Stellaris

Stellaris

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Real Space 4.0
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File Size
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1.195 GB
Jun 1, 2017 @ 4:40am
Apr 3 @ 5:10am
213 Change Notes ( view )

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Real Space 4.0

In 1 collection by Annatar
Real Space Full Pack
10 items
Description
Real Space v 4.0.8

This version is compatible with patch 4.3.3 Cetus.

[boosty.to]
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[vk.com]



This mod does not fundamentally change the game mechanics, creating the scenery for Stellaris more diverse and atmospheric.

So, there is a list of what the mod performs:



New stellar classes were added:
  • O Class – the most bright and rare blue stars;
  • L Class – cold brown dwarfs;
  • D Class – white dwarf, star remains;
  • T Class – dim methane dwarfs (added as planets, because there is no sense in making the stars out of them);
  • Y Class – intermediate step between the star and the gas giant (now it's a star);
  • С Class – carbon stars;
  • S Class – zirconium stars;
  • W Class – mysterious Wolf-Rayet stars (4 nebula types);
  • Nova – is a close binary system with a flared white dwarf after absorption of the companion star substance (2 types);
  • Collapsar – exploded star, the final stage of the evolution of the star (replacement of the Supernova);
  • Protostar – is the star in the formation stage;
  • Luminous Blue Variable – is a bright, unstable blue hypergiant with a diffuse nebula (3 nebula types)
  • T Tauri - very young stars with a protoplanetary disc (3 types);
  • Herbig Star - very young bright stars with a protoplanetary disc;
  • Planetary Nebula - systems with clouds of ionized gas, remnants of deceased stars (3 types);
  • Magnetar - neutron star with a very strong magnetic field.
  • Microquasar - smaller version of the quasar (2 types).
  • FUor - very hot young star with a protoplanetary disk.

New stellar types were added:
  • Dwarfs
  • Regular stars
  • Giants
  • Supergiants
  • Hypergiants



  • More than 100 variations of binary, ternary and pair systems with their icons.;
  • The structure of the systems was changed in such a way that the orbits of the planets looked more realistic. That is, the size of the orbits increases proportionally with distance from the central luminary;
  • Randomly, small dust clouds can appear in the systems;
  • Many dust clouds in the systems which are in the zone of the nebula;
  • 132 real star systems, adjacent to the Sun were added. (No more blue Betelgeuse, special stuff for roleplayers!) Now 3 types of Sol Sector to choose from: Large (132 stars), Medium (82 stars) and Small (57 stars);
  • In Sol Sector, several civilizations of different levels of development may appear.

Added 3 new starting systems, which you can choose when creating a race:
  • Regor system - is a system with a Wolf-Rayet star, also known as Gamma Velorum;
  • GK Persei system - is a system with a Nova;
  • Eta Carinae system - is a system with a Luminous Blue Variable.



50 new skins for gas planets were added (and red gas giants are here too!)

Also I wanted to make generated galaxy map as a space sector or cluster-shaped form, but because of some technical moments and game restrictions it will be better to develop it as a standalone mod.



The scaling system after version 3.4 is a separate submode!






















English - fix by Oy of Mid-World
Russian - native mod language.
French - by EDA.
Brazilian-Portuguese - by Paradise_Player.
German - by Patrick-From-Germany
Polish - by Kovalinio and kowalcook.
Spanish - by k0r3
Japanese - by mikaduki
Korean - by parkon9 (no updated)
Chines
Thai



Before reporting an error, make sure that the culprit is not another mod. To avoid compatibility problems, it is recommended to move all RS mods to the very bottom of the list of mods in the launcher. At the same time, pay attention that the RS main mode should be above the submods.

Join the Real Space Mod group to discuss the project!
http://steamcommunity.com/groups/realspacemod

This mod does not support achievements.

This is a very voluminous mod, it affects a lot of things and that's why this mod inevitably has a lot of compatibility problems. It should be very easy to use this mod with others mods.

ПС: Для русскоязычных игроков. Если вы пользуетесь модом на перевод названий и имен Russian Names Extended by Annatar или аналогичным от Rindera, то настоятельно рекомендую вам поставить патч Russian Names - Real Space Patch для того, что бы все названия реальных звезд были переведены на русский и не дублировались.

Stellaris is a wonderful game. I will continue to make modifications and compatibility to them, I like it. But all this takes a lot of time and effort, so any, even the smallest donation will motivate me to work in this direction even more. In any case, I will continue and it will be a game of our dreams!



My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you.

As of late, Patreon no longer works for me. I can only get your help through Boosty[boosty.to] and am switching to the new support model. You can now choose which project to support. I will be able to start upgrading as soon as we raise the necessary amount. The good news is that updates will appear immediately on Steam and will be available to everyone.

[boosty.to]
Popular Discussions View All (44)
17
Apr 6 @ 3:48am
This mod breaks parts of the Cosmogenesis Ascension in version 4.3
Billnotic
188
Mar 19 @ 3:59am
Requests and discussions on compatibility of mods
Annatar
182
Sep 7, 2025 @ 11:38am
Compatible and not compatible mods. Ask a Question.
Annatar
5,498 Comments
authentic_tincan 14 hours ago 
some systems spawn with no stars my good sir
Patrick Schlesier Apr 15 @ 4:29pm 
Real spacce produce errors
夕阳北风音 Apr 15 @ 2:06am 
I really like your mod, but please note: the Chinese translations in your mod don’t work at all. When I opened the folder to check the translation status, it was completely in English with no translations at all. So I’ve already translated the text myself. You can incorporate my translated Chinese files into the main mod anytime. The following is the address of Steam Creative Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3707216944

该模组暂时没有中文至少截止于2026年4月15号之前可以使用以下的中文翻译来临时替代。
订阅中文翻译的时候请取消订阅原模组: https://steamcommunity.com/sharedfiles/filedetails/?id=3707216944
Badpiggies9 Apr 10 @ 5:37pm 
The rendering/generation error for certain star types still hasn't been fixed
RR Apr 6 @ 3:17am 
"With this mod, star systems that have already been occupied can be entered normally, while clicking on unoccupied areas will cause a crash."
Taylor Moon Apr 6 @ 2:34am 
Does this work with gigastructures?
Patrick Schlesier Apr 5 @ 3:44am 
lastest update makes nothing better
Xialion Apr 3 @ 3:17pm 
anybody have a Comp Path for Gigas+RS-System Scale for 4.3 ?

Any older ones are not fixing ring worlds and smaller Structures
Patrick Schlesier Apr 1 @ 5:09am 
The error log still shows:

duplicate scripted variables
duplicate / missing textures
invalid entities like "voidspawn_storm_entity" and "starlit_effect_entity"
missing localization for Real Space deposits such as rs_d_dark_matter_deposit_1/2/3

At the same time, the log still reports missing strategic resources:

biomass
trade
astral_threads

This then causes massive parser errors across many vanilla files. I cannot prove Real Space is the only cause, but with those other major mods disabled, Real Space remains one of the main remaining suspects for instability / crashes in 4.3.x.
Patrick Schlesier Apr 1 @ 4:55am 
The error log still immediately reported missing strategic resources:

biomass
trade
astral_threads

This was followed by massive parser errors across many vanilla files. The same log also shows Real Space-specific issues such as duplicate scripted variables, missing infernal textures, invalid entities in biogenesis/system effect files, and missing rs_d_dark_matter_deposit localization.

This strongly suggests Real Space is breaking the resource database and causing instability/crashes.