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Guy Vs. The Wicked and Nefarious Land
 
 
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Genre: Action, Adventure, RPG
Platforms: PC, Mac
Players: Single-player
Posted
Updated
Aug 30, 2012 @ 11:29am
May 29, 2016 @ 2:38pm
Recent Announcements View All (16)
Early Access Alpha Release
NEWS FROM THE FRONT

When we got greenlit - back in 2015 - we've got happy, surprised and really, really thoughtful about it. The game was complete by then, had plenty of hours of gameplay, hardcore players focused challenges, plenty of enemies, fun fights with bosses, charismatic characters and a relatively interesting story. Everything was made with quite a lot of care, dedication and love. Of course, the game had its share of problems and wasn't looking good enough, at least not good enough to make it to Steam and be together with so many great titles.

Thinking about that propelled us on making a lot of new stuff, getting new ideas and making compromises on substantial changes. Well, everyone dreams big, right? The first thing we noticed is that the game didn't age that well, it couldn't be released on the same shape it was initially made, we wanted to add a lot of new content and depth, while staying true to our beginning. From assets to framework, there was a lot to work on. And well, we did a lot of work on those.



HARDER, BETTER, STRONGER

A lot of assets were made, from monsters to tilesets. From special effects to new weapons. In parallel we've got to research new engines possibilities while salvaging as much code as possible. We went through months of experimentations, a boring chore that had to be done slowly as possible. We had to make sure that we understood everything and that engine would be able to do everything we needed. That kind of work is quite costful on our morale, since most of our energy is spent on testing and we don't get that much to show out of it, instead we get a lot of knowledge.

We aren't the fastest, that is given, and we are always apologizing about that. We are doing our best to not let the pressure and our anxiety to take its toll, we want to polish the game as much as possible and make the experience worthwhile. By the end of the last year we had a lot defined and done, we still had to get a few issues flattened. With the new year's holidays we got the cherished time needed for those issues. We've got ourselves on a stage where the game got a better shape and we've made up our minds on a alpha release date, which is July.

Down here we will list what you guys we will see on this alpha release:
  • Windows and Mac OS support, Linux might happen;
  • Native Fullscreen, old game ran on a window;
  • Full Gamepad support, but you can still play on other setups;
  • Integrated Physics engine, no more pretend physics;
  • GPU accelerated FX, old engine ran without GPU support;
  • Intro Dungeon;
  • 2 Full Fledged Dungeons, with unique monsters, challenges and puzzles;
  • 2 Unique Bosses;
With that alpha release we hope to collect enough data to guide our next steps, while testing a few stuff, like our inventory system, dialogs, core mechanics and game progression.

We sincerely hope that everyone is as excited as we are right now. Down there you guys can check a little preview of how the physics works on the new engine. On the next month we will have plenty of new content, stay tuned!

Coffee Update 11
Factory

We are currently focusing on getting as many assets done as possible, specially for the game intro and tutorial. Soon we will be moving to the dialogues assets, as textboxes, buttons and animated portraits.



All The Small Things

While at it we also worked on small tweaks on a few animations, things that we had planned to do but never got into it, like adding a few particles and glowy things.





Soon Enough

We are also finally done with all the monsters for the second dungeon. Take a sneak peek on how our dapper skeleton lord is looking now.



Well, that is it for now everyone! If you have any comments, doubts or suggestions, please, feel free to contact us here or in any other social media. We can be reached through Facebook, Twitter or Tumblr, it is your call.

We hope you all have a great week!

Description
Release date: July 2012
"No more wannabes" - Indie Game Magazine

" I’ve got to say that I’m pretty impressed with it. Also: It is hard. Basically, Guy vs the Wicked and Nefarious Land is game that has a lot in common with The Binding of Isaac. It’s not the same, of course, with Guy versus the Wicked and Nefarious Land concentrating much more on fighting waves of enemies, but the Zelda-inspired dungeons and the Roguelike inspirations certainly make for some comparisons. - Futile Position

"Para todos aqueles que gostam de rpg’s de ação 2D com muito humor, masmorras e monstros à mistura, Guy Vs. The Wicked and Nefarious Land é um jogo em que vale a pena dar uma vista de olhos. Mas preparem-se porque ele é hardcore e só os mais persistentes conseguirão sair vitoriosos." - Gaming Portugal

3.5/5 "Challenging top-down action game provides a test of finger speed, and occasionally, brain power too. Legitimately funny writing works well with the anime-influenced art style. Simple controls are effective in handling waves of enemies." - GameZebo

You're not on your typical dungeon crawler anymore. Guy vs. The Wicked and Nefarious Land comes to put up a challenge to the most skilled players. With a top down view and fast paced action, you must guide Guy through 5 dungeons filled with evil creatures, traps and pop culture references. But fear not! While on Guy's shoes you will count with a handful of weapons, items and skills to be successful on your journey. But don't think it will be easy: To be the guy you must deserve it.

  • 5 dungeons to explore and overcome
  • 2 game modes to take your skills to the limit
  • 3 possible endings
  • 3 types of weapons with particular gameplay styles, totaling nine usable weapons
  • 3 powerful skills to help you on your journey
  • 21 types of monsters to be defeated with different strategies
  • 5 bosses who demand the best of your abilities
  • 4 bonus stages to test your skills
  • Over 50 achievements, between medals and trophies
  • Funny and charismatic characters
  • Hours of hardcore gameplay
  • and...
  • One Guy

Check more about Guy on http://www.cogmonkeys.com/GuyVsTheWickedAndNefariousLand/
And check out the demo:(WIN) http://www.cogmonkeys.com/GuyVsTheWickedAndNefariousLand/guyDemoV1/GuyV1.20_DEMO_EXE.zip
(MAC) http://www.cogmonkeys.com/GuyVsTheWickedAndNefariousLand/guyDemoV1/GuyV1.20_DEMO_MAC_DMG.zip

Twitter: https://twitter.com/CogMonkeys
Facebook: http://www.facebook.com/GuyVsTheWickedAndNefariousLand
Devlog: www.cogmonkeys.com

Minimum Requirements:
OS - Windows XP SP2/Vista/7 - Mac OS X 10.6
Resolution - 1024x768
Processor - Dual Core 1.7 GHz
Memory - 1GB
Video - 32MB
Free Space - 100 MB
Popular Discussions View All (2)
2
Sep 11, 2014 @ 3:00am
Reviews and Stuff!
Gawa
2
Jan 8, 2016 @ 9:24am
Steam key for early purchasers?
NCPEREIRA
< >
259 Comments
Dogatello  [author] Aug 13, 2016 @ 11:08am 
BTW guys, don't shy away from PMing me, really. It might take sometime for me to go over the PMs, but I will answer them, I swear! Every feedback helps, really. We are close to release the early access here on Steam, giving access to all the new features and tweaks for the first dungeon, it will be really important that we get as much feedback as possible in that phase since it will dictate what we will do for the rest of the game. We might think that this thing is good, but it actually sucks and so on and so forth. So, feedback matters haha

Nonetheless, thanks once again for all the patience and support! :)
NCPEREIRA Aug 13, 2016 @ 10:25am 
Thanks for the update :happy_creep:
Dogatello  [author] Aug 13, 2016 @ 10:15am 
Oh no, it ain't dead, it is just coming together really, really slowly. :steamsad:

We are currently studying how to improve the engine in order to have a better resolution and increased FPS. I guess it is a good idea to write an announcement about that and the progress so far, isn't it? :steamhappy:

Nonetheless, if you guys wanna see some more progress be sure to check out www.cogmonkeys.com or our facebook page, https://www.facebook.com/GuyVsTheWickedAndNefariousLand/

Your patience is appreciated and feedback is always welcome! Feel free to contact us! :steamhappy:
NCPEREIRA Jul 29, 2016 @ 1:27am 
RIP game.
devotee Jul 28, 2016 @ 7:34pm 
Any news?
Dogatello  [author] Mar 3, 2016 @ 3:15pm 
Hey there guys! :) We still don't have a date for release, we are still working on reviewing a lot of stuff, we apologize for that. We will release the (revamped) game for early access as soon as the first dungeon come together, since your input will be of great value in order to refine the experience. But we do promise that your wait will be worthwhile, we are really excited how things are coming together, this revamp will bring a new life to the game! Thanks for your patience and support, it is amazing. Stay tunned for more news and announcements!
fjmac65 Mar 3, 2016 @ 12:46pm 
Any details on an impending Steam release?
NCPEREIRA Jan 8, 2016 @ 1:19pm 
How long until the game is on the store??
Bruno Vinicius Jan 16, 2015 @ 7:45am 
gostei do jogo espero que entre i que der keys para quem votou :)
Matheus Jan 15, 2015 @ 10:45am 
Divertido! Espero que entre!