Cities: Skylines

Cities: Skylines

3,644 ratings
Plop the Growables
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May 13, 2017 @ 6:58am
Oct 12, 2019 @ 2:22am
16 Change Notes ( view )

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Plop the Growables

Description
Allows you to manually plop growable buildings with Find It! and having them remain where you put them.

In essence this mod removes the "Demolish me" signal growables normally send to the game when they are not in a zoned area or not in the correct district for their specialization.

In order for your plopping growables to make sense, we need to make them remain as they are when you plop them.

This mod provides 2 ways to achieve this:

  1. Make All Historical This option is ON by default. It makes all the growables in the game historical. This means they can level up but will not change appearance.
  2. Disable Automatic Level-Up This options if OFF by default. It prevents buildings from leveling up on their own. This means you can disable "Make Historical" and the buildings will still not change appearance on their own. But they will also not level up.

Using a combination of these options you can get different results:

  • Make Historical ON + Disable Level Up OFF Growables will retain their appearance but will level up.
  • Make Historical ON + Disable Level Up ON Growables will retain their appearance AND their level.
  • Make Historical OFF + Disable Level Up ON Growables will retain their appearance AND their level (note this is the same result as previous combo).
  • Make Historical OFF + Disable Level Up OFF Growables will level up and change their appearance accordingly.

To make the "plopping" effect more in line with the way other assets are plopped, by default the mod sets the construction time of growables to 0, thus disabling the "growing/scaffolding" animation.

You can toggle these options in the Options Menu.

Keep in mind you need to keep at least one of the "Disable Automatic Level-Up" and "Make Historical" options enabled in order for your plopped growables not to change apperance.

Required/Recommended Mods

You need Find It! in order to be able to manually plop buildings.

Recommended

Force Level Up can be useful if you want a certain building to advance in level, so you can do it manually.

Move It

No Abandonment

No Fires

No Problem

This mod uses the amazing Harmony Framework[github.com] by Pardeike for method-patching. The unique Harmony ID used for this mod is "com.tpb.plopthegrowables".

If you like this mod, please take a moment to rate+, it really helps me stay motivated to continue creating mods for the community. Also, if you're feeling generous and want to show some appreciation, consider making a small donation or becoming a Patron. While not required, it is always a great incentive. Thank you.

[www.paypal.me]

Control Building Level Up seems to be incompatible according to some reports
Popular Discussions View All (6)
32
Nov 24, 2022 @ 12:23pm
The placed growable is disapearing
Stefaanos
9
Sep 4, 2020 @ 11:22pm
This mod prevent building from being auto bulldoze
nhatanh0475
2
Jul 3, 2021 @ 7:19am
Cims won't move into residential buildings manually placed with Plop the Growables
MozzaRelli
980 Comments
BM07 Mar 18 @ 9:46pm 
Update it!? :steamthumbsdown:
Gorium Mar 4 @ 11:28am 
PLEASE UPDATE!!!!!!!!!!!!!!PLEASEEEEEEEEEEEEEE
ichavez111512 Feb 14 @ 6:16pm 
it doesnt work with RICO Revisited, please fix it, it causes extreme lag
jedrusma Feb 3 @ 11:15am 
It would be nice if the buildings were not built in the same way as real time, so please fix it :DD
a8612a2 Jan 26 @ 2:15am 
uh
Chilly Dec 24, 2023 @ 1:00pm 
pls update
UA RUS kak_diela Nov 25, 2023 @ 6:42am 
Hey, For the last month or so this mod doesn't work for me and I can't even find the growables in the find it menu
dan0812 Jul 5, 2023 @ 12:35am 
Is this incompatible with existing save games? Plopping offices does not affect demand or unemployment levels even though buildings have workers. If I zone regularly it works as expected.
Emanuel Jul 2, 2023 @ 10:46pm 
great sucess