Cities: Skylines

Cities: Skylines

3,217 ratings
Plop the Growables
File Size
0.176 MB
May 13, 2017 @ 6:58am
Oct 12, 2019 @ 2:22am
16 Change Notes ( view )

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Plop the Growables

Allows you to manually plop growable buildings with Find It! and having them remain where you put them.

In essence this mod removes the "Demolish me" signal growables normally send to the game when they are not in a zoned area or not in the correct district for their specialization.

In order for your plopping growables to make sense, we need to make them remain as they are when you plop them.

This mod provides 2 ways to achieve this:

  1. Make All Historical This option is ON by default. It makes all the growables in the game historical. This means they can level up but will not change appearance.
  2. Disable Automatic Level-Up This options if OFF by default. It prevents buildings from leveling up on their own. This means you can disable "Make Historical" and the buildings will still not change appearance on their own. But they will also not level up.

Using a combination of these options you can get different results:

  • Make Historical ON + Disable Level Up OFF Growables will retain their appearance but will level up.
  • Make Historical ON + Disable Level Up ON Growables will retain their appearance AND their level.
  • Make Historical OFF + Disable Level Up ON Growables will retain their appearance AND their level (note this is the same result as previous combo).
  • Make Historical OFF + Disable Level Up OFF Growables will level up and change their appearance accordingly.

To make the "plopping" effect more in line with the way other assets are plopped, by default the mod sets the construction time of growables to 0, thus disabling the "growing/scaffolding" animation.

You can toggle these options in the Options Menu.

Keep in mind you need to keep at least one of the "Disable Automatic Level-Up" and "Make Historical" options enabled in order for your plopped growables not to change apperance.

Required/Recommended Mods

You need Find It! in order to be able to manually plop buildings.


Force Level Up can be useful if you want a certain building to advance in level, so you can do it manually.

Move It

No Abandonment

No Fires

No Problem

This mod uses the amazing Harmony Framework[] by Pardeike for method-patching. The unique Harmony ID used for this mod is "com.tpb.plopthegrowables".

If you like this mod, please take a moment to rate+, it really helps me stay motivated to continue creating mods for the community. Also, if you're feeling generous and want to show some appreciation, consider making a small donation or becoming a Patron. While not required, it is always a great incentive. Thank you.


Control Building Level Up seems to be incompatible according to some reports
Popular Discussions View All (5)
Nov 21, 2020 @ 11:29pm
The placed growable is disapearing
Sep 4, 2020 @ 11:22pm
This mod prevent building from being auto bulldoze
Jul 3, 2021 @ 7:19am
Cims won't move into residential buildings manually placed with Plop the Growables
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lordpiponcio 8 hours ago 
why showld i plop a growable if i can not see it because the fuking Scaffolding animation. Make it worck direct whidout that shit please
lordpiponcio 8 hours ago 
No Scaffolding No Scaffolding please put that back
NLosH Jul 26 @ 2:19am 
@supasin13rayong its not compatible, use only ploppable rico revisited
NLosH Jul 26 @ 2:19am 
@billden55 use ploppable rico revisited instead, link:
billden55 Jul 18 @ 2:53pm 
Not working for me
deathbear50 Jul 16 @ 12:43pm 
How can I make specialty buildings (tourism,IT, leisure etc) not despawn without making a district for them? Basically, I want to be able to plop them anywhere.
supasin13rayong Jul 6 @ 4:39am 
Is this mod compatible with "Ploppable RICO revisited"?
H4CK€R Jun 11 @ 5:25am 
This mod still works fine and a good lightweight mod, if you're planning to only use the functions in this mod, and don't need all of ploppable RICO revisited's functions.

I still use this and works great. Better in performance too:)
Jesus Jun 3 @ 2:43pm 
I also have that issue. ALso, some of my buildings still get demolished almost instantly
caloco06 Jun 1 @ 11:43am 
I use this mod in a city of 100k since I started it and now when I put a building it tells me that 0/0 families live, what do I do?