Stellaris

Stellaris

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Animated Synthetics Portraits - Expanded
   
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File Size
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41.423 MB
May 26, 2017 @ 2:40am
Jan 19, 2018 @ 1:26pm
21 Change Notes ( view )

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Animated Synthetics Portraits - Expanded

In 1 collection by silfae
Silfae's Animated Portraits
13 items
Description
[www.patreon.com]

SYNTHETIC DAWN PATCH:

-The mod now has two separate "species_classes" containing the same portraits: Bio-synthetics and Synthetics. The former is available to everybody, the latter only to users who own the Synthetic Dawn DLC. Choosing a portrait from the Bio-synthetics class allows you to create an Ascended Synthetic Empire (traits will be changed on gamestart as in the previous version), whereas choosing a portrait from the Synthetic class will allow you to pick the traits and government forms of the Synthetic Dawn DLC.

-Synthetic Dawn portraits are now set as the default "Droid" portraits when using this mod. This means that you will have the two base robot portraits (bipedal/monstrous) for the first stage, switch to the DLC portraits when upgrading them to Droids, and then switch to my Synthetic portraits when upgrading them to Synthetics. If you don't own the Synthetic Dawn DLC, nothing has changed from the previous version (although now the glitch of pre-existing droids not correctly upgrading to synths should be fixed).

-Just like in the previous version, the player is prompted to choose which portrait to pick when undergoing Synthetic Ascension, with the difference that now you will be able to pick both from my portraits and the Synthetic Dawn ones (provided that you own the DLC).

-Modifications and templates on both droids and ascended organics are available just as in vanilla, but with the added portraits as available options to pick when creating or modifying new models.

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Custom Empire 2
Synthetic Dawn users will now have a second Synthetic Empire available to choose as start, the Neo-Cortex Flagellators, a machine consciousness/assimilators. Set to spawn as AI sometimes.


Compatibility
This mod is NOT compatible with Animated Synthetic Portraits, you can be subscribed to both, but start your game with only ONE of them activated, or you will have graphical oddities.
On the other hand, this mod IS compatible with all my other mods, both Animated portraits and dimorphism ones.
I've tried to make this mod as compatible as possible, but I had to override a couple of vanilla files to make it work, so there are likely to be conflicts with any other mods that modify the following files:

/buildable_pops/00_robot_pops.txt
/special_projects/00_projects_utopia.txt
/technology/00_synthetic_dawn_tech.txt

If you're looking for a lighter version of this mod that does not affect any vanilla files, I suggest you to subscribe to my Animated Synthetic Portraits mod, which is a purely graphical tweak.

Patching
Sorry, while I will keep this mod updated for vanilla (as I do for all my mods), I'm prehemptively saying that I will not create patches to make it compatible with other popular mods (if it isn't compatible in the first place, which I do not know at the moment.)
I will say though that I've scripted this mod to set up a global flag (extended_synths_on) for any game started with it active, which should make it easier for other modders to easily write their code around it (creating "if" alternatives to take in consideration whether my mod is active or not) without the need to create alternative versions.

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Popular Discussions View All (2)
15
Jun 10, 2018 @ 3:56pm
Fix for Version 2.0 Cherryh
GearheadLydia
1
Aug 7 @ 8:58am
Reborn version for 2.7+
jasonpepe
< >
628 Comments
Matt Preece Jul 2 @ 1:49pm 
@Vim there is a working version of this mod.. its on the discussion tab (or just above this chat) .. Reborn version for 2.7+.. :FrankyOPPW3: enjoy your Synths and Cyborg
Matt Preece Jun 30 @ 7:10pm 
I am having the same issue as vim
Vim May 20 @ 2:39am 
This mod works.... for 30 seconds. I tested it every way you can. It will pop infinite boxes up when you unpause your first game. Its unplayable. Just letting yall know.
Omnishambles Apr 30 @ 6:15am 
If anyone wants an alternative way to use these portraits, then check out my new mod with them incorporated https://steamcommunity.com/sharedfiles/filedetails/?id=2078117903
Pinhead Mar 19 @ 10:56pm 
For those of you wondering, there is another author here on the workshop that took up development of this mod. https://steamcommunity.com/sharedfiles/filedetails/?id=1492025820
SoulthePupper  Mar 18 @ 2:16pm 
Please fix :(
Spider with a Gun Mar 15 @ 10:14am 
If you're not gonna fix the mod, you should at least mark it as broken.
DrValli Jan 29 @ 3:03pm 
Same problem here. Mod causes a blank screen to popup on the screen each passing day in game. Makes the game unplayable. Hope a solution comes up soon, the mod looks great!
Daeris Dec 8, 2019 @ 5:35pm 
Yep, used debug tooltips to uncover what appears to be a blank event box that immediately pops up when I have this mod active. I delete the event box, but it keeps coming back. Any resolutions to this yet?
Birbology Dec 1, 2019 @ 4:30pm 
Why the mechanical changes? Can we get an ironman friendly version that just adds the portraits?