Stellaris

Stellaris

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Animated Synthetics Portraits - Expanded
 
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41.423 MB
May 26, 2017 @ 2:40am
Jan 19 @ 1:26pm
21 Change Notes ( view )

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Animated Synthetics Portraits - Expanded

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In 1 collection by silfae
Silfae's Animated Portraits
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Description
[www.patreon.com]

SYNTHETIC DAWN PATCH:

-The mod now has two separate "species_classes" containing the same portraits: Bio-synthetics and Synthetics. The former is available to everybody, the latter only to users who own the Synthetic Dawn DLC. Choosing a portrait from the Bio-synthetics class allows you to create an Ascended Synthetic Empire (traits will be changed on gamestart as in the previous version), whereas choosing a portrait from the Synthetic class will allow you to pick the traits and government forms of the Synthetic Dawn DLC.

-Synthetic Dawn portraits are now set as the default "Droid" portraits when using this mod. This means that you will have the two base robot portraits (bipedal/monstrous) for the first stage, switch to the DLC portraits when upgrading them to Droids, and then switch to my Synthetic portraits when upgrading them to Synthetics. If you don't own the Synthetic Dawn DLC, nothing has changed from the previous version (although now the glitch of pre-existing droids not correctly upgrading to synths should be fixed).

-Just like in the previous version, the player is prompted to choose which portrait to pick when undergoing Synthetic Ascension, with the difference that now you will be able to pick both from my portraits and the Synthetic Dawn ones (provided that you own the DLC).

-Modifications and templates on both droids and ascended organics are available just as in vanilla, but with the added portraits as available options to pick when creating or modifying new models.

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Custom Empire 2
Synthetic Dawn users will now have a second Synthetic Empire available to choose as start, the Neo-Cortex Flagellators, a machine consciousness/assimilators. Set to spawn as AI sometimes.


Compatibility
This mod is NOT compatible with Animated Synthetic Portraits, you can be subscribed to both, but start your game with only ONE of them activated, or you will have graphical oddities.
On the other hand, this mod IS compatible with all my other mods, both Animated portraits and dimorphism ones.
I've tried to make this mod as compatible as possible, but I had to override a couple of vanilla files to make it work, so there are likely to be conflicts with any other mods that modify the following files:

/buildable_pops/00_robot_pops.txt
/special_projects/00_projects_utopia.txt
/technology/00_synthetic_dawn_tech.txt

If you're looking for a lighter version of this mod that does not affect any vanilla files, I suggest you to subscribe to my Animated Synthetic Portraits mod, which is a purely graphical tweak.

Patching
Sorry, while I will keep this mod updated for vanilla (as I do for all my mods), I'm prehemptively saying that I will not create patches to make it compatible with other popular mods (if it isn't compatible in the first place, which I do not know at the moment.)
I will say though that I've scripted this mod to set up a global flag (extended_synths_on) for any game started with it active, which should make it easier for other modders to easily write their code around it (creating "if" alternatives to take in consideration whether my mod is active or not) without the need to create alternative versions.

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Popular Discussions View All (1)
15
Jun 10 @ 3:56pm
Fix for Version 2.0 Cherryh
GearheadLydia
< >
586 Comments
Skygroot Jul 10 @ 3:27am 
Hello I'm trying to build a big mod that could use your own mod. If you are already alive Please contact me on discord at Skygroot#0384. I need some precision about your code.
Jarjar Binks(Sith Lord) Jul 7 @ 2:10pm 
does anyone else once in game have a box with no words in it or title keep poping up every time you unpause your game?... This is confusing as to why.
MelonFucker69 Jul 7 @ 6:51am 
Love the portraits for this mod however whenever i have it on i cannot build modified synthetics, instead the only thing i can build is this dinosaur looking robot that dosent even show up in the species tab and i would rather not have any dinosaur synths in my empire...
The Unfettered Jul 5 @ 5:57pm 
Anyone know why the heck, even with the fix, the hair and clothes are misaligned for me on one of the portraits?
Ranger Dimitri Jun 24 @ 3:01am 
@IIImad, nevermind found it, but I won't download it because it has WAY to many for it to be worthwhile, Why can't I just get this damm mod updated, or ANYONE for that matter to just reupload it up to date, it's been done with other mod's, and I don't care if the orginal author take's note, I dobut he/she even care's regardless! Can't some one please just PLEASE make a 2.1 version for this mod
Ranger Dimitri Jun 24 @ 2:55am 
@IIImad, can't you just post a link to the mod?
Illmad Jun 18 @ 2:51pm 
Someone made a custom mod and submitted it. It contains a bit more than just these portraits though. Search for "!!! Animated Additional Machines"
Haven't tried it myself yet, but just wanted to let you know.
Bishotron Jun 14 @ 6:04pm 
The patch even in 1.9 has been "functioning" just fine in single player, but sadly it cannot be used in multi player. I will agree with several others that it adds a far more detailed and vibrant set of Synthetic modles then the default ones by the game. Cyborg Kitty is my personal favorite.
heres hoping it does get patched for 2.0 by some kind genourous individual
Illmad Jun 4 @ 2:06am 
Apparently it's 'easy' to make custom mods using existing assets from other mods. I don't have the patience to sit down and do it myself as of right now, but I'll leave a link to a Reddit thread I made concerning Silfae's portrait mods:
https://www.reddit.com/r/Stellaris/comments/8lhzbb/any_effort_to_keeping_silfaes_portrait_mods_alive/