This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Sep 6, 2012 @ 4:50pm
Jan 26, 2016 @ 7:40pm

View Love in the store

Store page
Recent Announcements View All (7)
Love, Greenlit
This is probably the least exciting or the most exciting announcement depending on what kind of player you are. Thanks to the Steam integration for Game Maker Studio, I will be able to program in some achievements for Love. I'll be working with my achievement-seeking friend Levi to come up with fun, creative, and worthwhile achievements for the game. No Avatar: The Burning Earth on XBox 360 from 2007 style achievements in this one.

At the end of Love, you get a grade and a score, based on how many spawns you placed, how many deaths you had, how quick you beat each level, etc. Did you know that Steam has global leaderboards? Well guess what, Love is going to take advantage of that. Show people that you're the best. Speaking of competition...

Speedrun Mode
I've been wanting to add this since I spent 7 days watching the amazing people at Awesome Games Done Quick raised over a million dollars for charity. This mode will take out most of if not all of the random parts of the game and allow it to be a very speedrunner friendly game. It'll even track your time to within a 30th of a second, and post your final time on a separate leaderboard. I'm a fan of speedrunning, though I'm not particularly good at it myself. At least I can contribute to the community by giving something to run.

Platform Release Schedule
I anticipate having Love available on Steam for Windows based PCs within the first two weeks of February, barring any unforeseeable complications. The priority will then be to make sure Macs are supported. Then, the one that will most likely be difficult for me, Linux. Linux is obviously important to me, because I very much want to support the SteamOS movement.

The Future
Once these things are squared away, I'll be returning to the core game and adding even more. I've got level concepts I'm excited to toy with, and I intend to release these levels as free updates. Love will launch at $1.99 (though it will eventually retail for $2.99), and everyone who bought the game through other services will receive a Steam Key as soon as I am able to give those out. I'll also add support for the Steam Controller as soon as I get my hands on one.

I hope that you'll pick up Love when it launches in February, and that you'll show the fine folks at Valve that they made a good choice when they greenlit Love.

Thank you, everyone.

Love Demo Update, Platform Update, and Ranking Update!
Rank Update!

We're currently #72 on Steam Greenlight! With over 8,500 Yes Votes, we've cracked into the top 100, so we have a firm placement of where we are among the other amazing Greenlight games. According to Steam's stats, a game in the top 50 has an average of 9,600 yes votes, and we're sitting pretty at over 8,600 yes votes. Simple math dictates that if we can get a thousand more Yes votes we could very well see Love breaking through to the top 50, and that'd give us a great shot at being Greenlit. Hope is knocking at the door, so please, help us by getting your fellow Steam Friends to lend a vote.

Demo Update!
I've rebuilt the demo for Love and included the first 6 levels of the main arcade game! This includes the latest updates to the engine and the stages, so give it a try!

Availability Updates!
The game is currently available on Level Up Studios in DRM Free format[], Desura[],, and IndieGameStand[]! It's only $1.99 at any of these locations (though we make the most from sales made at Level Up Studios), and we will be issuing anyone who bought the game on any of these services a Steam Key in the hopeful event of getting Greenlit!

Platform Update!
We've also currently got a free demo on the OUYA Micro Console! The game will hopefully be available in full sometime next year. Just waiting on the ability to add In-App Purchases to Game Maker Studio games. Otherwise I may actually release a side-loadable APK available through

The Future
Love is a meaty little experience for $1.99, but I want to make it meatier. There's a million features I'd like to add, like bringing back online leaderboards (preferably cross-platform), achievements, Steam Workshop for Love Custom, Configurations, Mappable Keys, Personal Stats, and much more. More than anything, I'd like to create even more levels for the main game. Each level I make takes a lot of time creating the geometry, the functions, and testing relentlessly, and hopefully with the game being available for sale on Steam, I can take the time to do that, and add all the features I'd like to bring to Love.

The original Love was made in Multimedia Fusion, and when I made the jump to Game Maker 7, I tacked on the "+" to show that it was an improved game. That was years ago, and now the game is something much, much more cohesive, and rather than adding another +, I'm dropping the first one. The game's now simply being called "Love" , and it's the game it should've always been. So if you write a blog post about it, tweet about it, or review it for your site, please refer to it as Love.

And that's it!
If you got through all that, thanks for reading. I hope that you'll continue to follow my progress, and that you'll help us get the Yes votes we need to get Greenlit. If you have any comments, you can leave them here, or tweet at me at @thatsmytrunks anytime. Thanks for your time!

Release date: Available Now!
Love is currently available to purchase for $1.99 from the following:
DRM Free[] | Desura[] | | IndieGameStand[]


Love is a minimalistic platforming game with a retro aesthetic and a focus on a challenging but not unfair difficulty. It has an innovative respawn system, 12 levels, 12 track soundtrack, competitive scoring, and a simple-to-use level creation feature.

The challenging levels are balanced with the inclusion of a simple yet unique respawn system wherein the player can leave a checkpoint at any location at any point, as long as they are on solid ground.

Beyond the visual aesthetic, the challenging level design, and the abundance of features, there is the fantastic soundtrack composed by James Bennett, which bring the seemingly simple 3-color atmospheres to life.

You can find out more on the game's development by following our Dev Blog:


  • 12 Levels
  • Online Leaderboards
  • Multi-faceted scoring system for competitive play
  • Unique Respawn Mechanic
  • Gamepad Support
  • Level Editor
  • Extra 10 Level Remix Campaign, with Source Files

Originally posted by Edmund McMillen, Creator of Super Meat Boy and The Binding of Isaac:
"got finished playing Love+ SMB fans will LOVE this game, hell 99% of platformer fans should love it, its awesome"
Originally posted by Auntie Pixelante:
it’s a tiny platformer with a strong sense of verve that can be attributed to james bennett‘s chill musical contributions and the game’s visual design: each stage features a different hue from a palette of secondary and muted colors that reminds me of the commodore 64, and these monocolor graphics are combined with a gifted eye for making textures and details pop just from transposing color and black
Originally posted by Anthony Burch:
As a game, it has no pretentions whatsoever: it's just a solid, incredibly challenging platformer that just happens to allow the player to set their own respawn checkpoints. Love includes nothing that's going to change the world, and that's what makes it fun: it's just straight platforming at its most inspired and difficult.
Originally posted by Terry Cavanagh, creator of VVVVVV on Love+ being a clone:
Jesus, that's ridiculous. I remember playing the original version of Love long before I even thought up VVVVVV.
Originally posted by PC Gamer:
The best feature, however, is the bundled level editor, which has the power to create whole 10-level campaigns based on images you supply. So if you want to create a rock-hard platformer out of a gallery of lolcat pictures, you’re in luck. Having said that – don’t do that.

Dig the soundtrack and want to hear more? It's available for free streaming via Spotify[].
Also per request, we've also put the soundtrack on Bandcamp[].
< >
Пардон Jul 24, 2015 @ 5:54am 
Boshy Time):beatmeat:
𐂃𐂃 Jun 28, 2015 @ 11:51pm 
i realy like the Name but the game are shit :D:
MasterionX Dec 18, 2014 @ 9:02am 
Weird, thought 'Love' was an online survival game.
Think Tank Aug 19, 2014 @ 1:59pm 
Man, I remember when this game was called Love+ and you were selling it on a merch store. So glad to see you guys finally made it!
wutoupal Jul 27, 2014 @ 6:19am 
Harry Potter Feb 6, 2014 @ 10:24pm 
Exciting news! Looking forward to it. Good luck with the sales!
Fred Wood  [author] Feb 5, 2014 @ 8:52pm 
I'm too tired to write up a thing, but I've been working on Love for the last two days, and it's ready to go up on Steam. Hopefully Friday!
dukeraider2 Feb 4, 2014 @ 2:04pm 
yay! you made it :)
Ichu Jan 29, 2014 @ 12:56pm 
eupawel Jan 29, 2014 @ 10:31am 
congrats =D