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Frayed Knights: The Skull of S'makh-Daon
Genre: RPG
Platforms: PC
Languages: English
Players: Single-player
Aug 30, 2012 @ 12:56pm
Jan 26, 2016 @ 7:40pm

View Frayed Knights: The Skull of S'makh-Daon in the store

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In 1 collection by RampantCoyote
Rampant Coyote's Best Indie RPGs
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Recent Announcements View All (2)
Frayed Knights: The Skull of S'makh-Daon on Sale on Steam
New Greenlighters Review
Release date: 24 July 2014
Now Available (including a free demo version) at {LINK REMOVED}

Frayed Knights: The Skull of S'makh-Daon is a 3D indie computer RPG for Windows featuring turn-based combat, old-school sensibilities, and a story of high adventure and comedy. Who says RPGs have to be so serious?

In a world of jaded heroes and veteran adventurers, you play a team of misfits: Arianna, a dainty warrior with an attitude problem; Dirk, an adrenaline-junky rogue who doesn’t seem to understand the word ‘subtle;’ Benjamin, a nature-priest and an ill-suited newcomer to the adventuring lifestyle, and Chloe, a ditsy sorceress with a love of cute, fuzzy animals and setting her enemies on fire.

Adventuring is always a dangerous profession, but recently things have gotten bad. Very bad. Teams of expert fortune-hunters are getting "morted," suffering great losses against enemies that are better prepared than ever. In the taverns and Adventurer's Guildhalls, whispered rumors speak of the return of an evil that once all but destroyed civilization. But as many great and famous adventurers fall to this growing threat, perhaps this bunch of losers - called "The Frayed Knights" (but never to their faces) - might just be the heroes the world really needs:

The wrong people at the wrong time.

  • 30+ hours of gameplay.
  • Challenging, turn-based combat in a game that plays at your pace.
  • A unique "Drama Star" system that rewards the player for playing through tough situations instead of reloading and replaying.
  • A spell named, "Power Word: Defenestrate."
  • Over a hundred base spells, most with several upgraded variants.
  • An innovative trap-disarming / lockpicking system using character skills and items to disable a device one component at a time.
  • Over 80 feats to customize your party as they progress through the game.
  • A detailed, "stats-heavy" rules system... which you are free to ignore if you choose.
  • Nearly 200 different items to be used and abused by your characters.
  • A "Quarterstaff of Nad-Whacking."
  • Sixteen "dungeons" (interior adventuring areas), five outdoor areas, one village, an alternate dimension, and some green dude's one-room hovel.
  • A THICK (virtually) 69-page PDF manual. For those who want more than just the tutorials...

Voted Indie RPG of the Year by {LINK REMOVED} and {LINK REMOVED}
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BroMonkey Jul 30, 2014 @ 8:43am 
Hurrah!!!! Captures the best of so many worlds
RampantCoyote  [author] Jul 11, 2014 @ 11:05pm 
Yeah, I'll try and work something out with them, or otherwise work out some automated way of working things out. Worst case, we can handle it manually, but that won't be a lot of fun on my end...
Migs Jul 11, 2014 @ 2:03pm 
Heya! Congrats on being Greenlite! I got the desura code for Frayed Knights from the Bundle In A Box Indie RPG bundle, will I be able to get the steam code via steam? Since Bundle In A Box is closing its doors very soon, I won't be able to get the steam code from them.
RampantCoyote  [author] Jun 26, 2014 @ 1:47pm 
Yeah, I figure July might be a little dead, too... post-Summer-Sale hangovers and all that. I'm currently working on treating it as a relaunch (while being knee-deep in the sequel, still). Very, very excited here. I hope you folks will love it!
josephdw106 Jun 26, 2014 @ 9:17am 
FIrst off Congrats ive hilariously been waiting 2 years to play this game as i like to own stuff on my steam site and not have to dig up stuff everywhere... secondly it figures a greenlight right before the summer sale as i still cannot purchase it yet!!! ah well it will be here shortly.
RampantCoyote  [author] Jun 15, 2014 @ 8:34pm 
:) Thanks, Augmenti. Working on it. I'm looking into what it'd take to add some Steam integration into the game. I don't know if it will make any difference in the final analysis, but it should be fun...
Augmenti Jun 15, 2014 @ 5:05pm 
Gratz, can't believe it took so long!

Now get to work, getting the game up for sale! ;)
PotatOS Jun 11, 2014 @ 9:36pm 
RampantCoyote  [author] Jun 11, 2014 @ 9:03pm 
Me too! Wow. I was getting to the point where I was thinking it would never happen. :) Now comes the very interesting part...

Thank you everybody! Thanks for your support. It has been a long time coming.
milknorf1469 Jun 11, 2014 @ 6:33pm 
Greenlit!!! Can't wait to see it on Steam :hee: