954 ratings
Animated Synthetics Portraits - Expanded
File Size
41.423 MB
May 26, 2017 @ 2:40am
Jan 19, 2018 @ 1:26pm
21 Change Notes ( view )

Subscribe to download
Animated Synthetics Portraits - Expanded

In 1 collection by silfae
Silfae's Animated Portraits
13 items


-The mod now has two separate "species_classes" containing the same portraits: Bio-synthetics and Synthetics. The former is available to everybody, the latter only to users who own the Synthetic Dawn DLC. Choosing a portrait from the Bio-synthetics class allows you to create an Ascended Synthetic Empire (traits will be changed on gamestart as in the previous version), whereas choosing a portrait from the Synthetic class will allow you to pick the traits and government forms of the Synthetic Dawn DLC.

-Synthetic Dawn portraits are now set as the default "Droid" portraits when using this mod. This means that you will have the two base robot portraits (bipedal/monstrous) for the first stage, switch to the DLC portraits when upgrading them to Droids, and then switch to my Synthetic portraits when upgrading them to Synthetics. If you don't own the Synthetic Dawn DLC, nothing has changed from the previous version (although now the glitch of pre-existing droids not correctly upgrading to synths should be fixed).

-Just like in the previous version, the player is prompted to choose which portrait to pick when undergoing Synthetic Ascension, with the difference that now you will be able to pick both from my portraits and the Synthetic Dawn ones (provided that you own the DLC).

-Modifications and templates on both droids and ascended organics are available just as in vanilla, but with the added portraits as available options to pick when creating or modifying new models.


Custom Empire 2
Synthetic Dawn users will now have a second Synthetic Empire available to choose as start, the Neo-Cortex Flagellators, a machine consciousness/assimilators. Set to spawn as AI sometimes.

This mod is NOT compatible with Animated Synthetic Portraits, you can be subscribed to both, but start your game with only ONE of them activated, or you will have graphical oddities.
On the other hand, this mod IS compatible with all my other mods, both Animated portraits and dimorphism ones.
I've tried to make this mod as compatible as possible, but I had to override a couple of vanilla files to make it work, so there are likely to be conflicts with any other mods that modify the following files:


If you're looking for a lighter version of this mod that does not affect any vanilla files, I suggest you to subscribe to my Animated Synthetic Portraits mod, which is a purely graphical tweak.

Sorry, while I will keep this mod updated for vanilla (as I do for all my mods), I'm prehemptively saying that I will not create patches to make it compatible with other popular mods (if it isn't compatible in the first place, which I do not know at the moment.)
I will say though that I've scripted this mod to set up a global flag (extended_synths_on) for any game started with it active, which should make it easier for other modders to easily write their code around it (creating "if" alternatives to take in consideration whether my mod is active or not) without the need to create alternative versions.

Mods by Sìlfae

Mod of the Week

My Book
Popular Discussions View All (2)
Jun 10, 2018 @ 3:56pm
Fix for Version 2.0 Cherryh
Aug 27, 2018 @ 11:21pm
Reborn version for 2.3+
< >
enigma Jun 14 @ 10:25am 
hello Silfae. I have a lot of Potrait mods and they are working fine together so far. The Problem is: Your mod is the only one causing an error. When the game starts, a window is popping up. Debugtooltip says: "event ID ext synth.2001". The window is popping up right after closing, again, and again and again ... This is not happening if your mod is deactivated.
TripleExit Jun 7 @ 12:17am 
@☢ ☣ Pizza.Reaper ☣ ☢ Yes? It doesn't disable ironman, but you won't be able to get achievements.
is this ironman compatitble
Jach Jun 2 @ 1:40am 
A pop-up keeps showing up when it's enabled now. The pop-up has no text and keeps coming back when closed.
Don't use it.
=Reb= Mar 24 @ 1:21pm 
Please tell me how you updated it. I want to do the same with the mod about serpantoids.
jasonpepe Mar 10 @ 9:39pm 
Warning to all, this mod creates and spams constant blank messages in the game. Not playable!
Use the fixed one instand.

Sovereign Mar 10 @ 9:13am 
Warning to all, this mod creates and spams constant blank messages in the game. Not playable!
I second that. So sad ; (.
Fion Feb 18 @ 11:52am 
Warning to all, this mod creates and spams constant blank messages in the game. Not playable!
San Felipe Jan 28 @ 11:45am 
@silfae - Thank you for having created this mod to begin with; I wish you all the best.

@jasonpepe - Thank you for taking up the mantle of managing this mod and I look forward to more updates concerning it.
gnurumul Jan 21 @ 6:26am 
Thank you I'll use it well