Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

55 ratings
16th Street Fight Fusion
 
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213.844 MB
May 26 @ 5:29am
Jun 8 @ 4:04am
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16th Street Fight Fusion

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Description
This map is nothing but reconstruction of a small part of a district where I live (Moscow, 16th parkovaya street).

Creating began in the mid-July, 2015. There were many problems across these 5 months. 1000 photos were made, 3000 objects on the map were placed, 189 new models were created. And here we go with long-expected release!

After half a year i started to remake all models from map and do preparations for new game engine. And after another half a year prepare yourself - welcome to the 16th Street Fight Fusion.

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There are 5 versions of map:
Coop day - Day map with "Story mode" and a lot of monsters and 12 secrets. For Singleplayer and Coop modes.
Demo day - Day map in Free Room mode, just to watch map. For Singleplayer only.
Demo night - Night map in Free Room mode, just to watch map. For Singleplayer only.
DM day - Day map adapted for multiplayer deathmatch modes.
DM night - Night map adapted for multiplayer deathmatch modes.
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I wanna say many thanks to such people as "AiR_DuH", "ZZZZ1648", "Solais", "Thanadrax", "Ar2R-devil-PiNKy", "[~Ы~] S.T.A.L.K.E.R", "Asdolg" and "Tregubkin A.K." for great help across creating this map.
----Message to other map-creators----
You can legally use all resources from this map, but don't forget to specify authorship. Thank You.
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31 Comments
Cooper 20!8 Jul 30 @ 12:39pm 
cyka blyat 10/10
artzpiip Jul 24 @ 1:13pm 
I really like this level even though at times it feels like I've been given a guided tour. The city environment is much more pleasant to look at than Cairo in Serious Sam 3. The attention to details is also remarkable. The waves themselves were generally well-designed, sometimes with interesting combination of enemies.

However, most deaths from here became from two sources. Often "This way" borders obstructed the view. Even bigger problem is the foliage. Those trees made werebulls bounce and cannons so hidden that I often didn't know what hit me until it was too late.

Overall, great map!
Discorded_Dash Jul 5 @ 5:03pm 
Именно спокойная, когда врагов нету.
Она вызывает у меня дичайший релакс)
Заранее спасибо.
Discorded_Dash Jul 5 @ 12:54pm 
Дружище, можешь дать музыку с карты? уж больно доставила)
[TMI]RastaMan Jun 17 @ 2:04am 
Тут какой-то чувак сделал смотрины твоей карты!

https://youtu.be/I2oKiSkmsSo?t=9m51s
Neo_minigan  [author] Jun 7 @ 2:10am 
Релизнул дневную версию карты с кучей монстров и 12ю секретами. Для одиночного и совместного прохождения.
[TMI]RastaMan Jun 3 @ 1:54pm 
D: Я могу делать карты для Doom/Half-Life, но Serious Editor, особенно новый - тёмный лес.
Я и в старом только и делал, что баловался с копированием стенок из Хашепстута)
А в новый я разок зашёл и ошалел от того, что нифига не понятно.
Сложно как в GECK или TES:CK...
Neo_minigan  [author] Jun 3 @ 1:21pm 
[TMI]RastaMan, хах.. эт слишком трудоемкая задача чтобы воссоздавать еще и чужой район в другом городе. Займись этим сам) И поймешь о чем речь)
[TMI]RastaMan Jun 3 @ 12:54pm 
Чел, можешь по фоткам воссоздать целый район другого города?
vodemonov Jun 2 @ 7:00am 
ubimgr, та же фигня была. надо просто подписаться на все три пака относящиеся к этой карте.