Cities: Skylines

Cities: Skylines

335 ratings
Geli-Districts v3.11
File Size
0.015 MB
May 16, 2017 @ 6:49pm
Apr 11 @ 3:36pm
5 Change Notes ( view )

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Geli-Districts v3.11

In 1 collection by Geliboy
Geliboy's MODs List
37 items
Following the decision of gsteigert not to update its mod. I'm taking the releve.

Restricts the service buildings to serve only the surrounding district.

This mod works in a simple way: if your service building is part of a district, it will only serve the buildings within that same district. In case it's outside a district it will work as usual, servicing everybody. If the service building needs emptying (landfill, cemetery, etc), then it may use either buildings of the current district or buildings that do not belong to any district.

You can remove it when you want without breaking your save game.
You can use it with old and new cities without any problem but if you use it with an old city, you'll need to adjust your coverage of all districts, so pause your game, make your changes and continue to play :)

Metro Overhaul Mod
TMPE (Traffic Manager President Edition version 11 and up)
Rush Hour II
Real Time

Not compatible
Tell me if any

Version 2.0

I removed some options from the original to find some issues with Metro Overhaul Mod and i fixed the garbage issue !

Version 3.1

Add support for Post Office but not the Sorted Mail Facility, I also removed the Prison because it's not helpful.

Buildings and Vehicles affected by this Mod

- Police Stations
- Fire Stations
- Medical Centers and Hospitals
- Cemeteries and Crematoriums
- Snow Dumps (SnowFall DLC)
- Landfills and Incinerators
- Recycling Center (Green Cities DLC)
- Roads Maintenances (SnowFall DLC)
- Taxi Depots and Taxi Stands (After Dark DLC)
- Post Office (Industries DLC)

Not supported at this time

- Helicopter (Maybe in the next update with an option to enable or disable)
- Disaster Response Unit Vehicles (Trucks and Helicopters)
- All schools including Universties DLC
- Industries DLC

Popular Discussions View All (6)
Sep 12, 2020 @ 5:44am
Possibly incompatible with MOM?
Luvdic Irlydo
May 9, 2020 @ 12:04am
Is this mod preventing unique factories from interacting with warehouses?
May 9, 2020 @ 12:07am
Bug: Can't seem to Export with Industries.
< >
ericjardim Jun 12 @ 9:31am 
Got this error: The Mod /Users/eric/Library/Application Support/Steam/steamapps/workshop/content/255710/927293560 [Geli-Districts0.dll] has caused an error [ModException]

System.NullReferenceException: Object reference not set to an instance of an object
at CommonBuildingAI.InitializePrefab () <0x0001c>
at PlayerBuildingAI.InitializePrefab () <0x00017>
at GSteigertDistricts.ReplaceHelper.<ReplaceBuildingAI`2>m__0<PoliceStationAI, GSteigertDistricts.PoliceStationAIMod> (BuildingInfo) <0x00240>
at GSteigertDistricts.ReplaceHelper.ForEachPrefab<BuildingInfo> (System.Action`1<BuildingInfo>) <0x00096>
at GSteigertDistricts.ReplaceHelper.ReplaceBuildingAI<PoliceStationAI, GSteigertDistricts.PoliceStationAIMod> () <0x000d2>
at GSteigertDistricts.CustomLoadingExtension.OnLevelLoaded (ICities.LoadMode) <0x0008d>
at (wrapper dynamic-method) LoadingWrapper.LoadingWrapper.OnLevelLoaded_Patch1 (LoadingWrapper,SimulationManager/UpdateMode) <0x00083>
Antol May 30 @ 11:21am 
hey Geliboy

i have not try the mod yet, but came around it becuase i was looking for a mod, where i can pick wich distric that go to a specific school

I seen your mod it not supported for Schools yet but do you have a timeline for when that might happn

Cheers Antol
Geliboy  [author] May 27 @ 6:46pm 
@makdrive .. everything works fine for me .. tell me what is not working for you ..
makdrive May 27 @ 3:27pm 
@Geliboy any updates on this mod ? as others pointed out, this mod is awesome and now essential part of our gameplay. please fix
Geliboy  [author] Apr 10 @ 10:14am 
I have some days OFF, i'm working on it ..
makdrive Apr 8 @ 6:52pm 
This mod was so awesome and need fixing asap. doesn't work anymore
Pepe Apr 2 @ 3:22am 
is there any plan to fix the problems with this mod?
ReginaRC Feb 25 @ 12:20pm 
I'm sad this no longer works because it was beyond awesome.
arsonelf Dec 5, 2021 @ 2:32pm 
I've used this mod a bit now, and it seems to get 'stuck.' For instance no hearse will spawn, but there are several dead people waiting within the district. If you place a deathcare asset outside of the district, all of a sudden hearses will pour out of both. Unsubbed due to this, would love to see development continue.
Wayfaring Nov 9, 2021 @ 8:00pm 
You should add settings to allow certain buildings such as garbage dumps and cemeteries be inter-district or in other words, allow this to serve multiple districts, as it is a unpleasing to have garbage plants in the middle of a city