Total War: ATTILA

Total War: ATTILA

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Attila vs Flavius Aetius
 
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Tags: Mod, Campaign
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58.105 MB
May 4, 2017 @ 3:56am
May 19 @ 6:09am
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Attila vs Flavius Aetius

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Description
Mod for the product "Total War: Attila" with the pre-installed DLS "Age of Charlemagne".

On the map of Charlemagne, the era of confrontation of the Western Roman Empire of the times of Flavius ??Aetius on the one hand, and the Empire of the Huns under the leadership of Attila on the other. Simultaneously, the Anglo-Saxon invasion of Britain is taking place. We will also encounter the birth and development of the Kingdom of the Visigoths. And, of course, with the entry of the Franks into the scene as one of the leading forces in Europe. This is also the time of the Vandal invasion of Rome itself. This is the time when the Slavs build their first states on the territory of the Roman Empire and Eastern Europe.

Details on the link: http://papeion.ru/66-total-war-attila-vs-flavius-aetius-en.html

Donations (thank you in dollars): https://www.paypal.me/papeion

Мод на продукт "Total War: Attila" с предустановленным ДЛС "Age of Charlemagne".

На карте Шарлеманя эпоха противостояния Западной Римской Империи времён Флавия Аэция с одной стороны, и Империи Гуннов под главенством Аттилы с другой. Одновременно происходят процессы англо-саксонского вторжения в Британию. Так же мы столкнёмся с зарождением и становлением Вестготского королевства. И, конечно же, с выходом на сцену франков, как одной из ведущих сил в Европе. Это также время вандальского вторжения в сам Рим. Это время, когда славяне строят свои первые государства на территории Римской Империи и восточной Европы.

Подробности по ссылке: http://papeion.ru/54-total-war-attila-vs-flavius-aetius.html

Пожертвования (поблагодарить рублём): https://www.paypal.me/papeion



Popular Discussions View All (4)
14
May 19 @ 8:07am
Compatibility with other mod
papeion
6
Apr 28 @ 12:02am
Suggestionsd & Improvments
scallyfoot
0
Jun 1, 2017 @ 1:48am
PINNED: Add combat for AvA
papeion
< >
210 Comments
papeion  [author] May 12 @ 8:10am 
I suggest connecting the following reskin
https://steamcommunity.com/sharedfiles/filedetails/?id=1739539011
papeion  [author] Apr 27 @ 10:00pm 
Crash - sometimes it happens, yes. Very rarely. Treatment - once again go through this turn.

Reskin units Yes, anyone can, if you do not add new units.

Oz Mosis, comrade, thanks for the feedback. All these ideas sprung up suddenly - unexpectedly. Probably God sent! It is a pity that I do not have enough free time to improve the mod.
Oz Mosis Apr 26 @ 10:40am 
Sorry to be such a fanboy :cozybrawlhalla6:- but it really is amazing.

I wish some of the cool ideas in it could be taken into the base game (or a future title), such as - longer recruitment times, need to convert buildings to your faction, plagues that actually matter, seasons that have significantly different effects (and can be good, bad, or regular (neutral)) and which effect your ability to recruit troops from puppet states.

And weather that effects strategy - basically you can't campaign north of the alps for three plus months (or 7-8 turns). I mean you 'can', but unless you're a Nordic faction, you'll take a ton of attrition and it really won't be worth it.
klink Apr 26 @ 5:46am 
hi guys. Any reskin mods to suggest for imersion to play with ? And thx a lot papeion ;)))))))
Oz Mosis Apr 25 @ 10:41pm 
...Never mind, I think it was my issue. I love the different events and how cool everything is scripted. I'm trying to achieve a victory ('terrifying' imperium - lvl 5 - with every playable faction. I've done it with the Huns (twice), Visigoths, WRE and now am trying Salian Franks.

This is truly an incredible mod - I'm at 1,300 hours in Attila and nearly 1,000 of those are with this mod!! Thank you again Papeion! I don't know how you did it but you made Attila into a perfectly balanced game!!!
Oz Mosis Apr 23 @ 5:58pm 
I'm experiencing a crash on turn 76 as the WRE (it's the turn where the 'Jutes appear off Britain'.

The only other mods I have active are 'performance maker for massive battles' (a graphical mod), and 'the three atilla bugged formations have been fixed!' (a battle mod). They have never caused an issue with any other campaign.

I also was wondering if you had a paypal page - it's such an awesome mod and I've enjoyed it for hundreds of hours - I'd love to make a donation.
Clee(Bad Teddy) Mar 22 @ 7:25am 
I love your mod, but the saxons vs celts has to be balanced out. The celts always destroys the jutes, saxons and angles. Its the AI that doesnt know how to invade. in my opnion you should give the angles or south/west saxons a setlement in britannia and make it their capital like the jutes.
RL - Alioshax Mar 11 @ 10:15am 
Could you make it compatible with Fall of the Eagles ? it would be amazing !
Oz Mosis Mar 9 @ 2:21pm 
Those are exciting changes. Thanks! Making a great game even better. I wonder what factions others like to play? Maybe it would be cool to do like a small poll or something to see what people's favorites are. I'm really excited to try a new WRE campaign.
papeion  [author] Mar 8 @ 7:04am 
- in Ravenna, the toilet is replaced by water
- Roman sanitary buildings of 3-4 lvl (except for toilets) had the effect of extending sanitation to the adjacent provinces.
- Roman toilets have the effect of a bonus to order.
- The penalties for the “Civilization Crisis” event have been reduced from 5 and 50% to 3 and 30%, respectively.
- Roman city of type "Military" 4 lvl received +1 recruiting
- a Roman city of type Cultural 3-4 lvl got the effect of the spread of order to the adjacent provinces
- slightly corrected tasks in chapter 2