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Would this section address Prkl8r's problem?
"Imposter Models
Imposter models are low definition versions of a model. They are used when a unit is seen from a long distance for performance reasons. Imposter models are attached to rigid models in a variantmeshdefinition or in wsmodel files. Open a vanilla file and you will see how they are done."
@ Kalderon : I"ll have a look to the portrait problems. When you're mixing mods that redefine the same things, there is some conflict (even if you don't use this parts of the mod) because modders are using or redeifining the same variables in game.
I have taken some example screenshots:
Close:
http://steamcommunity.com/sharedfiles/filedetails/?id=1116105372
Medum:
http://steamcommunity.com/sharedfiles/filedetails/?id=1116105410
Far:
http://steamcommunity.com/sharedfiles/filedetails/?id=1116105465
Close alt angle:
http://steamcommunity.com/sharedfiles/filedetails/?id=1116105582
Medium alt angle:
http://steamcommunity.com/sharedfiles/filedetails/?id=1116105537
Far alt angle:
http://steamcommunity.com/sharedfiles/filedetails/?id=1116105506
I guess it's a conflict with the Dryrain skin pack since it's the only other skin pack I use...
Prety sad about that tbh:(
Example: http://steamcommunity.com/profiles/76561198006601852/screenshots/
I'm using some parts of the reskin mod RafaL mentioned, but I don't think it has something to do with it, since I'm not using the damsel part of that mod. BUT I'm using a mod that overhauls agents: Starting Traits Remastered (http://steamcommunity.com/sharedfiles/filedetails/?id=870099448) . Could that mod create this problem?
Best regards
Kalderon
https://steamuserimages-a.akamaihd.net/ugc/854973288911021087/49450FEA8A4EBAE443A7D81C59C6BF072BF2449F/
http://steamcommunity.com/profiles/76561198204366487/home/
Using Reskin Plastic Surgery of the Old World lmay cause some trouble