Stellaris

Stellaris

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GWen'sSubjectTypes1.6.X
 
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Jun 6, 2017 @ 7:58am
Jun 8, 2017 @ 5:40am
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GWen'sSubjectTypes1.6.X

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In 1 collection by [Potato]GwenBlanketKnight
Gwen's 1.6.1 Mods
9 items
Description
This mod adds new subject types that you can force enemies to become as a wargoal. These are in addition to the standard Tributary, Vassal, and Protectorate.

1) Civility Subject Type has:
-75% Naval capacity.
+100% Planet fortification.
+200% Garrison health.
-25% Army build cost, Edict influence cost, and Army upkeep.
+25% Building Construction & Army build speed.
They have the ability to colonize.
We will join their defensive wars. They will not join our wars.
They cannot do diplomacy.
They are taxed 15% minerals and energy.
The overlord gains 0.25 influence per month.

2) Martiality Subject Type has:
+50% Naval Capacity
-25% Ship cost, Ship construction time, and Ship upkeep.
+30% Research speed when researching Voidcraft, Rocketry, Materials, Field Manipulation, Particles, and Military Theory.
They gain our sensor data.
They will join our wars. We will not join their wars.
They cannot perform diplomacy.
They cost us 0.25 influence each month.

3) Sociality Subject Type has:
+50% Ship build cost.
-50% Ship build speed
+20% Their pop happiness.
-20% Governing ethics attraction.
-20 Unrest
+25% Pop growth speed.
+30% statecraft, biology, new worlds, computing, psionics, and industry research speeds.
They can colonize worlds.
They will not join our wars. We will join their defensive wars.
They can perform diplomacy.
Socialities grant us 25% their influence and unity gain each month.

4) Inquestality Subject Type has:
-75% Naval capacity.
+50% Tile research.
They cannot colonize.
We will join their defensive wars. They will not join our wars.
They cannot perform diplomacy.
They will grant us 25% of their research each month.
They will cost us 0.25 influence each month.

5) Privateer Subject Type has:
+100% Naval capacity.
-50% Ship cost and Ship upkeep.
They can colonize.
They will not join our wars. We will not join their wars.
They can’t perform diplomacy.
They will give us 15% of their income each month.
They will cost us 0.25 influence each month.

6) Guardianship Subject Type has:
-75% Ship build speed.
175% Ship build speed During defensive wars.
+30% Home territory fire rate.
+50% Country sensor range.
They will cost us 0.25 influence a month to maintain.
Credits
Title image done by an anon

Latest Update
6/6/2017
Posted new version while preserving legacy version

Todo
More subject types. Balancing.

My Other Mods

Species Trait Mods
Gwen's Complex Traits and Civics
This mod grants species traits that augment their leaders with bonus leader traits. This mod grants Civics that grant specialized technology and buildings you can’t otherwise access. Traits and civics that grant strange and unique playstyles This is the spiritual successor to my complex traits mod from 1.4/1.3

Gwen's Simple Traits
This mod adds around 41 new traits many with up to 5 levels to choose from for each as well as negative versions.

Gwen's Zero Cost Traits
This mod adds over 50 traits aimed at adding flavor and balancing around a cost of 0.

Gwen's Starting Techs
This mod adds racial traits and civics that grant you techs at the start of the game.

Leader Trait Mods
Gwen's Misc Leader Traits
This mod adds over 80 leader traits. I based them as much as possible on what I could gather of the inherent math of the game.

Gwen's Leader Flaws and Virtues
This mod adds a flaw and virtue system to the game. Flaws grant an additional 1-2 trait points to a leader. Virtues cost 2 to 3 trait points and are as good as 3 or 4 traits. This is designed around the game’s default of 1 trait point of leaders and 2 for rulers.

Other Mods
Gwen's Space Cowpoke Namelist
This mod adds a new namelist inspired by a line in Bon Jovi’s “Wanted Dead Or Alive”. Specifically the line “On a steel horse I ride.” Ship names are a combination of a metal and a real life horse breed. Every possible combination exists.

Gwen’s Domesticated Xenofauna
Breed your own space creatures and discover genetically modified strains to use in battle agaisnt your enemies.

Get Notified
http://steamcommunity.com/groups/BlanketFort
I post announcements of every major mod update here.

https://discord.gg/CSQThDF my discord server is another location to get updates about my mods.

https://steamcommunity.com/id/GwenLilyKnight/myworkshopfiles/?appid=281990 you can go to my workshop profile and hit follow to get alerted when I release a new mod or a new version of an older mod.
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12 Comments
adecoy95 Jun 28, 2017 @ 4:34am 
can you integrate any of these subjects?
Spectre Jun 24, 2017 @ 4:06am 
Privateer Subject Type:
They can’t perform diplomacy.

Does it mean that privateers cannot declare wars?
Evil Bob the Almighty Jun 9, 2017 @ 7:39am 
she'll update and fix things when her computer returns from the shop
[Potato]GwenBlanketKnight  [author] Jun 7, 2017 @ 9:41am 
balanced some numbers. added description for the 6th new subject type
[Potato]GwenBlanketKnight  [author] Jun 6, 2017 @ 3:59pm 
if you find any bugs or anything not well balanced let me know.
tmonahan23 Jun 6, 2017 @ 3:53pm 
Cool, will take a look at it
[Potato]GwenBlanketKnight  [author] Jun 6, 2017 @ 3:34pm 
they should. not sure how often though. i gave them the default weight they use for vassalization.
tmonahan23 Jun 6, 2017 @ 3:18pm 
Do the Ai use these on other ai and players?
[Potato]GwenBlanketKnight  [author] Jun 6, 2017 @ 8:50am 
i reply as soon as I notice comments.
Geki Jun 6, 2017 @ 8:39am 
Thanks for the quick reply.