RimWorld

RimWorld

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Water Power [Basic Bridges/Bridgello (No error warnings)]
 
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0.941 MB
May 28, 2017 @ 9:36am
Jun 16, 2017 @ 3:13pm
8 Change Notes ( view )

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Water Power [Basic Bridges/Bridgello (No error warnings)]

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Description
Ludeon Link Available At: https://ludeon.com/forums/index.php?topic=33656.0
Github Link Available At: https://github.com/yliankuo/WaterPower--Basic-Bridges-Compatible-

Sub Mod of the Water Power mod that is built to remove error warnings that result from either Rainbeaus Basic Bridges, Bridgello, or Vegetable Garden. If you use the submod you don't need to enable/use the original mod.

Original Mod can be found here (Is compatible with both mods, just spits error warnings in log that do not effect gameplay):
http://steamcommunity.com/sharedfiles/filedetails/?id=934418281

Submod requires either Rainbeaus Basic Bridges,Bridgello, or Vegetable Garden to be loaded to beforehand to work:
Basic Bridges:
http://steamcommunity.com/sharedfiles/filedetails/?id=920546527
Bridgello:
http://steamcommunity.com/sharedfiles/filedetails/?id=932124891
Vegetable Garden:
http://steamcommunity.com/sharedfiles/filedetails/?id=932240696

Adds new power generation buildings that use hydropower.

Additions:

Underwater Power Cable:
Designed to built underwater, as such is unbuildable on land. Cost: 2 Steel.

Water Turbine:
Designed to generate power from river tiles. Increased power output during
rain/thunderstorms. Can only be built in deep moving water tiles.

Tidal Plant:
Designed to generate from the ocean. Power output can be boosted by up to 300%
from the use of Tidal Turbines (10 max). Can only be built in shallow ocean
water tiles. Requires Tidal Power research.

Tidal Turbine:
Boosts the power output of the tidal plant by 20%, boost can be stacked up to
10 times. Can only be built in ocean tiles. Requires Tidal Power research.

Lighthouse:
Misc. building that produces light in a large area, only built on ocean tiles.

Compatability Issues:
Sub mod should only be compatible with the Basic Bridges Mod, Bridgello Mod, Vegetable Garden Mod.
Sub mod is compatible with all three mods being run at the same time, however xpathing in those mods,
conflict resulting error message in the dev log that do not effect gameplay.


Removed xpathing to prevent error messages from Basic Bridges, Bridgello, or Vegetable Garden. As such relies on Basic Bridges or
Bridgello to perform xpathing beforehand.

v1.1.0
-Added new Structures
v1.0.0
-Initial Release

Credits:
-Swenzi: Coding Mechanics
-Zairya: Textures
-Skratchey: Sounds
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43 Comments
Swenzi  [author] Dec 31, 2017 @ 5:35pm 
Hey guys! With the latest update of water power, this submod is no longer necessary to prevent errors with Veggie Garden or Basic Bridges.
Swenzi  [author] Nov 29, 2017 @ 8:37pm 
Yep, I just have to get around to it.
maxxmillian Nov 19, 2017 @ 1:59am 
Beta 18 is now live, could we get an update of your great mod?
SpeckledFleebeedoo Nov 9, 2017 @ 10:11am 
Bug: the game runs at 3-4 fps as long as I have a tidal plant selected.
Waterkey Oct 24, 2017 @ 4:01am 
Please could you seperate this mod for A17 and A18, I don't want screw up my save file... please
Swenzi  [author] Jul 14, 2017 @ 1:41pm 
Weird will look into it, I'm assuming it's because this patch doesn't have the xpath files as it assumes you have another mod like basic bridges, bridgello , or vegetable garden loaded
Fate Jul 12, 2017 @ 4:17am 
I experienced the standing lamp issue as well, its just this patch that's the issue, just ran the full mod togheter with BasicBridges and it worked fine. and no, I didnt have the full mod and the patch loaded at the same time.
Killaman Jun 27, 2017 @ 6:33pm 
@Jugganaut There is always a risk that a new mod installed into a saved game is going to screw things up. If you arent prepared for that, you shouldn't be using mods.
EvilChef Jun 27, 2017 @ 7:38am 
@Jugganaut Yeez, take a chill pill dude...
Swenzi  [author] Jun 24, 2017 @ 7:46am 
i haven't tested it, but i would say probably since sdbridges looks likes it's doing the xpathing for this mod. No promises.