XCOM 2
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Unofficial Battle Rifle Expansion
 
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1.965 MB
May 18, 2017 @ 2:38pm
Jul 20, 2017 @ 2:44pm
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Unofficial Battle Rifle Expansion

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In 1 collection by RealityMachina
RealityMachina's Long War 2-only Mods
21 items
Description
Makes Uejji's Battle Rifle Pack compatible with LW2, add weapons for its Laser and Coil tiers, and adds in a new set of weapons for gunners: SAWs. These have reduced damage and ammo, but in exchange have an aim bonus, and uses the medium-long range battle rifles use.

Also modifies stats of the weapons to fit in with LW2's changes:

Environmental damage on both classes of weapons have been nerfed to fit in with LW2's standards.

To fit in with the general lowering of ammo, Battle and Marksman Rifles now only have two ammo without upgrades, since ARs only have three. SAWs have four to a cannon's five.

The Intermediate Range Table BRs, MRs, and SAWs use have been adjusted. They now kick in at maximum effectiveness close to maximum visual range, have slight penalties at point blank range, and drop off more sharply at squadsight ranges compared to sniper rifles or snapshot snipers.

Laser tier weapons, like their LW2 counterparts, will have +5 base aim. This makes Laser Marksman Rifles have only a -10 aim malus.

Plasma-tier intermediate range weapons (Battle Rifles, Marksman Rifles, and SAWs) have the special bonus of rupturing for 2 instead of 1.


Thanks
Uejji for making the base mods this mod expands upon. Hope you get back to make your official updates soon!





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107 Comments
marktulip76 Apr 19 @ 10:30am 
if your having problems just put it on easy
TREXMIST Apr 1 @ 6:16pm 
someone please tell me where I can get these weapon models in WOTC
I Brake 4 Science Nov 16, 2018 @ 8:34am 
@Soupidity
You can just edit the values in the inis and the game will use those instead if the base balance isn't to your liking - this is something I do with a lot of the new gun mods.
Soupidity Oct 5, 2018 @ 5:08am 
After looking through XcomBattleRiflePack.ini I'm noticing, in comparison to vanilla LW 2 range-curves, that the changes are really inconsistent with the base game (Lw2). It just makes me makes me feel even more worried that this mod isn't balanced. I think BR/MR tables in particular shouldn't have much of an aim bonus at all.

I'm not sure I understand it exactly, but am I wrong in saying that the most of the vanilla range use aim bonuses very sparingly, barring close range? Maybe BR/MR tables are inconsisten with the rest of the game. Send help.
Soupidity Oct 5, 2018 @ 1:01am 
I'm getting the farstrobe marksman rifle at basic laser research. This adds in laser marksman rifles before we get upgraded sniper rifles.

Also, I understand the thinking the original mod-maker had behind making 'saw' varients give 1 mobility, but I think it might turn gunners into too much of a good rifleman troop.

In Long War 1 the LMG (cannon) took away mobility, so the SAW was the more mobile option because it brought you back to the baseline. Anyone know how I could edit these values?

Edit**
futuremadscientist Sep 12, 2018 @ 3:47pm 
WOTC? i absolutely love the rifle designs
✪ DiEs3L Jun 17, 2018 @ 7:45am 
WOTC Port please?
Colva_Moon123 Jun 16, 2018 @ 6:30pm 
what's the ini file, so I can adjust the damage to it (cause I'm a filthy casual)
Nighthawkmk2 May 7, 2018 @ 5:50am 
I am looking to mess with the ini for this mod. Does anyone know which it is?
LondonStolte Apr 27, 2018 @ 11:17am 
This was one of my favorite mods for Long War 2. It's a shame that neither you nor Uejji have ported the battle rifles over to WOTC yet, but given how often you pump out groundbreaking new mods, I can imagine there's hardly time for older projects.