Counter-Strike 2

Counter-Strike 2

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Game Mode: Classic, Deathmatch
Tags: Arms Race, Map
File Size
Posted
Updated
2.812 MB
22 May, 2017 @ 2:20pm
6 Jul, 2022 @ 4:42pm
49 Change Notes ( view )

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Description
This is a defusal map set in a coastal American city. It is still a WIP, and any feedback would be appreciated.

6 Comments
Geb 15 Apr, 2019 @ 7:29pm 
project time
Undercover Cactus  [author] 17 Feb, 2018 @ 7:29am 
@Slink thanks! I’m glad you like it! I’m actually going to get a playtest done today, so there’s likely going to be some changes based on that, but I am planning on starting to work on detailing soon, so I will be doing that. And in my last 2 playtests nobody has complained about the bar area yet, but I’ll keep that in mind.
slink 16 Feb, 2018 @ 7:04pm 
Feedback:

Honestly the map looks really good layout wise. There are a few areas that need clipping to avoid tugging to walls. I also think that the Bar area near A Site should be closed off and clipped. It has no real purpose, and is just another angle to check. But other than that. Great Job! Texture this shit up and release it.
Undercover Cactus  [author] 30 Dec, 2017 @ 9:14am 
@minime I did fix the problem with being able to plant outside of A site, it was just something I hadn't gotten around to doing yet.

I also played around with making the railing solid, but sadly it seems that making the railing solid, as well as any other solutions I thought up, ended up creating more problems than it fixed. For your idea of making the railing solid, it actually just created more headshot angles in much more common positions than the window position, and severely buffed those positions when they really didn't need buffing. So it seems I'm probably going to have to keep it the way it is for now.
minime 26 Dec, 2017 @ 8:04am 
Great brush work. I agree with the previous comment that B feels a bit too empty. Take a look at the screenshots I made https://imgur.com/a/5JkIv
WumboTheElephant 8 Aug, 2017 @ 6:14pm 
Overall a great map! Although it's simple and in dev textures, the detailing of the map is great (the beach is pretty cool, but it's missing some details and the water is a bit weird) Not too much to say about the layout, except that bombsite b is a bit underwhelming, and I feel really needs more depth, similarly with mid. I enjoy a lot of mid, but things like the hole in the wall are a bit weird, and I think a bit more cover is necessary.

Also, I feel like the radar needs a bit of work. Perhaps making the roofs nodraw just for one radar version of the map? It'd really help since it's in a greybox stage and spawns and bombsites are a bit hard to distinguish in the first couple playthroughs.