Tabletop Simulator

Tabletop Simulator

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*Doom* Hell Warriors DBG
   
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Type: Game
Number of Players: 4
Play Time: 60 minutes, 90 minutes
File Size
Posted
Updated
347.511 KB
Jun 13, 2017 @ 10:23am
Sep 2, 2020 @ 6:34am
8 Change Notes ( view )

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*Doom* Hell Warriors DBG

Description
Coop Deck building game based on Doom IP for up to 4 players ...

I was absent from the workshop for quite some time, but now I'm back with new TTS game mod: DOOM!

I will not go into details how to play the game. If you want complete rules, you can friend me through Steam and I'll be available to teach you how to play this game, but if you have played any Legendary DBG, you will know the basics.

Game setup:

First, choose difficulty, Easy, Medium, Hard, Insane or Nightmare.

Easy - 3 Location cards (Starting Location, one randomly picked, Ending Location), Missions tiers from I to IV
Medium - 4 Locations, Mission tiers from I to IV
Hard - 4 Locations, Mission tiers from II to IV
Insane - 5 Locations, Mission tiers from II to IV
Nightmare - 6 Locations, Mission tiers from II to IV

Shuffle all UAC cards (Skills, Allies and Weapons) into one big deck of 102 cards and place it in the designated spot. Add top 5 cards into HQ for buying.

Depending on the number of players, add Event cards to each Stage deck packed with Monsters and Hazards, and shuffle each stage separately. Then form one big Spawn deck placing stage III on the bottom, stage II on top of it and stage I on top of both stage II and III. Place that deck on the designated place and you're good to go.

[Number of Event cards per stage deck = Number of players +1]

Each player takes one Marine (Green, Yellow, Red or Blue) and his starting crads. Shuffle all the cards together and place them on the playmat. Playmat has 3 spots of Inventory, designated discard place, space for Ammo and Adrenaline, and the health bar of your marine going from 9 to zero.

You start each turn with 6 cards in your hand and you build your deck using cards with supply symbol (little crate) and you kill monsters or recon cards (flip them up) using your weapon cards with splash damage symbols.


I'm available for teaching the rules every day. Or you can wait for me to make a video playthrough with teaching, but that could be a long wait...
13 Comments
bradingr Jun 4, 2020 @ 4:37pm 
Hello, I would like to know if you have the files to make the game like Print and play?
Bojan  [author] Jan 22, 2018 @ 12:39pm 
In the section with screenshots, look above lol
yellowsock Jan 22, 2018 @ 11:26am 
Where is the video
Bojan  [author] Nov 24, 2017 @ 11:58pm 
I'll do a video today. How to set up the game and then will do a short playthrough.
PS2: Singstar Nov 24, 2017 @ 10:19pm 
can anyone teach this to me? i understand the very basics of lengendary enconters, i just need a little guidance on a few things
Worgen Freeman Aug 24, 2017 @ 12:25pm 
How do the missions work?
Bojan  [author] Aug 8, 2017 @ 7:07am 
They get introduced into the game through special event card that is in the third stage of the spawn deck. They are connected to the current location and considered to be in the Combat Zone (so, unless you destory them they attack you at the end of your turn just like regular monsters from the Combat Zone). You have to deal fully damage to them 3 times to destory them (use markers to mark how many time you managed to deal full damage to them)
ReaperGuyver Aug 7, 2017 @ 5:11pm 
What about the boss monsters?
MrTitan123 Jul 2, 2017 @ 5:52pm 
*at doom's gate playing quietly in the background*
Bojan  [author] Jul 1, 2017 @ 8:31am 
I think you will be glad to know that I'm working on the 'Dark Souls' deckbuilding game. :]