RimWorld

RimWorld

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[B18] RimSlave V4.2: Daenerys' Army - A Game of Thrones Mod
 
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3.040 MB
May 9, 2017 @ 2:34pm
Mar 20 @ 1:33pm
11 Change Notes ( view )

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[B18] RimSlave V4.2: Daenerys' Army - A Game of Thrones Mod

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Description
Have you watched Game of Thrones?

Have you wish that you are Daenerys Targaryen leading an army of slaves, maidens, Unsullieds and Dothrakis?

NOW YOU CAN! Brought to your by the infamous Walking Problem Studios that had brought you the abominations of Minions and Smurfs Mods – we bring you the Game of Thrones slavery into your RimWorld.


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BACKSTORY (Walkblem Slavers Holdings):

Walkblem Slavers are corporations under the massive Walkblem Slavers Holdings that had found success in the Rim Worlds, despite being outlawed in the Glitter Worlds and Civilised Planetary Systems. Walkblem Slavers primarily sells both their proprietary slaves as well as the common free slaves that are already common place in the Rim Worlds. They have no interests in politics and are willing to accept almost all form of goods in the purchase of their slaves.

Walkblem Slaves can be purchase from your resident Walkblem Corporation on your planet, as well as from our franchised orbital trade ships that wanders around the RimWorlds.


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DOTHRAKI

The Dothraki are nomadic horse-mounted warriors, who sweep across the vast central plains of the RimWorlds in search of plunder. Their reputation as fierce fighters attracted the attention of Walkblem Slavers Corporation, the corporation started selling Dothrakis as their latest warrior for sale.

Abilities:
- Move Fast
- 2 Lives
- Powerful Attack
- Rescue Downed
- Salute Colonists



THE UNSULLIED

The Unsullied are elite warrior-eunuchs bred and trained by corporations under the Walkblem Slavers Holdings. These slave-eunuchs, who have been trained from birth to fight, are renowned for their utter discipline on the battlefield and loyalty to their assigned master. They do not act independently, will protect their master faithfully and will fight to the death upon being ordered to.

Abilities:
- Armored
- Powerful Attack
- Rescue Downed
- Salute Colonists
- Rearm Traps



SALLYS

Highly sought after slaves, euphemistically and affectionately named as Sallys by Walkblem Slavers Holdings, are priced for their ability to make any colonist happy with their unique skills. They are known to be indispensable in the psychological management of the colonies they are employed in, given how harsh life is in the RimWorlds. Often describe as “They have only one job”, the famous marketing line used to sell Sallys is by the legendary Petyr Baelish, “All desires are valid to a man with a full purse.”

Abilities:
- Can Pleasure Colonists
- Rescue Downed



WORK SLAVE

Slavery is generally outlawed (and phased out due to glitter technologies) in most of Glitterworld Planets and the civilised planetary systems. However, slavery is still widespread in the Rim Worlds. Walkblem Slavers Holdings’ Work Slaves are the worst kept secret in the slavery market. Renowned for their absolute obedience and loyalty, they are considered a “safer” alternatives to “free slaves” that are already commonly sold in the Rim Worlds.


Abilities:
- Get Insulted By Colonists
- Rescue Downed
- Cut Plants
- Repair Structures/Furniture
- Deliver Resources to Construction Sites
- Construct Structures/Furniture
- Build Roof
- Remove Roof
- Remove Floors
- Smooth Floors
- Uninstall Furnitures
- Deconstruct Structures/Furniture
- Clear Snow
- Mining
- Operate Deep Drill
- Haul
- Flick Switch
- Sow Plants
- Harvest Plants


MAIDEN

Maidens serves as handmaidens and maids to the colonists who are willing to buy them. Their job mainly is to help out with the management of the house and its cleanliness. It is also heard that they give good massages to their masters.

Abilities:
- Can Massage Colonists
- Rescue Downed
- Clean Filth
- Tend To Wounded Humans
- Feed Wounded Humans
- Tend To Wounded Animals
- Feed Wounded Animals
- Clear Snow
- Milk Animals
- Shear Animals
- Haul
- Flick Switch
- Sow Plants


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FEATURES:

- 5 types of slaves to choose from (according to your needs)
- There are 3 ranks of Unsullied – Infantry, Officer and Commanders.
- There are 3 ranks of Dothraki – Dothrak, Ko and Khal.
- Higher ranking Unsullied & Dothraki can fight longer and move faster than their subordinates (thus reflected in their cost)
- Dothraki essentially have 2 lives. When the mounted Dothraki is killed, it will respawn as a unmounted version of the Dothraki
- Slaves can only be purchased via the resident Walkblem Slavers corporation(s) on the planet, or via orbital tradeships.
- You can also send a caravan to the nearest Walkblem Slavers slave camp to purchase your slaves.
- Slaves comes with different age group: child, teenager and adult. Child and teenage slaves are cheaper, but your morals will be tested
- Sallys will make your colony, the happiest people on the planet (unless you hate women or you are too righteous)
- Maidens and Work Slaves takes care of different work.
- All slaves comes ready for work. Training is only required for Obedience (for assigning a master for them) and Release (if you want them as foot soldiers)


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VER 4.2 CHANGELOG:
– Added mod dependency on Advanced Animal Frameworks
– Sally’s Pleasure now increases “Fun” stat
– Work Slaves can now Sow Plants, Operate Deep Drill, Construct Furnitures/Structures, Build Roofs, Remove Roofs, Remove Floors, Smooth Floors & Clear Snow.
– Maidens can now Tend To Human Injuries, Tend To Animal Injuries, Feed Human Patients, Feed Wounded Animals, Clear Snow, Milk Animals, Shear Animals & Sow Plants.
– Some of the work abilities will generate harmless error message on the error log, it doesn’t affect the game. You can disable the auto open of the error log.

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NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/rimslaves-ver4-2/
STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=922660930
FORUM LINK: https://ludeon.com/forums/index.php?topic=32265.0

ADVANCED ANIMALS FRAMEWORKS Required: http://walkingproblem.com/2018/03/21/b18-advanced-animal-frameworks-1-0/

OFFICIAL WEBSITE: http://walkingproblem.com/
DEVELOPER’S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem
TWITTER: https://twitter.com/KingProDios
YOUTUBE: https://www.youtube.com/channel/UCgUW0Ls2wbY8h79pV9xnMjw
TWITCH: https://www.twitch.tv/walkingproblem

FUND MY MODS @ PATREON: https://www.patreon.com/walkingproblem
BUY ME A MEAL/COFFEE: https://ko-fi.com/walkingproblem

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SUPPORT OUR MODS
BE A PATRON: https://www.patreon.com/walkingproblem

Or I may one day just call it a day altogether.... just saying....
Popular Discussions View All (5)
4
Apr 8 @ 3:26am
Bug
Danke!
2
Mar 18 @ 7:15am
Players' Reviews / Experiences / Recommendations
WalkingProblem
3
Aug 30, 2017 @ 12:02am
Error
walid.99
< >
453 Comments
WalkingProblem  [author] 21 hours ago 
@Red Toxon - yeah then its not an issue.

These error messages doesnt affect the game - but I cant seem to find where the problem comes from sometimes ; because its so heavily "hacked", its sometimes difficult to make such a mod "clean"

lol~
Red Toxon 21 hours ago 
Yes, that they did. I am just worried it might become a problem *later*, ya'know?
WalkingProblem  [author] 21 hours ago 
@Seti - weird... hmmm

@Red Toxon - But did they complete the building job?

@Craptoaster - hmm... workslaves should build automatically.... unless you have a conflicting mod that alters animal behaviors
craptoaster Apr 13 @ 6:00pm 
is there a check mark that needs to make the slaves build for me? Cause they dont do it on their own for some reason
Red Toxon Apr 13 @ 5:36am 
I am getting an error when the slaves are building things for me:

Exception in Tick (pawn=WorkSlave687264, job=WPFinishFrame (Job_7301150) A=Thing_SoilRich_Frame708441, CurToil=1): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.Frame.CompleteConstruction_Patch1 (object,Verse.Pawn) <0x0051a>
at RimWorld.JobDriver_WPConstructFinishFrame/<>c__DisplayClass3_0.<MakeNewToils>b__1 () <0x00152>
at Verse.AI.JobDriver.DriverTick () <0x00301>
lastJobGiver=AnimalJobs.JobGiver_GenericWorkGiver, curJob.def=WPFinishFrame, curDriver=RimWorld.JobDriver_WPConstructFinishFrame
Verse.Log:Error(String)
Verse.AI.Pawn_JobTracker:StartErrorRecoverJob(String)
Verse.AI.JobDriver:DriverTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Seti Apr 12 @ 1:52am 
Exactly, and I don't know why
WalkingProblem  [author] Apr 11 @ 9:26am 
@Seti - they dun sell you their pawn slaves (apart from these "animal slaves")?
Seti Apr 9 @ 2:44am 
btw, I have another problem, slavers wont sell me people, normal people
Seti Apr 9 @ 2:43am 
I found the problem, it was mining priority mod
Seti Apr 9 @ 2:37am 
for some reason my slaves wont mine anything, idk why