ARK: Survival Evolved

ARK: Survival Evolved

30 ratings
File Size
1.786 MB
Jun 15, 2017 @ 2:02pm
Sep 2, 2017 @ 2:05am
19 Change Notes ( view )

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Adds low spawn rate (0.5%) textra creatures which give 1 element and a random tek engram when killed.

Textra creatures have a blue glow (similar to alpha dinos). They start with 50k health and 200 damage.

Default Spawners

DinoSpawnEntriesRedwoods - Terror Birds
DinoSpawnEntriesGrasslands - Terror Birds
DinoSpawnEntriesSnow - Dire Wolves
DinoSpawnEntriesJungle - Sabers
DinoSpawnEntriesMountain - Sabers
DinoSpawnEntries_SwampWater - Sarcos
DinoSpawnEntries_DarkWater - Plesi
DinoSpawnEntries_DarkWaterPlesi - Plesi

Config Options

Popular Discussions View All (1)
Feb 1 @ 3:50pm
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Miphnificent! Dec 5, 2017 @ 2:45pm 
Also, I'm unsure if this is a bug or not, but we've implemented binoculars that allow us to check the stats of wild Dinos. We noticed two Textra's found within an hour of each other were quite bloody with no signs of any battles having gone on around them (No gigas/rex's, etc.) with clear areas.

We found that each Textra we've found since then has spawned with much less HP than its maximum, and this MAY be a bug.

Here's the pictures:

Felt that you may want to know of this.
Miphnificent! Dec 4, 2017 @ 3:34pm 
There's a few suggestions I have for this mod.

One being that all the Textra dinos potentially are somewhat larger than their normal counterparts, as well as taking no knockback if possible. They seem to be rather easy as they are smaller dinos, and ones which inflict consistent knockbacks can just stunlock them, making for extremely easy kills.

Config options for making them stronger/making them all spawn at a specific level (150 or whatever). Found a Terror Bird which only had 32,000 Health. Also a config file to set base damage as well.

One last thing is potentially a config option which allows you to choose which map you're on, so that it could unlock only the Tekgrams that your map doesn't have. For instance:

Would make it so it can only unlock a certain path of Tekgrams.

Regardless of all of these suggestions however, the mod is lovely.
Kenja Nov 30, 2017 @ 9:34pm 
How would i go about increasing the spawn rate for these? I'm running a small private server, and we're opting for these instead of boss fights, but there aren't enough spawning to go around.
If i can increase the spawns using DinoSpawnWeightMultipliers that would be awesone, if not, can we get an option to that effect, please?
Alpaca  [author] Sep 20, 2017 @ 8:00pm 
@Cronner that is a good idea. The way I set this up was that similar engrams unlock together (so for example door + doorway). Might be something more like EngramSetsPerKill=0 instead. Not going to release an update for this right away but I do like the idea.
Cronner Sep 20, 2017 @ 4:17pm 
Another option would be great like:
So people can disable that and add more engrams
kapten-kalle Sep 3, 2017 @ 10:47am 
could they give codes with which one can spave them directly?
könnten sie codes geben womit man sie direkt spawnen kann ?
Hami Aug 16, 2017 @ 1:03am 
most of the dinos dont have their glowing aura (or loose them)
Kisston Jul 28, 2017 @ 8:28pm 
if you copy paste the page url it has the ID in it.
Kitty Jul 28, 2017 @ 11:00am 
Mod ID?
Alpaca  [author] Jul 14, 2017 @ 10:03am 
Didn't realize this was getting this much attention. There are 4 spawners mapped by default. terrorbirds in the redwoods, sarcos in the swamp, sabers in jungles, and wolves in snow. On ragnarok the harder snow area (in the south) has different spawners than theisland so we updated our config file to add textras to that as well. The spawn rates are 0.5% spawn chance for anyone interested. As far as causing crashes, I am not sure what to say about that. This mod isnt doing anything remarkable.