enemy at your map.
Popular Discussions View All (1)
3
Aug 8, 2017 @ 2:03am
Crash on "under the iron cloud" in BFE
Jonok
< >
144 Comments
DextrousDestro Jun 19 @ 6:27am 
Is it online playable? I'm asking because it seems when I host the game, the weapons are there but once we pass the first level my friends get the "unable to load level" message. When THEY host, either the weapons are not there, or similarly they get kicked again, but I stay.

Any solutions?
ChickenMan72 Jun 18 @ 8:37am 
dude i like this mod so MUCH:steamhappy::steamhappy:
kaspiox1 Jun 7 @ 2:44pm 
Why i cant pickup enemys weapons even i have it actiuvated
Androo May 13 @ 5:58am 
it crashes everytime in every game i dont know whats up with it. this is the only mod i have enabled
Androo May 12 @ 12:27am 
i started second encounter. it crashed. had no other mods enabled.
Stiffy360 May 8 @ 8:04pm 
When starting a new game in BFE: this addon causes fusion to crash. Is there anything I can provide to help solve it?
DeadWanderer May 4 @ 10:34am 
Она есть. Требует наличие SSHD игр.
Баsyan [BWA] May 4 @ 10:17am 
А можешь добавить бомбу Безглавого гранатометчика?
Tony Leone Apr 16 @ 11:11am 
Если хотите чтобы и на ваши картах работал данный мод, то в параметрах каждого противника вам нужно в пункте "Death item throwing" выставить "Weapon". ГДЕ ЭТО ВКЛЮЧИТЬ?
Alex Anomalia Mar 17 @ 8:17am 
как подобрать оружие ?