Arma 3
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Sunday Revive
 
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
0.269 MB
May 10, 2017 @ 6:11am
May 12, 2017 @ 1:09am
3 Change Notes ( view )

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Sunday Revive

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Description
Sunday Revive

Sunday Revive is a revive system that intends to help bring the experience of a multiplayer game to singleplayer and small group players.

Matched as closely as possible to the built in Arma revive system and aiming to be mechanically and visually similar, Sunday Revive has also been built from the ground up to work with AI so that they can revive and be revived by human players.

Usage

Once subscribed and loaded the Sunday Revive module will be available in the 3DEN editor under the 'Group Modifiers' category. Simply drop the module into your mission and sync it to the unit who's group will get the revive system.
Multiple groups can be synchronized from the same module or multiple modules dropped and synchronized to different groups. Both have the same effect of adding all units from the groups to the pool of available revive subjects, both as medics and patients.

[www.patreon.com]

Development of Sunday Revive and the DXO mission series it was created for is helped by the generous supporters at http://www.patreon.com/mbrdmn. If you've enjoyed the system and would like to help support further development please consider a donation! Everything is appreciated and will directly go towards new content and improvements.

If you have any feedback or bug reports please email me at mbrdmn@gmail.com.
Popular Discussions View All (2)
2
Jan 6 @ 2:54am
Zues Support?
✪ Rowdy
0
Dec 20, 2017 @ 1:42pm
Grouping all AI to me in COOP
thevolvo945fan(SWEDEN)
< >
164 Comments
cute boi Jan 21 @ 11:34am 
Only place one and sync it to one person in eden editor in order for it to work. Sunday revive will also be avaible for the sync'd person's squad members.
[SF] NotGeorge Jan 14 @ 1:36am 
Anyone know how to add this to zeus?
Jambo Jan 6 @ 8:06am 
Thank's Rockapes!
Detama Jan 5 @ 11:27am 
no pics, no clicks.
Rockapes Jan 4 @ 5:18am 
Also if it has worked under where you placed this line the repsonse should be
sun_revive\initRevive.sqf
Rockapes Jan 4 @ 5:17am 
Jambo you ONLY need to type/paste [group player] execVM "sun_revive\initRevive.sqf" into debug console for it to work. Based on what you wrote your doing execVM twice
Jambo Jan 1 @ 4:47am 
Turbo could you make a tutorial - I am using #execVM "[group player] execVM "sun_revive\initRevive.sqf";" and that's not working. I try running it through debug console and exec on server, global and local but that doesn't work either. The module is in zeus and placed on the map.
Turbo Naleśnior Dec 18, 2017 @ 11:15am 
Couple of things:
* you can add "scopeCurator=2;" to the module config, so it can be placed durin a mision using zeus (neat way for adding revive to existing scenarios and campaigns)
* you don't really need to sync units to the module for it to work. If you have the module on map, then all you need is run this command: "[group player] execVM "sun_revive\initRevive.sqf";"
This will enable the revive for your squad. Combine with above config tweak and you will be able to use the Sunday Reive in any and all missions.

I tested that config tweak and script based initialisation and it worked perfectly fine.

Small request: if you "officialy" add the module to Zeus, then could you add a button with will run the command to enable the revive for player squads?

BTW: it seems this revive sysem is incompatible with ACE medical, just a heads-up.
Soft Nov 16, 2017 @ 11:30pm 
Could you please add a fix for units who are in vehicles so it 1 doesnt work for them or 2 somehow you have to remove them and revive?
Soft Nov 16, 2017 @ 11:29pm 
this is bugged if a unit dies in a vehicle you get a error