Serious Sam 3: BFE

Serious Sam 3: BFE

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Serious Sam 3:BFE bestiary overdose
 
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Content: Maps
File Size
Posted
Updated
104.469 MB
Jun 3, 2017 @ 6:14pm
Mar 30 @ 4:45pm
9 Change Notes ( view )

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Serious Sam 3:BFE bestiary overdose

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Description
This map contain ALL the enemies we can found on the workshop.
(except some enemies that we can found in other mods like the mod for cucurbito
or SS2 kleer) So, if there is a enemy in the workshop that you want to fight but
you don't know in which map this enemy were used or simply was never use, you will
certainly find it in this challenging map. (but don't expect to see other "survival map ennemie"
like the lazer gnaar because his appearance in this mod is more a "inattention accident"
than a real chose)

This mod is also my first thing I post on Steam (please, be indulgent) and also a challenge to myself. My chalenge was:
-put all "common" enemies in at least three levels
-put all "mini-boss" enemies (survive to 2 cannonballs or powerfull attacke) in at least two levels
-put all "boss" enemies (survive to many cannonballs) in one of the levels
-try to make great level design and keep the originals level design
-put at least one spiker, one flamer and one sworder in all levels (don't ask me why...)
-try to gain the courage to put this crap on steam

I know it's not the most original map of this workshop, but I don't care. I just see
that some workshop enemies were not or really rarely use, so I had watch some tutorials
to cknow how to use the editor and I had begin to edit. Also, I am not a programer. I done this mod like a hobby and I just hoping that my map don't have too much bugs. (I also speak french, so I hope I don't do too much grammar error)

Credit to all the models goes to: Harbinger, SeriousNorbo, Thanadrax, noam 2000,
DeVo stator, Mr.Wuebec, Solais, Biomechanoid,PikaCommando,StealthToast,
EmperorDanny and Croteam (I hope I don't forget someone)

Hope you enjoy.

Have a nice day.
< >
109 Comments
timilyo80  [author] Mar 30 @ 5:18pm 
The new soul eater update is finally here! Now, I can finally begin the development of the next Serious Sam: bestiary overdose. See you on Fusion :)
Crawling Chaos Mar 30 @ 4:52pm 
What was this last update? Something new or just bugfixes?
timilyo80  [author] Mar 12 @ 11:08am 
The "other work" I had talked before is finally over. Now, I can work full time (if we don't count the fact that I have to go to school and that I work in a Tim Hortons) on my mod. The soul eater update is back on track.
Opticus Mar 9 @ 8:08am 
@timilyo80:

I. Soulesater Issue:

You have to first create a local variable to make this. I Also use "SpawnSimpleNow()" and not "SpawnMaintainGroup" fpr a boss to spawn, remember also to register the boss! And for that you have to remove alle delays from the spawner from the boss ernemy which you use for this variable.

Like that:

On(Event(Detector.Activated)),
function()

local SEBoss = SoulEaterBoss:SpawnSimpleNow()

worldInfo:RegisterBoss(SEBoss, "")
Wait(Delay(1))
worldInfo:ForceMusic("War")

end,

On(Event(Key.Picked)),
function()

SEBoss:InflictDamage(44000)

end,
........



II. To your other problem:


You have to activate DirectX11 for your SED 3.5.

timilyo80  [author] Feb 16 @ 12:59pm 
All I can say, is to go download the serious editor on: library, tools, then find the serious sam 3 editor and then go watch some tutorials (I sugest you to use the serious sam 2017 editor if you want to publish your map, because i'm preaty sure that everyone had move to serious sam fusion). I can't tell you how to really use this editor, because I'm not a programer, and I had make this mod by usign tutoriels and trying to be autodidact. Maybe you could tell this question to someone else.
Serafettin6 B Feb 15 @ 9:36am 
Man! How do you make this!
I want to make my own bfe campaign like this with custom enemies!
timilyo80  [author] Jan 14 @ 7:50pm 
Also, each time I open the editor, I get the license agreement and my "folder history" got reset. It's not a big deal, but I'm pretty sure it's not supposed to happen.
timilyo80  [author] Jan 14 @ 7:49pm 
hello
Today, I had work on the update of this mod, but I got some problem that I don't know how to fix. I don't know where to put this message, so I will put it here.


1: For the rainbow soul eater boss battle, I had put a seal who were supposed to inflict damage to the boss and make him beatable. But, the way I had write the script it only work when he don't spawn. But I need him to spawn. I will put the script here if someone know how to fix it:


On(Event(detector.Activated)),
function()
ennemie:SpawnMaintainGroup()
SoulEater:SpawnMaintainGroup()
end,

On(Event(Key.Picked)),
function()
SoulEater:InflictDamage(44000)
effect:Start()
sound:PlayOnce()
end,
...

2: My karnak2 level (level 8) don't want to open in my editor anymore. Sometime, it show me the error message: Block signature verification failed. (Content/SeriousSam3/Levels/BFE Bestiary overdose/08 my karnak2 level.wld)
Crawling Chaos Jan 14 @ 6:42am 
Best mod ever.
timilyo80  [author] Jan 2 @ 10:56am 
I already know for the elevator bug, but I didn't try it at multiplayer, so I will test it on multiplayer later (but I would probably don't know how to fix it anyway :/ ). I had encounter the second bug, but it was long time ago and I don't really remember if it was on my mod or in the main campaign. But if I remember well, it should probably not appen again if you restart your last save.

Also, I got a message for everyone who will read this comment: the work I talked about in november didn't go as fast as I thought, and I didn't work a lot for the update of this mod. But (un)fortunaly, I lose some motivation for this work time to time, so I could probably work on this mod to think about something else, but I don't promise that I will finish this update soon.

Have a nice day