This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
SPARK: Resistance
Genre: Action, Shooter
Platforms: PC
Languages: English
May 8, 2017 @ 10:00am
Jun 13, 2017 @ 9:30am
Recent Announcements View All (2)
A Spark of Life
  • Fry your friend’s enemies with generated electric shocks. Kazap!

A Spark using Holo Barrier

Holo Barrier
  • A directed energy barrier created by concentrating your Spark’s energy to block projectiles and incoming energy. Riding along, you can use this to literally cover your friend’s rear end (or front end, or side…end?).

A Spark using Electropulse

  • Eels have nothing on a Spark’s ability to emit a damaging electric field. Things getting a little too hot nearby? Send a wave of bioelectric energy to damage the mob.

But wait, there’s more! Jumping into Cores isn’t the only thing you can Sync to. Sync with electronics around the space station to really eat through the Hephaestus Conglomerate’s resources:

  • Mechs may be inert, awaiting instructions. Good news, Sparks are great at giving machines instructions. Sync with them to become the pilot and instruct those mechs to crush your enemies.

  • Turrets can ruin anyone’s day. Hack into them, take control, and fire barrages of energy bolts to make sure it’s not your day that’s ruined.

  • Terminals everywhere provide an electronic window into the space station. Use them to open (or shut!) doors, silence the alarms, or even gather valuable data from the Hephaestus Conglomerate to fulfill your objectives and consolidate your power. Hack the planet!

Sparks using Powers

Death isn’t the end. Without a body—a Core—your options to affect the physical world can be limited, but Sync with your friends and keep on fighting! Or get the Station to dispense another Core from the cryopods so you can have access to your weapons once again. But beware: The Station only has so many of these humanoid popsicles in each Sector, so utilize your Spark to stretch those resources!

If you like the game, consider supporting us on kickstarter

Live Stream: Game Design | Life and death visuals for sparks
Release date: September 2017

SPARK: Resistance is a top-down sci-fi action shooter set in a corporate conglomerate owned space station patrolled by unflinching A.I. and deadly mercenaries. Team up with a friend and fight your way through the various procedurally generated sectors, in development for Windows.

Catch a Ride
Hephaestus Station hosts an enormous population of humans on ice, used by its builders to provide processing power. Known as Cores, these vegetative bodies are your ticket out of this place, because you have the unique ability to ride around in them like a high tech meat suit.

What Are You Syncing About?
As a Spark, the boundaries of life and death, of the mechanical and the biological don’t exist. Well, according to the Conglomerate, you also don’t exist, but that’s a minor detail. You can Sync with biological entities like the Cores, or electronics such as station defenses, playing puppet master with anything you inhabit. You can also Desync, either manually when you’re done with that body, or if your aforementioned meat suit gets fragged. Choose another entity to Sync with while you’re in cyber limbo, or get your friend to requisition another Core for you!

Riding Shotgun
Literally, a riding shotgun: Sparks can Sync with your Core while you’re driving, becoming a passenger with a roster of abilities to deal out damage and protect you as you move. Up to 3 additional Sparks can ride along with you.

Better Luck Next Time!
SPARK: Resistance boasts procedural levels made of both handcrafted encounters and programmatic patrols. You can encounter a different set of objectives, spawns, enemies, and environmental conditions in every Sector you enter.

Corporate Overseers
The Station has been tenuously shared by a group of powerful corporations, each with its own agenda and area of research. To keep things under control, each Sector of the Station is managed and defended by an Artificial Intelligence known as an Overseer. These Overseers are intelligences without conscience and will protect company assets at all costs.

A countless number of people have been locked away in cryo-pods that span the entirety of the station, and can be called upon nearly anywhere via a series of tubes. While you can commandeer these Cores, the station’s Overseers can also requisition them in bulk when they sense a threat. Cores are only given the most basic of instructions and will swarm towards their target without regard for their own well-being.

Occasionally, Overseers have been known to activate a Core’s failsafe to detonate, with spectacularly effective results.

The Conglomerate’s security forces are a dangerous mix of mercs, murderers, and the latest weapons technology of their backers. They’re used to patrol the corporations’ laboratories and research terminals, and are somehow motivated to protect company secrets with their lives.

The primary function of the Overseers is surveillance. Through the eyes of their drones they watch each worker, each experiment, each note, every day. If the drone’s scans reveal anything remotely suspicious, a Sector-wide alert is issued and forces are deployed for further “investigation”.

Stationary Defenses
So many corporations so close together guarantees two things: there are more secrets per meter on the Hephaestus than anywhere else in the universe; and more security systems in a given room or hallway than most banks have in a vault. Cameras, security lasers, and reinforced vault doors are enough to ensure most thieves stay away, while the turrets deal with the rest.

Mechanized Defenses
The corporations on Hephaestus Station are among the most technologically advanced and wealthy in the galaxy and nothing demonstrates those points finer than their mechanized divisions. Their experimental tanks and exoskeletons are deployed only in dire situations—but once they’re deployed, the situation is always resolved.

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MaxLimitz Aug 21, 2017 @ 1:43am 
They seem to need more funding for their games and making a new one is one way of doing it. Eon Altar is not for a big audience, so they try to get a bigger audience with this one.
afBeaver Aug 2, 2017 @ 1:25pm 
Soo... Eon Altar season 2?
Huszár Jul 26, 2017 @ 12:55pm 
Seriously you didnt even the first one of your games and want money for your second never to be finished projekt? How about a nice glass of NOPE?
Xalsin Jun 10, 2017 @ 6:44pm 
It sounds like there's a lot of neat ideas to this game to add a new spark (no pun intended) to the top down shooter genre. I hope that there will be controller support and couch co-op, because it looks like a fun game to play with friends.
skull_trumpet.gif May 9, 2017 @ 3:30pm 
Acererak May 9, 2017 @ 1:12pm 
looks... interesting
Misha Lite May 9, 2017 @ 7:39am 
nice shooter!
Secoaie May 9, 2017 @ 7:36am 
it wold be a nice game on steam
✨ ㅋㅋㅋㅋㅋ May 8, 2017 @ 3:40pm 
for real...?
白色雑音 May 8, 2017 @ 3:23pm 
Kickstarter; making people delusional since 2009