This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Platforms: PC
Languages: English
Players: Single-player
Jun 3, 2017 @ 8:13pm
Aug 2, 2017 @ 10:32pm
Recent Announcements View All (1)
Updated Level Design
Release date: N/A
Ball-O-Rama is a game where you roll a ball around a series of interesting and intereactive levels in order to collect tokens. Each level is based on a different theme and will have different elements than the other levels to keep the player engaged. This game will be updated regularly based on community feedback.
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Hibachi Jul 15 @ 3:10am 
@RickDed_ If you wanted it that badly, it's the first Unity Tutorial.

It's not even long to do. Assuming you have no experience in game making it should take you two to three hours, download time included.
YesImDed_ Jul 14 @ 11:20pm 
never was released
tristanvh13 Nov 23, 2017 @ 10:33pm 
Wow this guy just watched a Unity tutorial by Unity where you do the same thing. Very original!
YouTube Unity 5 Tutorial . Sorry for exposing you :P
Hibachi Sep 13, 2017 @ 11:52pm 
Yes it is.
I'm surprised it's not out on the store yet, since it was part of the mass greenlighting preceding the arrival of Steam Direct
huge man dave Sep 13, 2017 @ 11:49pm 
lol isnt this just the Unity tut?
Dach Jul 7, 2017 @ 2:31pm 
minifreequick Jun 13, 2017 @ 12:51pm 
lavaduder Jun 4, 2017 @ 11:00pm 
1st off, bad texture mapping. Stretch textures don't look good, nor show signs of quality.

2nd, Empty levels, They are either too big, or have little content

3rd Effects, Particles, they spice up the gameplay, Players enjoy seeing sparkly stuff happen when they bounce off of wall and pick up collectables

4th Sound, Like effects they give more polish to a game. try adding a little ding when the ball picks up a object.

5th The gameplay is shallow in content. That is unexpectable, you can't expect a player to enjoy himself when it's just the exact thing from level one to level 3. Hence why RNG is popular with a lot of indie devs to increase play time. If RNG doesn't work for your game you could try adding powerups (Like highspeed, or teleport jump), or add some level mechanics (Like gates and key or different platform heights)

6th Critque other greenlight pages, You should get more involved with the greenlight community. You'll see a way to improve your own project.
The Butter Apple Industries  [author] Jun 4, 2017 @ 1:11pm 
@SkyStarMania That would add an interesting element to it, maybe.
Dracologist Jun 4, 2017 @ 11:53am 
horribly uninspired
dull and has no value