This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Chroma Chameleon
May 1, 2017 @ 6:37am
Jun 8, 2017 @ 11:44am
Recent Announcements View All (1)
Thank you Greenlight Community for bringing Chroma Chameleon to Steam!
Thank you!

Chroma Chameleon[] has been greenlit by Valve thanks to your wonderful support.

Thank you everyone for the biggest annoucement we could ever make here before Steam Greenlight bursts into a Green Ray.

Thank you to those who voted yes and gave us a chance to prove ourselves.
Thank you to those who voted no and gave us valuable feedback to make Chroma Chameleon a better game.
Thank you to those who hate the concept of Chroma Chameleon on Steam, we will try to win you over one day with some gameplays and features that might get you excited.
Thank you Valve for giving us the opportunity to release Chroma Chameleon.
Also, thank you Valve for Half-Life and Half Life 2 - Episode 3 (because you will release Episode 3 one day right? Our wallet's been open and waiting. Anytime now. Cheers.)

What's next?

Greenlight is being retired and we're happy to have been part of it all the way to its sunsetting as Greenlight flashes into a Green Ray.

Since we will probably not be able to reach you once Greenlight is shutdown, please keep in touch as we transition to Early Access by:
- Following us on Twitter @ChromaChameleon
- Subscribing to our Youtube channel at

Release date: Summer 2017
Chroma Chameleon is an arcade-style endless eater where you survive in the jungle by eating all sorts of crazy bugs.

Key Features:
  • Multiple gameplays: A variety of objectives for different levels
  • Multiple playable characters: Play as different chameleons
  • Enemies have unique personalities
  • Absorb enemy colors to unleash special attacks
  • Combos
  • Boss battles
  • Customize your chameleon skin
  • Steam Trading cards

Ways you can help:
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Sublime May 2, 2017 @ 10:33am 
okey ;) luck
Falcon Interactive May 2, 2017 @ 9:32am 
ahahha how cute is! great idea and game
Fuexline May 2, 2017 @ 5:34am 
looks like a mobile game put it to android store not here
Unlapiz May 1, 2017 @ 7:53pm 
@bakpie Sounds great. It would be really cool what kind of stuff you have in development. I'm glad you took the time to do everything so intricitally and thinking everything through. I like your idea of underpromise and overdeliver, great idea to go by! Can only add more excitement to every update! :undyne:
Diarén May 1, 2017 @ 7:17pm 
@backpie, it sounds fun what you describe. I'll definitely rate this up when I see it!
bakpie  [author] May 1, 2017 @ 7:01pm 
Thank you so much for the details.
Makes for a tough call because we want most of what you describe but are missing some polish that would fit your definition of action:
- fast: we want a variety of players, so you can play easy (for younger crowd) or super fast (hard/'nightmare')
- motion and keyboard: we will miss the mark here as we aim for simplicity. Open to suggestions as players will see fun possibilities that flew over our heads.
- adrenaline: trying to get to such point (not there yet but have gameplay ideas). Granted it will never be as adrenaline fueled as a FPS
- sounds: one area we're behind as we haven't incorporated many yet. There will be loud vs quiet tough (there are some night levels)
- explosion: we're working on effects with explosions too! That might add fun and action :-)

Overall the game will be more action packed and fun than the current trailer, but we'd rather underpromise and overdeliver than the opposite, as some indie (and AAA too!) did.
bakpie  [author] May 1, 2017 @ 6:03pm 
@Expo M3rker
Thanks for your feedback. We will continue working on it for has long as possible. We have lots of ideas, improvements, mechanics and art in the pipeline which isn't showcased or mentionned yet (should we?). Just afraid of overselling, so we didn't stuff the submission in order to reflect the current state, and not our ultimate goal of making it much more fun by implementing all our ideas and listening to your feedbacks.
Here is a small example of what we believe we can achieve: modding. You would be able to tweak the game in many ways and also add you own bugs/art in the game. Wouldn't that be fun?

We want to build a long term relationship with everyone so we're not going anywhere and definitely not abandoning the games we produce for the next shiny object.
Hopefully we get enough support to make that happen.
Diarén May 1, 2017 @ 6:00pm 
Unless this game is designed to be generally fast paced, comes packed with split-second descisions, may occasionally make one's heart pound and adrenaline flow, requires a wide range of motion and keyboard strokes, or often makes full use of headphones (loud sounds to eerily quiet sections), I would say the game does not contain a lot of action.
Honeslty, big guns and explosions fit that requirement very well (maybe sadly, too.) But, from what I can see in the trailer, I don't think using the action tag accurately describes what most people look for in an action game.
Unlapiz May 1, 2017 @ 5:40pm 
An interesting looking game, but are you planning on updating it in the future or are you just going to start on another game?
bakpie  [author] May 1, 2017 @ 5:07pm 
Thank you too for your constructive feedbacks.
There is more gameplay than shown in the first video but it's just gonna have to wait until after the test (sorry, couldn't help. Had to put a Half Life reference, we're on Steam!) for the next video.
Please kindly have a look at the description.
What tags would you suggest? Is action reserved for big guns and explosions?