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downloads/bromocs-sword-of-the-stars-mod-manager
For example the scenario "The End of Flesh" starts with a bugged tech tree. You start that game with a few advanced techs, but I guess Meson Torpedos and a few others are a bit too high.
Our frontline commanders found another bug: Direct Fire Rocket Pods have the turretclass missile!
This gives them slow tracking rate and locks them at a 45° incilination upwards from the direction the ship is facing (the turrets always aim up). Thus making direct fire impossible.
The easiest fix is to open the .weapon files of the mis_dfire weapons and replacing the turretclass missile with turretclass standard .
Thank you for your attention and may god have mercy on the souls of the crews that died because they couldn't aim their weapons at the enemy.
Mordachai [Autor] 22. Okt. 2020 um 20:33
@nevermore - I removed human node missiles in order to use that "mount type" for the mini versions of some weapons on drones.
You seem to have used the turretclass nodemissilerider to make the Mini-Torpedos on Drones.
The rules.txt states:
Nodemissilerider A: nodemissilerider - commandeered for use by drones as "mini torps"