Counter-Strike 2

Counter-Strike 2

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[WIP] Barrio
   
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Game Mode: Classic, Deathmatch
Tags: Map
File Size
Posted
Updated
8.369 MB
May 25, 2017 @ 10:10am
Jun 13, 2017 @ 8:19am
2 Change Notes ( view )

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[WIP] Barrio

Description
My contribution to "Mapcore's CS:GO Mapping Contest 2017 " - de_barrio!

Credits to TopHATTwaffle for the textures i used from his RealWorldTexture 2 texturepack. Here is a link to his page, if you create maps and dont know this jet, check it out! http://www.tophattwaffle.com/downloads/real-world-textures/

For further informations on the map visit http://www.mapcore.org/topic/20918-wip-de_barrio/

7 Comments
progressio Jun 6, 2017 @ 5:27pm 
Come to ma barrio yo
Bamboッ Jun 6, 2017 @ 5:26pm 
Really good, i like this map!:virtuspro:
Old depressed critic Jun 2, 2017 @ 3:35am 
Give me -rep for cheating , i´ll give you +REP.

(be creative)

-rep cheater
-rep VAC inc you piece of shit!
-rep hacker!
-rep wallhack and aimbot!
-rep vacation!
-rep cheating cunt!
Pasukaru Jun 1, 2017 @ 6:04am 
Really good, i like this map!
grOggy style⸻ May 30, 2017 @ 4:37am 
yeah fair enough. having a minimap early on can be useful for playtesting. id just suggest not updating it until when the map finished. i usually settle for an orange layout minimap early on so there is some indication of what is going on, and finishing it when i feel the map is complete.
Kobinsubim  [author] May 30, 2017 @ 3:55am 
Thanks! Yeah it becomes a pain, thats true, however i need it for playtesting and people to orientate. I reworked a lot at ct and t in comparison to my last (and first) radar, so had to update it now. however i didnt spent too much time on editing the pictures. I guess i will keep it for quite some time now :)
grOggy style⸻ May 29, 2017 @ 6:53pm 
just some advice for future maps you consider creating, it would be a good idea to draw up the minimap at the end when all props have been finished and everything is finalised for gameplay. it becomes a pain remaking the maps every time you update the maps layout.:thumb::steamhappy: