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Genre: Adventure
Platforms: PC
Languages: English
Players: Multi-player
May 15, 2017 @ 6:58am
An open art concept game. In the shape of a scene inside the Tire Co. unbounded, through the operation of the role (Parasaurolophus) motion capture in the scene of the AI to a particular city, people get a square box into a non cumulative reward, fixed shape, until it became the shape of a dragon. (transport AI people, get rewards, transport more, the more rewards, the greater the size of the corresponding vice dragon)

City: a group of squares randomly distributed throughout the scene, piled up into several buildings, squares and squares. At the beginning of the game, a random number of AI people will be randomly loaded, and the villain will be selected to other cities or to the wild according to a certain probability. A total of 5 cities (number to be determined).

Field: a random collection of 10 sites (round, with an area of about 30 squares) in non urban scenes. When the number of houses in the collection reaches 30, (1 houses = 1 squares, the AI lollipop rides into 1 houses), it becomes a city. When there is a cluster that becomes a city, the city with the fewest number of people disappears (the end elimination system), and the AI in the City ride a lollipop gun to other cities or other places. When there are fewer than 10 aggregates, the system randomly assigned a single aggregate site in the field to keep the cluster in 10 (the lowest number of supplementary system).

House: a stronghold set up by AI people in the wild. They can be captured by a dragon, and houses in a gathering area can also be taken prisoner by a dragon (a settlement, a scattered house, two cases). After capture, the house becomes a part of the Dragon (a diamond) and the man is in the box. (a box, a AI man, like a room, a room for a personal living house) according to the current scene in different environment and change the color (color scheme to determine the ground and the color of the box, if the city color is not ideal, can consider the black box color, plus 30% of the city if the ideal, we need not add). The house can be stacked vertically. (houses are randomly superimposed, but not a single line. The houses on the ground are separated by a little distance and slightly staggered in direction. The cluster is divided into three ring, AI people placed houses, inner ring 70%, central 20%, outer ring, 10%, in order to make the agglomeration automatically pile up like a small city.

Square: the basic unit of a dragon. Different numbers of squares form different shapes of dragons. (the main functional units are composed of squares other than the wheel like scenes) (also the currency in which the AI arrives at the city).

Parasaurolophus: a game player can control the game object, jumping on the initial state of a box, in the operation of the mobile game player in the scene, captured the scene or free from the house of the villain, and sent to a city, (equivalent to bus) gets a reward: (a box cost). As the squares increase, the shape of the Dragon changes, and the shape of the dragon is a core point, which will be said later. (Dragon upgrade)
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static May 15, 2017 @ 8:47pm 
What an absolute mess
Skoardy May 15, 2017 @ 3:43pm 
Well, watching a few minutes of the video was more than I could stand. Nothing would make me want to play this excuse for a game.
JibaNyarth May 15, 2017 @ 10:11am 
Lazy terrible mobile port of a terrible mobile game. And I still remembered the time where you thought that submitting moronic single screenshot submissions with artwork that's not even yours was a good idea.

kerfuffle May 15, 2017 @ 10:00am 
baaaaaa :steambored: