RimWorld

RimWorld

9,983 ratings
Simple sidearms
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.333 MB
May 16, 2017 @ 1:02pm
Aug 13 @ 12:07am
82 Change Notes ( view )

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Simple sidearms

Description
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked.

See forum thread for details.
https://ludeon.com/forums/index.php?topic=32497.0

Non-steam version and old releases can be found here.
https://github.com/PeteTimesSix/SimpleSidearms/releases

For a simpler alternative, consider Pocket Sand:
https://steamcommunity.com/sharedfiles/filedetails/?id=2226330302

If you want to express gratitude, support me or attempt to convert money into motivation, you can do so here: ko-fi.com/petetimessix

I've set up a Discord server[discord.gg], which is the preferred medium for discussion and bug reports.
Popular Discussions View All (53)
1
Sep 14 @ 4:16am
a bug happens in this mod may prevent pawn entering new palce in the big map
AllSimple
122
Aug 25 @ 10:23am
PINNED: Rimworld 1.4 Bug reports
PeteTimesSix
56
Oct 17, 2022 @ 2:53pm
PINNED: Rimworld v1.3 bug reports
PeteTimesSix
2,813 Comments
Flip3n 15 hours ago 
Found a bug, where IF you "equip as sidearm" (melee, not sure if same for ranged) from storage and drop that sidearm from the lets call it "gizmo" (the little cell on the hud for weapon swapping and preferences), then that item vanishes, but if you first pick it up to inventory, then equip it, it works, and drops it on the ground. I'm guessing that it does not track the sidearm and it does not appear in pawn inv when equiped directly from storage....

(idk if modded storage (I have https://steamcommunity.com/sharedfiles/filedetails/?id=3416243474) mods impacts this or its same with vanilla storage, my colony is cooked cant check it atm)
тетеря, блин Sep 14 @ 8:32am 
Is it compatible with DualWield?

https://steamcommunity.com/sharedfiles/filedetails/?id=2537588364

thanks for the mod.
Rovstam Sep 14 @ 8:29am 
i posted a red error for you to take a look. Thx for the great mod.
Prometheus_ Sep 10 @ 11:57am 
@Lonely Tear ItemPolicy by Pos 4/5
SanDimas Sep 9 @ 6:23pm 
bro love the mod but sometimes when theres a prison break, the prisoner tries to grab a melee weapon and its just get stuck there dropping and taking the weapon over and over, like taking 2 weapons
Lonely Tear Sep 7 @ 12:39pm 
First off, absolutely amazing mod, iv had it for some 10 play troughs now and im thankful that you made it.

I am struggling to figure out one detail tho.
Im running a colony with vow of non-violence, they are incapable of combat but im trying to equip a specific colonist with a Staff, not for bashing skulls but merely as a tool to help boost their power. I can put it in his hands and forcefully equip it for few seconds before game decides that he isnt meant to hold it and switches back to his empty hands.
I looked over the settings but could not find obvious solution to it. This could just very well be me BUT.. does anyone know if there is a way of making them hold it permanently?
Doggias Sep 4 @ 12:09pm 
dude, making an annoying gif had to be more involved and laborious than just posting the screenshots of the settings individually
DocHolliday Sep 2 @ 10:00pm 
It would be nice if we could simply prioritize range so they will only switch to melee when the enemy is already in melee range.
DocHolliday Sep 2 @ 6:05pm 
whats the point of having a "use this weapon" and "use this weapon in melee" or whatever it is options if the preferred fighting style is just going to overwrite it????????? So annoying watching dudes with one extra point in melee randomly, for no reason, swap to melee and start charging when I clearly told them to use their ranged weapon... You can't disable it either... The only other option is to force the use of ranged or melee weapons which COMPLETELY negates the entire purpose of the mod...
EbeneezerSquid Sep 2 @ 5:28am 
My pawns have stopped automatically using their fire extinguishers since I moved to 1.6. Anyone else see this, or is it a symptom of my bloated mod list?