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Toad On Fire
 
 
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Platforms: PC
Languages: English
Players: Single-player
Posted
Updated
Jun 2, 2017 @ 2:34pm
Jun 7, 2017 @ 3:44pm
Recent Announcements View All (3)
Progress Update, June 2018
Bug fixes! Bug fixes! Bug fixes!

In prep for releasing a new demo, I've been running through the game a lot, fixing what bugs that come up. There always seems to be something to fix. That's why I don't have a demo for this month; there was much more to fix than I expected.

With this update, I'll just highlight a few things I've been working on, whilst in the midst of fixing bugs.

New theme

I've been working on another theme. This one has mushroom trees and mossy walls. I still need to adjust the palette so it's not the same green/blue feel as other themes.



The Farm

At the very beginning of the game, you start on a farm. I added some flowers to give the look more variety and rows of corn stalks so it looks more like a farm.





Finished a level

I completed one of the sky levels. Well, all levels are constantly being updated as I progress on the game. I guess I mean I have a path from the start to finish, and that it mostly feels complete. Near the end you need to fly through a gauntlet of mines and spiked balls.



New! Purchase armor and suit up.

You can now buy armor from the shops for protection. I needed some more things for the player to spend money on, and this turned out to be a good investment of time. While worn, you only lose a half-heart instead of a whole-heart when hit. After enough hits, the armor will break and you'll lose it. You always have the option to purchase more armor afterwards.



Ditched the palace/wizard levels

R.I.P palace levels. These were slower levels to give the player a break from all the action. Mostly it involved just going through a few rooms until you find the wizard, upon which the wizard give you a gift by casting a spell. Mainly it was just a way to level-up the player's max HP.

Why'd I get rid of it? As the game progressed, the pacing of these levels started to feel off, and they no longer felt needed since I added the shop levels (which also act as a break between the action).

The relationship between Smokey and the wizard kept getting more complex. There was a lot more to work on to get it feeling just right. I was about to add some more complexity and feature creep to it, but man, that would've been too much. I'm trying to finish a game, not keep this one going on forever. Sometimes, I think, you have to spend time finding what to remove as much as you spend time on adding things. It's a constant curation process. This was something that needed to be removed. It wasn't an easy decision, but I think it was the right one. Here's a few screenshots for keepsake.


The palace entrance.


Earlier version of the wizard room, with him casting a spell to increase vitality.


Newer version of the wizard room.


That's all the updates for now. Fingers crossed for a demo in July.

Progress Update, May 2018
Description
Release date: Early 2018
Equipped with a flamethrower, progress many levels as you explore lands, torch trees to the ground, surf on lily pads, and set your enemies ablaze. Collect gems, purchase upgrades, discover secrets and characters on your journey across the world of Toad On Fire.

An army of frogs is relentlessly teleporting down from space onto the planet's surface. Their motives are unclear, but something sinister is driving them to wreak havoc upon the population of toads that live nearby. Smokey, a fellow toad who has a taste for pyrotechnics, grabs his trusty flamethrower and heads out to destroy the teleporter beacons that allow the frogs access to different points on the planet's surface. As he continues on, he is faced with greater dangers that lead him to the source of the chaos, something that threatens the entire toad population.

One player. Gamepad supported.
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37 Comments
Fred(O ignorante) Jul 5 @ 4:35pm 
is a nice game!!:steamhappy:
grasshoppersunshine  [author] Sep 14, 2017 @ 8:51am 
@>THE_KICK_CARD< I'm still working on the game. I've been hoping to have a demo out soon, but it's a ways out still--shooting for October/November.
S.I.L.V.E.R ME S.H.O.W Sep 7, 2017 @ 12:33am 
How to play?
ChriSSH Jul 14, 2017 @ 4:40pm 
Nice game
Эрагон Jul 2, 2017 @ 5:51am 
охрененая игра , просто пиздец
grasshoppersunshine  [author] Jun 26, 2017 @ 12:06pm 
Thanks for the comments, everybody! I just posted an announcement/dev-blog. Still working to have a demo out by July. It'll cover most/all of World 1 (the overworld I have in one of the screenshots, says "palace" at the bottom).
{Sqiinz}-{Rose} Jun 13, 2017 @ 4:08am 
great game
tosac Jun 12, 2017 @ 8:00am 
Hey Joe
I am adding you since, I would like to translate your game into Danish.
I am willing to do it for a very low price or free, depending on how big of a project it is.
I just finished a translation for Trojan inc. and are about to translate two more games.
Feel free to add me
Эрагон Jun 12, 2017 @ 6:24am 
хуйня
lilfatlamb Jun 12, 2017 @ 3:41am 
great game