Cities: Skylines

Cities: Skylines

3,475 ratings
Plop the Growables
File Size
0.176 MB
May 13, 2017 @ 6:58am
Oct 12, 2019 @ 2:22am
16 Change Notes ( view )

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Plop the Growables

Allows you to manually plop growable buildings with Find It! and having them remain where you put them.

In essence this mod removes the "Demolish me" signal growables normally send to the game when they are not in a zoned area or not in the correct district for their specialization.

In order for your plopping growables to make sense, we need to make them remain as they are when you plop them.

This mod provides 2 ways to achieve this:

  1. Make All Historical This option is ON by default. It makes all the growables in the game historical. This means they can level up but will not change appearance.
  2. Disable Automatic Level-Up This options if OFF by default. It prevents buildings from leveling up on their own. This means you can disable "Make Historical" and the buildings will still not change appearance on their own. But they will also not level up.

Using a combination of these options you can get different results:

  • Make Historical ON + Disable Level Up OFF Growables will retain their appearance but will level up.
  • Make Historical ON + Disable Level Up ON Growables will retain their appearance AND their level.
  • Make Historical OFF + Disable Level Up ON Growables will retain their appearance AND their level (note this is the same result as previous combo).
  • Make Historical OFF + Disable Level Up OFF Growables will level up and change their appearance accordingly.

To make the "plopping" effect more in line with the way other assets are plopped, by default the mod sets the construction time of growables to 0, thus disabling the "growing/scaffolding" animation.

You can toggle these options in the Options Menu.

Keep in mind you need to keep at least one of the "Disable Automatic Level-Up" and "Make Historical" options enabled in order for your plopped growables not to change apperance.

Required/Recommended Mods

You need Find It! in order to be able to manually plop buildings.


Force Level Up can be useful if you want a certain building to advance in level, so you can do it manually.

Move It

No Abandonment

No Fires

No Problem

This mod uses the amazing Harmony Framework[] by Pardeike for method-patching. The unique Harmony ID used for this mod is "com.tpb.plopthegrowables".

If you like this mod, please take a moment to rate+, it really helps me stay motivated to continue creating mods for the community. Also, if you're feeling generous and want to show some appreciation, consider making a small donation or becoming a Patron. While not required, it is always a great incentive. Thank you.


Control Building Level Up seems to be incompatible according to some reports
Popular Discussions View All (6)
Nov 24, 2022 @ 12:23pm
The placed growable is disapearing
Sep 4, 2020 @ 11:22pm
This mod prevent building from being auto bulldoze
Jul 3, 2021 @ 7:19am
Cims won't move into residential buildings manually placed with Plop the Growables
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Nyoko Mar 25 @ 6:26pm 
@Kacpero this mod's functionality is found within the Find It! 2 mod
Kacpero Mar 25 @ 4:10am 
This mod is broken
ExCel Mar 24 @ 6:47am 
keither Mar 10 @ 1:44am 
nvm i dont think it does that
keither Mar 10 @ 1:42am 
im just making sure but, does this make it so that custom buildings that dont spawn on their own spawn on their own?
Rthecar Mar 5 @ 1:12pm 
Does this Mod still work?
°DiluteChimp°®©™ Feb 20 @ 12:33pm 
Makes the game even better. :gordon::clementineelf::sentry:
noahman02 Feb 16 @ 9:38pm 
This mod is broken if you have the latest Ploppable RICO Revisited. Ploppable RICO Revisited does both features, it is the better one.
Za_Vodka Feb 14 @ 12:00am 
dosn't work with pedestrian area
APA.minds [_REDUX] Feb 4 @ 10:31pm 
Does the RICO mod do the same thing? I think