rFactor 2

rFactor 2

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Portland International Raceway v0.18Beta
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422.893 MB
Jun 5 @ 11:01am
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Portland International Raceway v0.18Beta

Beta V0.18. Known issues: No chicane AIW not great, mainly last corner, some textures not finished. Maybe poor performance.
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Mr. Brooks Jun 16 @ 12:33pm 
THANK YOU!!! Fantastic!
WhereIsBeef  [author] Jun 14 @ 8:52am 
The motocross track is there. You can even drive on it.
Flappy613 Jun 14 @ 1:04am 
Whereisbeef you are the freaking BEST. As sotti has been around IRL,so have I. As far as faithfullness to detail, great job. Even although missing the MX track in the trees in the center (ha ha), little details like the textures of the steps on the overpass and the grandstand placement help so much with immersion. Between this and the GT2 C6 to mimic my ZR1 a bit better I'm in relative sim Heaven. Thanks!
sotti Jun 9 @ 8:35pm 
Just ran it in DX11 VR.
Also this is the only race track I've driven IRL, although that was before they redid the corners going onto the back straight. Still a pretty faithful reproduction.
WhereIsBeef  [author] Jun 8 @ 9:22am 
It is done for DX11.
Riverside Jun 7 @ 9:26pm 
@whereisbeef, I understand that for dx11 there are new ways to build shaders and other stuff to improve detail, lighting and visibility; Studio 397 has a guide for that; not a modeler so going by things I have read but I know that only a handful of tracks have been updated to dx11?

Great job on getting it from scratch!

Track looks great, I just understand it'd look better if done/updated for dx11

Hope this helps
deadeyeski Jun 6 @ 8:26pm 
Thanks. I remember ages ago a sim buddy of mine made a version of this track that included a layout that went into the golf course. Many memories racing on various versions of this track in different sims.
WhereIsBeef  [author] Jun 6 @ 9:36am 
It's not a conversion. What do you mean a difference with DX11?
Riverside Jun 5 @ 10:25pm 
One more thing, this was not created for dx11, was it? couldn't notice a difference...
Riverside Jun 5 @ 10:23pm 
Well, first, THANKS for bringing a pnw track to rf2; much needed and keep'em coming...

By far not a "0.18" by meaning very early work; it has everything and drives just like other "Vanports" I have driven in other sims; sure it may lack some detailing but nothing to me that sets it below average released tracks

Tested on dx9 with Apex GT3 mod, and dx11 with ER's new mod, and with the Honda Civic; behavior was totally fine and AIs behave similar to other tracks, nice job!

For my wish list, yes, more textures and perhaps some work on pave feeling and curbs

If it is a conversion, I just don't know, I believe that proper credit to first builders would be appropriate

Plan to use it a lot; keep it up!

Thanks again!