Portal 2

Portal 2

35 ratings
simple turret problem 5-Glodos is taunting me

Subscribe to download
simple turret problem 5-Glodos is taunting me

puzzle's / some visable automation. / buttons have muliple functions / hint: be very observant / not everything is as it seems.
PLEASE use F6 to save progress.
Glados want's revenge.
(just under max item limit)
fixed exploits found by geneosis.
thankyou geneosis.
extended fizzler in 1st chamber & altered some portable walls & ceiling to non-portable.
update 2
stopped 2 exploits.
update 3
added trio turret surprise.
fixed exploits found by toncica.
thankyou toncica.
also made other changes,
including adding another room, & changing the ending.
< >
mood3rd  [author] Jan 30 @ 4:29am 
jjgm thankyou for your comments.
jjgm Jan 29 @ 7:47pm 
Had great fun with the alternating direction tractor beam. Thanks.
mood3rd  [author] Feb 12, 2017 @ 2:07pm 
thankyou & your welcome.
bullfrog Dec 5, 2016 @ 2:08am 
Really good puzzle. The alternating direction tractor beam bit was neat/new trick to me and took quite a while to work out. Well, that’s all 5 completed now and all were really good. ‘simple turret problem 3: ( leap of faith )’ is outstanding and still my favourite, but thanks for them all/all your hard work.
mood3rd  [author] Aug 2, 2016 @ 4:21pm 
or you could connect the laser catcher to a laser.
the laser goes into a relay, which activates another laser, that goes into the same relay.
alter the connection to the laser field, to the relay.
but make sure the reflector cube, can't activate the relay dirrectly.
moving turrets appear on more of my maps. so be prepared.
I did push the (as you say" pure PeTi-map") editor to do unusual things on a lot of my maps.
the moving turrets need speed gel (as with suspending them, in the funel. or they fall over)
the angle the turrets are to the pistons is also critical. but even then, success is not 100%.
but close.
the suspended turret, in the funel, with gel:
will only work, if the funel is dirrected from above, after the map starts.
if you position the funel over the turret & have it activated from the start.
the turret will fall over & deactivate perminantly.
it's like making a cake.
getting all the correct ingredients & preparing it, in the correct order.
see Glados for the cake :)
Zoraya Aug 2, 2016 @ 1:41pm 
Yes I noticed the moving turret, it´s a cool thing that I have never seen before in a pure PeTi-map.

I´m glad you enjoyed my GlaDoS-map too, it´s one of my own favorites. I hope I can find the original hammer map to rework some things on it. I´ll consider your suggestion for the improvment.

Thanks again!
mood3rd  [author] Aug 2, 2016 @ 12:03pm 
Thankyou for your comments :)
I have subscribed to your map :)
I thought I would show the mechanism of the alternating funel, for those who might be interested.
their are faster alternating items, with different results, in future maps.
as for playing my maps in order:
you learnt about the effects of a funel, going onto a turret, from above, in the previous map.
handy for the last turret, in this map.
did you notice the last turret moving into position ?
glad you loved it :)
Zoraya Aug 1, 2016 @ 3:25pm 
Ha ha, this sort of crazyness, I love it!! Thanks again for this creative work.
The mechanism of the funnel room with the moving platform / laser is interesting. Took me a little while to find out how I had to use portals there.

I have a GlaDoS-map too, wich I removed from the public workshop due to a problem at the end (some players got stuck there).
Today I made it public again because I think you would like it: http://steamcommunity.com/sharedfiles/filedetails/?id=279885806
(If you lke to play it, you only have to take care of the cube in the second to the last room, after redirecting the laser to the catcher it shouldn´t be moved by the funnel accidentally. )
mood3rd  [author] Aug 20, 2014 @ 6:48am 
kimist108 Aug 19, 2014 @ 6:41pm 
Thumbs up!