Cities: Skylines

Cities: Skylines

787 ratings
Plop the Growables
File Size
0.338 MB
May 13, 2017 @ 6:58am
Feb 15 @ 1:19pm
12 Change Notes ( view )

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Plop the Growables

Allows you to manually plop growable buildings with Find It! and having them remain where you put them.

In essence this mod removes the "Demolish me" signal growables normally send to the game when they are not in a zoned area or not in the correct district for their specialization.

In order for your plopping growables to make sense, we need to make them remain as they are when you plop them.

This mod provides 2 ways to achieve this:

  1. Make All Historical This option is ON by default. It makes all the growables in the game historical. This means they can level up but will not change appearance.
  2. Disable Automatic Level-Up This options if OFF by default. It prevents buildings from leveling up on their own. This means you can disable "Make Historical" and the buildings will still not change appearance on their own. But they will also not level up.

Using a combination of these options you can get different results:

  • Make Historical ON + Disable Level Up OFF Growables will retain their appearance but will level up.
  • Make Historical ON + Disable Level Up ON Growables will retain their appearance AND their level.
  • Make Historical OFF + Disable Level Up ON Growables will retain their appearance AND their level (note this is the same result as previous combo).
  • Make Historical OFF + Disable Level Up OFF Growables will level up and change their appearance accordingly.

To make the "plopping" effect more in line with the way other assets are plopped, by default the mod sets the construction time of growables to 0, thus disabling the "growing/scaffolding" animation.

You can toggle these options in the Options Menu.

Keep in mind you need to keep at least one of the "Disable Automatic Level-Up" and "Make Historical" options enabled in order for your plopped growables not to change apperance.

Required/Recommended Mods

You need Find It! in order to be able to manually plop buildings.


Force Level Up can be useful if you want a certain building to advance in level, so you can do it manually.

Alternatively, you can also use Control Building Level Up.

Move It

No Abandonment

No Fires

No Problem

This mod uses the amazing Harmony Framework[] by Pardeike for method-patching. The unique Harmony ID used for this mod is "com.tpb.plopthegrowables".

The building in the image is by Feindbild :)

If you like this mod, please take a moment to rate+, it really helps me stay motivated to continue creating mods for the community. Also, if you're feeling generous and want to show some appreciation, consider making a small donation or becoming a Patron. While not required, it is always a great incentive. Thank you.

Popular Discussions View All (1)
Apr 30, 2018 @ 4:05pm
Plop the Growables complete setup
-* TensorMaster *-
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speelmail Apr 15 @ 2:07pm 
I might be missing something but when I zone something, nothing grows. Help!
Cpt. Squirrel Apr 15 @ 1:35pm 
It is very annoying that the zoned buildings are also historical. It does it so that if you have a large city zoned and not plopped it will not change in appearance. So when the city levels up and grows larger, the city center is still level one housing. I would love you to fix this because I am not one of them who plop an entire city. I just want to be able to control the specific areas that I want detailed.
sumo.bleu Apr 15 @ 9:28am 
All my buildings despawned....
Señor Trotsky Apr 10 @ 1:58pm 
Once in a while it crashes for me when browsing completely unsorted growables. Like every three hours or so. Not a biggy but could this be due to some custommade objects that appear there too? like a fancy firestation or custom growable? can these crash the game in combination with your mod? I would unsubscribe them

Not using other mods except find it and traffic president + or whatever it's called
captainamerica_ Apr 9 @ 6:06am 
I add this mod and ...suddenly nothing levels up. So I'm running around as I hover on buildings that say "educate more citizens" and thinking ok... lets drop 6 elementary schools, 2 additional highschools and a 4th university. *wait. wait. wait* anyway long story short I played with schools, population control, deathwave control...etc til I realized that I had this mod set with "disable automatic level up." LMAO So kids...make sure to check your options. :D
☆The 45th Flying Pyros☆ Apr 5 @ 11:39am 
Whole city is Historical and would like to undo that, but the "Make All Not Historical" doesn't work, just like WoBra says.
Zombie Pirate Wolf Mar 28 @ 5:36am 
Great mod, only "issue" is changing already built up zoned districts to green/eco. You have to demolish buildings yourself so they rebuild in the eco style.
WoBra Mar 26 @ 5:35pm 
Hi TBP. Is it Normal that i cant switch the Zoning? From low to High? And in the Options is "Make all Not Historical" But it has no Funktion. All Buildings are Historical!!! Only "Disable Automatic Level-Up" work Correctly.
TurboJ Mar 24 @ 8:59am 
Am I right in thinking that the settings this mod changes only affects to the buildings you have plopped? And not the ones that grew normally on a zoned area. I'm wondering if there are any problems with combining this mod and normal zoning, i.e. build one district with plopping only, and another district that uses vanilla zones without plopping. Thanks and kudos to anyone willing to clarify this to me.
T​​​P​​​B  [author] Mar 23 @ 11:41pm 
Real Time causes this issue about animation