Portal 2

Portal 2

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Mho' Power: Part 3: "Broken Circuit"
 
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12.367 MB
Sep 1, 2012 @ 5:20pm
Sep 2, 2012 @ 3:16pm
2 Change Notes ( view )

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Mho' Power: Part 3: "Broken Circuit"

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In 1 collection by CRAYMEN
Mho' Power
3 items
Description
*Subscribe to the Mho' Power collection to play from the beginning!*
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After your long fall, you wake up to the truth behi- no, it's still another chamber.
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Special thanks to Vordwann for more than I can list here, and ThinkingWithPortals for the amazing mapping community. Also, thanks to Mr. Johno for the walkthrough video.
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Changelog:
v2:
*Removed an exploit that allowed you to jump from the Hard Light Bridge to the ending platform
*Added cricket chirping and music
*Fixed slime lighting oddness
*Fixed glass reflection oddness
*Additional detailing
< >
42 Comments
quaternary Jun 2, 2014 @ 3:17pm 
Heh, I guess I wasn't supposed to catch myself with the light bridge at the end of part 2 :P Thanks for the chambers - these were really fun to play :D
ken.roberts Apr 18, 2014 @ 6:28pm 
Not good. In Map 2 the Blue Plates would activate as cube passes over them or sites on them (the one in the side room). Here in Map 3 the blue plate is a PORTABLE Surface. I would never have guessed that in amillion years - so after a watsed hour . .. watched the video.
BTW - Map 2 was buggy as hell and after several hours of watching the cube vanich and reappear . . . have both cube and sphere go right through the grate . . . and having the sphere dropper suddenly refuse to drop any more spheres . . I closed it down and played this one.
Brave Sep 14, 2013 @ 5:29pm 
Easy but fun map to solved! I've never use the faith plate, and I didn't know the purpose for the portable surface behind the fizzler.
Check out my workshop sometime.
I don't have the custom visuals like you, but i think you'll find the puzzles to be real good.
auto Mar 11, 2013 @ 5:01pm 
Part 1 and 2 were good. I enjoyed them.
CRAYMEN  [author] Mar 11, 2013 @ 7:25am 
auto: 2 is a good point. I made a custom graphic to show it more clearly but I couldn't get it to pack properly so I just made a loud noise in the hopes of making the player look over to see the panel switching. Maybe I'll update it to include that later on.
1 is another good point - however, I figured since I'd used the portalable switches in previous parts it'd be a little more intuitive. In retrospect, I should've included a light panel up by the switch to brighten it a bit.

Thanks for the feedback! If you haven't played parts 1 and 2 yet, I urge you to do so, as they are the much stronger parts of the series.
auto Mar 10, 2013 @ 11:21pm 
It was a good puzzle, but I think there are some flaws.

1. When I played this map for the first time, I didn't know that the special switch on the ceiling is a portable surface. You should make it more obvious. Maybe you can make the switch's background color white instead of gray.

2. There should be signs (or an antline) that show the relationship between the button pedestal and the panel in the middle of the room (where the player spawns).
CRAYMEN  [author] Jan 13, 2013 @ 11:56am 
OpTiCz_CodFather - Ah, yeah, forgot to name that set of dots. The puzzles still work though so I'll keep it in.
(BTW, can you direct any other part 2 comments over to the part 2 page? That would help a LOT to reduce confusion :P)
CodFather Jan 13, 2013 @ 11:14am 
oh and on the wall to the lassers in part two the dots for power stay blue and dont turn orange when powered sorry for the dubble post
CodFather Jan 13, 2013 @ 11:10am 
yes now it opens the workshop the first time i played it didnt open for any way and i was talking about part 2
CRAYMEN  [author] Jan 13, 2013 @ 10:52am 
OpTiCz_CodFather: Are you talking about part 2 or 3? The answer is "yes" in both cases - but in part 2 it drops you so the ending is the same.