Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

199 ratings
The Last Stand (Co-op)
   
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Tags: Map, Mp, 6p
File Size
Posted
Updated
6.870 MB
6 Jun, 2017 @ 2:55pm
25 Jun, 2017 @ 4:28pm
3 Change Notes ( view )

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The Last Stand (Co-op)

Description
Instructions:
1) Team I - Players
2) Team II - AI (3 orks - easy; 3 sm or 3 eldar - normal; 1 sm, 1 eldar and 1 ork - hard mode)
3) Summon you elite when the Core openes (you have 4 or 7 elite points depends on res rate)
4) Defend the Core from the enemy horde (~22 min)

Known issues: Final statistics shows wrong heroes. Autarch Kyre can't land after Skyleap. Enemy don't summon elites.



Also check my other works:

Into the Breach (2v2) http://steamcommunity.com/sharedfiles/filedetails/?id=916937610
Imperial Fortress (3v3) http://steamcommunity.com/sharedfiles/filedetails/?id=918239072
Biffy's Peril (2v2) http://steamcommunity.com/sharedfiles/filedetails/?id=918347299
Mortalis (3v3) http://steamcommunity.com/sharedfiles/filedetails/?id=920903274
Bloodshed Alley (3v3) http://steamcommunity.com/sharedfiles/filedetails/?id=927348685
Kasyr Lutien (3v3) http://steamcommunity.com/sharedfiles/filedetails/?id=931190702

No Limit Mod http://steamcommunity.com/sharedfiles/filedetails/?id=1124304539
Only Infantry Mod http://steamcommunity.com/sharedfiles/filedetails/?id=1124525004
Popular Discussions View All (1)
0
24 Nov, 2018 @ 2:47pm
Let's play together!
Dorante
< >
44 Comments
Roibr 27 Jan @ 12:16pm 
is thias played with one or 3 elites per player?
Arkta 9 Aug, 2018 @ 1:36pm 
elite points are a bit too slow
TASADAR101 23 Dec, 2017 @ 8:55am 
Just a bit of feedback, to simulate waves like in dow2, is there a way you could make a trigger for each wave that spawns the units in and when said units parish the next trigger goes off?
Neutraz 6 Dec, 2017 @ 2:11pm 
Kyre is unusable once you enter flying mode, cannot move or land him after I let him take off...otherwise nice mod
TKV | TurkeySandvichs 19 Nov, 2017 @ 7:38pm 
I suggest placeing a whole bunch of shield generators on one place with a friendly turret to detroy them. This will grant a lot of elite points to players to summon their elites.
Vegarot 31 Oct, 2017 @ 10:29am 
It would take a long time but this map could benefit from recuring timed enemy unit spawn prefab/markers and once the successful team defeats all pre deternined waves some friendly unit spawn point opens near power core for them to finish.
Gorwe 20 Oct, 2017 @ 1:35pm 
Interesting.
[MAS] Cemsay 5 Sep, 2017 @ 4:26pm 
you need to add two eliet points to capture and being abule to call in drop pods would help to if you fill out the slots its a bit op. other wise fun
Lil' Cthulhu 30 Aug, 2017 @ 5:43pm 
well that explains why this is very difficult
NikZ  [author] 30 Aug, 2017 @ 5:40pm 
@Arc_Warden124

Balance :) It's not elite grinder map. It was designed to be сhallenging. You have more elite points on high res rate.