Cities: Skylines

Cities: Skylines

475 ratings
Plop the Growables
File Size
0.018 MB
May 13, 2017 @ 6:58am
Oct 30, 2017 @ 5:33pm
6 Change Notes ( view )

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Plop the Growables

This mod was a request from a friend of mine who wants complete control of growables, so here it is. Definitely not for the average player.

Growables don't level up, don't despawn, and "grow" instantly.

You could say this mod makes all growables behave like RICO. It lets you plop down buildings with Find It, and they won't level up. Additionally, growables won't despawn when you move them or dezone them. Finally, growables no longer take time to grow, instead appearing instantly when you plop them or when they "grow" somewhere.

This mod is like an add-on for Find It, Move It, and Force Level Up.

It does 4 things:

  • It disables the "scaffolding" effect.

    By setting construction time to 0 on all growables, it disables the scaffolding effect completely and makes them appear instantly when you plop them using Find It.

  • It prevents all growables from leveling up automatically.

    This means that unless you force them to level up with Force Level Up mod, they will stay as you plop them forever, or in the case of ones that grow, they will always remain level 1.

  • It prevents growables from disappearing when you remove zoning or move them using Move It.

    This is the same thing as the mod Disable Zone Check(DZC) does. However, you can use both. If you have DZC enabled, then this mod will not deploy that part of the code.

  • It removes the need for district specialization policies.

    Specialized industry and commerce will no longer despawn if plopped outside a suitably specialized district.

Incompatible mods

Control Building Level Up

This mod prevents all growables from leveling at all unless you force them manually so there's no point in having Control Building Level Up and this together. Pick the one that suits your needs best.

Required Mods

You need to have these mods because otherwise your buildings will never level up, and you wont be able to plop anything.

Find It

Force Level Up


Move It

No Abandonment

No Fires

No Problem


Thanks to Pres for the idea :)

This mod uses awesome Skylines-Detour[] library, by Cope and the Framework for it developed by Bloodypenguin, without them, this mod would not have been possible to build.

The building in the image is by Feindbild :)

If you like this mod, please take a moment to rate+, it really helps me stay motivated to continue creating mods for the community. Also, if you're feeling generous and want to show some appreciation, consider making a small donation. While not required, it is always a great incentive. Thank you.

Popular Discussions View All (1)
Apr 30 @ 4:05pm
Plop the Growables complete setup
-* TensorMaster *-
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KaiRich2017 Sep 14 @ 10:26pm 
Where is the menu for this?
Folksie Sep 13 @ 12:41am 
I'm struggling getting the mods to even show up. It shows in the workshop of content manager, but I can't enable them. Could someone tell me what I should do?
Manner Sep 12 @ 2:27pm 
Hi, any idea why i cant see all of the growable buildings? For example in find it, low dens residence, if i choose the size 4x4 level 1, I only see 3 type of buildings. Doesnt the mod include the basic ing-gameincluding buildings? Or am I doing something wrong?
felix.strauch Sep 10 @ 6:23am 
My buildings do not appearing instantly, they start to grow. "Force Level Up" is activated. Can someone tell me how to fix that?
kam Sep 10 @ 3:33am 
Would be possible to build in a switch to change the behavior from "no leveling + force level up" to "automatic leveling + control building level up"?

That kind of behavior would suit my playstyle more since I could normally grow some areas while fine tuning the more detailed ones. Adjusting the level of what you select and plop by hand seems way more intuitive than going through all that have been grown automatically by zoning.
NotValidated Sep 10 @ 2:34am 
having issues with parks, service buildings, essentially everything but gorawables, not operating, could that be related to this mod?
GatorThaJoose Sep 7 @ 2:27pm 
Plus im having issues when saving my games after i plop growables in my city, ive been through my mods and assets and its either find it or this mod, or is this mod incompatible with something?
GatorThaJoose Aug 31 @ 5:26pm 
Is force level up an absolute necessity for this to function properly? Cuz i dont really want my growables/ ploppables to level up at all.
Aturchomicz Aug 30 @ 2:21am 
dymanoid@ are you sure about that?
dymanoid Aug 21 @ 1:17pm 
Real Time was updated just now and is compatible with Plop the Growables.