Portal 2

Portal 2

1,384 ratings
Mho' Power: Part 1: "Resistance is Futile"
 
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16.288 MB
Aug 25, 2012 @ 9:14pm
Aug 26, 2012 @ 4:39pm
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Mho' Power: Part 1: "Resistance is Futile"

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In 1 collection by CRAYMEN
Mho' Power
3 items
Description
*Please subscribe to the Mho' Power collection. More tests are coming!*
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Connect the dots and feel the power. This test is made possible by Aperture's newest innovation, the Super-Conductive Hyper-Proximal Heavy-Duty Ultra-Cube.
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This is a short map used as training for conductive cubes/plates.
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Huge thanks to Vordwann, who, if I could, I would list as a contributor; he made the texture for the conductive plates, helped with plate logic, helped with bugs, and gave feedback. Special thanks also to Nacimota, Mevious, ChickenMobile, zivi7, BEARD, msleeper, and all the other people on IRC the past few days for helping me chase down an elusive vrad bug; simharry3, maark59, and blackdiamond377 for playtesting, Brainstone for the TWP advertisement poster found in the office connecting area and Workshop elevator instances; msleeper again and TWP for hosting the contest; and all the other people on the TWP forums.
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Known bugs:
Too much awesome for most computers to handle (Thanks tanger2b for finding this bug)
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Visit http://wrathofmobius.com/ for more.
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30 Comments
Petutski Jul 17, 2015 @ 3:31am 
Tricky switch! Fun.
ZAEROS Feb 25, 2014 @ 2:42am 
Nice little puzzle but a bit too small. Enjoyed, Thank you.
Eshara Jun 19, 2013 @ 8:00am 
I thank I'm going to play all of the serys on portal 2 and wach ventareon to!
unique1bomber Apr 6, 2013 @ 2:01pm 
fun and very easy but tricky
Hellraiser Nov 22, 2012 @ 2:05pm 
I really like this concept, I'll be sure to check any other parts you release! I'll be uploading a blind playthrough of this soon.
NeKz Oct 14, 2012 @ 7:27am 
lol tanger2b
VinLAURiA Sep 9, 2012 @ 12:38am 
A cube-based latch gate, huh? Promising start, let's see how much circuitry you cook up in the next few tests.
Flozz Sep 6, 2012 @ 9:06pm 
I did it in like 20 seconds...
CRAYMEN  [author] Sep 5, 2012 @ 12:37pm 
Robly18: Hah, didn't even think of that :P Thanks, if I rerelease I'll include that fix.
Xcom: This map used to be a HUGE map, however, I had to split it into two parts so that it would compile. Unfortunately this was the only logical place to split the map. There are parts 2 and 3 now, with more in the works. If you want more, check those out ;)
Smashcast XeReborn Sep 5, 2012 @ 10:12am 
So brief I actually went back to see if I'd missed something. I tried jumping down the hole, which surprisingly restarted the map... maybe my leg supports had ceased to function?