Arma 3
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ELK_AA - Bratwurst Mark 1 Mobile SAM system
Data Type: Mod
Mod Type: Tracked
File Size
0.748 MB
May 16, 2017 @ 11:31am
Jun 25, 2017 @ 7:36am
3 Change Notes ( view )

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ELK_AA - Bratwurst Mark 1 Mobile SAM system

Presenting the Bratwurst Mark 1 weapon system.

"A mobile SAM system produced by the Erfurt based defense company
Lederhosen undt Waffen GmbH. The Mark 1 was introduced in 2022."

This is a config that uses the base game MBT_01_mlrs_base_F model as
an AA unit. This is not an attempt to recreate an actual system, but
to add an AA unit that can use the relevant features available in the
Arma 3 engine.

The following classes are available:

"M1 Bratwurst AA Passive"
"B_Bratwurst_passive_F" - Blufor variant
"O_Bratwurst_passive_F" - Opfor variant

Mark 1 AA using only passive radar and locking.

"M1 Bratwurst AA Active":
"B_Bratwurst_mark1_F" - Blufor variant
"O_Bratwurst_mark1_F" - Opfor variant

Mark 1 AA using a narrow active radar and active radar missiles locking.

"M1 Bratwurst Passive Radar"
"B_Bratwurst_radar_F" - Blufor variant
"O_Bratwurst_radar_F" - Opfor variant

Radar unit providing radar information via Data Link to other units.
Uses only passive radar.

"M1 Bratwurst Active Radar"
"B_Bratwurst_radar2_F" - Blufor variant
"O_Bratwurst_radar2_F" - Opfor variant

Radar unit providing radar information via Data Link to other units.
Uses also active radar.

"M1 Bratwurst AA Active" (decoy)
"B_Bratwurst_decoy_F" - Blufor variant
"O_Bratwurst_decoy_F" - Opfor variant

Decoy unit. Does not have any firing capacity and only limited armor,
and can easily be mistaken for a real M1 Bratwurst AA Active.

The AA unit supports the following ammo:

"12Rnd_DijonPenetrator0" - Manual (control via mouse, camera available)
"12Rnd_DijonPenetrator1" - Visual lock
"12Rnd_DijonPenetrator2" - IR lock
"12Rnd_DijonPenetrator4" - Laser lock
"12Rnd_DijonPenetrator8" - Active Radar lock (default on M1 Active)
"12Rnd_DijonPenetrator8b" - Passive Radar lock (default on M1 Passive)
"12Rnd_DijonPenetrator9" - Data Link lock

The Active and Passive Radar lock ammo variants also have Data Link

The ammo variants come from the mechanisms supported by the engine.

Example command for loading ammo:

bratwurst1 addMagazineTurret["12Rnd_DijonPenetrator1", [0]];

-The AA units have no laser and need an external unit to
provide this when using laser lock ammo.
-Turret dynamic loadout support not possible (engine limitation).

Model/MLRS config by Bohemia Interactive.

Current version: 2.1
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mylittletony Jan 12, 2018 @ 3:55am 
I have some problems using these vehicles. Somehow they don't seem to activite 'in thislist' triggers, and the AI with AT weapons refuse to shoot at them. When I replaced them with the standard 'Cheetah' AA vehicles, everything worked fine again.

Kind of a shame, I think the game really needed AA missile vehicles.
Jone_Kone Sep 11, 2017 @ 5:34am 
Too bad about the naming. I thought this was just a joke and already skipped it once, but it seems like a legit mod.
Adam Kadmon Jul 17, 2017 @ 1:53pm 
Hi, is this mod under Arma Public License Share Alike (APL-SA) ?

I was wondering if I can add it to my community mod without modifying it and giving proper credits!

Thank you!
SuddenlyMoose  [author] Jul 4, 2017 @ 1:37am 
With latest update radar units have become a little more useful. AA units can now lock air units in range of rader units (as long as air unit is in line of sight of AA unit).
SoundWave Jun 12, 2017 @ 11:33am 
SuddenlyMoose  [author] Jun 12, 2017 @ 6:42am 
How did you try to use them? They only provide radar data to other vehicles, which should show up on their radar. Currently this information is only shown on the radar and cannot be used to target or lock.
jettfiremachine Jun 9, 2017 @ 6:09pm 
Great MOD however I couldnt use the active and pasive radar versions of this vehcile any advice?
Ingo(GER) May 19, 2017 @ 11:04pm 
the name and the companys name are awesome :D
Rad May 16, 2017 @ 5:20pm 
This is actually really cool,perfect for the Jets DLC.