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All Evil Night
 
 
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Platforms: PC, Linux
Languages: English
Players: Single-player
Posted
Updated
May 16, 2017 @ 8:58am
Aug 21, 2017 @ 10:33am

View All Evil Night in the store

Store page
Description
Release date: The game is ready
This is a story about a policeman who witnessed strange events near the city Evilhill.
Monsters from nightmares.
Old shooters style.
Currently available 12 levels, 4 bosses,12 kinds of enemies.
Popular Discussions View All (1)
3
May 18, 2017 @ 11:34am
"Evilweel" or "Evilhill
Violator3D
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31 Comments
NurgleTurtle May 22, 2017 @ 2:37pm 
reminds me of silent hill kinda game
Violator3D  [author] May 21, 2017 @ 5:46am 
Thanks. All assets legally are bought on the asset store. Part of the graphics is made by me.
lokust May 20, 2017 @ 4:27pm 
Okay again I feel like an a**hole here and I dont want to repeat what the others have said so I will be a little positive:

1) no zombies instant +1
2) I dont mind older looking graphics

But, like others have said I can't tell from this trailer how much effort you put into this game and therefore can't judge it very well. I can tell you used assets (before reading the comments) and that makes me wary. Using assets isn't intrinsically a bad thing but it can be associated with certain developers who overuse/abuse them.

Keep working at it, I can't say yes to this as it stands but you might have the potential to make a game I do want someday, however because there are no zombies I will not be voting no either, so I wont be voting at all. Good luck in the future.
Violator3D  [author] May 19, 2017 @ 9:02am 
I did not know about it. He seemed to me suitable for my purposes.
fireboytroy May 18, 2017 @ 4:13pm 
I think I'm being misunderstood. I'm not saying that a developer can't use assets. I'm saying that these are poor choices in assets, because:
1.) They suck and there are better assets that could be used instead
2.) They are overused and have been seen so much, that it makes it hard for your game to stick out from the crowd.
3.) They've been used by horrible developers such as Digital Homocide, and thus your product will have the negative associations from those products due to having the same assets.
Xarion May 18, 2017 @ 4:47am 
1997 called, they want their 4:3 aspect ratio back...
Ciaphas May 17, 2017 @ 11:16pm 
Strangely your game looks good enough. Probably it's because of all other Unity trash on Greenlight. I have even supported it.
Violator3D  [author] May 17, 2017 @ 10:43pm 
These assets are for sale. Not all indie developers are rich to order unique things.
fireboytroy May 17, 2017 @ 10:08pm 
Why do people keep reusing these same assets? Every time I see that shotgun/grip it makes me cringe. Nobody who values their fingertps would ever place their left hand that way on a shotgun when or after firing it.

Find better assets to make your game with, or if nothing else quit using the most popular ones on the store front. We've all seen these before dozens of times, which means no matter how much work you put into your game it's going to be associated with those other dozen games that we've seen before using the same assets. That impression, if you haven't figured it out, isn't good.
skull_trumpet.gif May 17, 2017 @ 8:52pm 
That city's name is a pretty self-fulfilling prophecy innit