Arma 3
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Liberation Chernarus 1.5 WIKIMODDED (ACE,RHS,ASR_AI3,ALIVE,TANKS,JETS,FREEDOM)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Zeus
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
5.097 MB
Apr 28, 2017 @ 6:29am
Aug 25, 2018 @ 9:33am
16 Change Notes ( view )

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Liberation Chernarus 1.5 WIKIMODDED (ACE,RHS,ASR_AI3,ALIVE,TANKS,JETS,FREEDOM)

Description
*recomended mods*
My personal mod list => http://steamcommunity.com/sharedfiles/filedetails/?id=970941616

This is a liberation by Zbug edited to work with the realism mods.
Changed a bunch of scripts to get everything to work. pls report anything that is not working.
included instructions in quimera with all the new ♥♥♥♥♥♥♥♥♥♥♥♥♥♥ that I added.
=>DO NOT USE THE ATLAS MOD it will break the mission

MY LIBERATIONS

ALTIS: http://steamcommunity.com/sharedfiles/filedetails/?id=894019528
TAUNUS: http://steamcommunity.com/sharedfiles/filedetails/?id=931400540
LYTHIUM: http://steamcommunity.com/sharedfiles/filedetails/?id=914718580
TAKISTAN: http://steamcommunity.com/sharedfiles/filedetails/?id=914703625
CHERNARUS: http://steamcommunity.com/sharedfiles/filedetails/?id=914713860
LINGOR: http://steamcommunity.com/sharedfiles/filedetails/?id=966116613
TANOA: http://steamcommunity.com/sharedfiles/filedetails/?id=966123925
MALDEN: http://steamcommunity.com/sharedfiles/filedetails/?id=966128265
AUSTRALIA: http://steamcommunity.com/sharedfiles/filedetails/?id=1115793869


BASIC INSTRUCTIONS:
->use the mouse wheel for actions
->deploy fob, its the lonly box in quimera base
->try to keep the alert leveel under 50%
->recycle ammoboxes at fob to get ammo (use the convoy highjack secondary mission to get more)
->capture all big cities to win (end game)
->read the billboards in quimera to find out more about the hospital, supports, and revive system
->cant build in quimera
->use ALIVE player actions to move amoboxes and load them with ace in any vehicle
->use the american flag toget loadouts

BIG CHANGES 1.5
*added mk6 mortar and ammo box for manual use only
*added all project opfor units for a more random enemy.
*switched the SAF faction to our side.
*added new ace module quick mount
*added whale vehicle transport to the ALIVE support
*NO music when logging in (FINALLY)
*added back headless client support
*finally fixed custom spawn loadouts
*american to access the loadouts in mission and on any fob
*fixed the asr problem
*modified vehicle loadouts

BIG CHANGES 1.4 (hope it is the last)
*fixed alive supports in dedicated server (I hope)
*added drivers and pilots at the begining easier to find
*FOB can be build near markers now (inside towns to build defenses there)
*increased the enemy count a little.
*added ASR_AI3 back!


SMALL CHANGES 1.3.1
*cut down the clean up delay to try to increase performance
*added all civ vehicles at 0 cost (with inventory)
*more rockets for the armed HU1Y
*tried to level the alive support so it doesnt blow up :S

BIG CHANGES 1.3
*increased performance and fps in all mthe maps
*added uss freedom as quimera in all the water map.
*fixed rhs soc boat now you can build it (the last building)
*reworked all the caps
*added crawler both versions.
*now static weapons are in building too, to be able to build them inside buildings
*added 3 new maps


SMALL CHANGES. 1.2.1
*removed ASR_AI3. The resource demand with this mod active is too high, specially when reinforcements appear.
*Medics now can use the PAK anywhere but one use only. going to need more from the med vehicles.
*fixed spawning with gear to skip the arsenal (choosing gear while deploying).
*fixed alive supports using gas (resource) if you dont call them.

BIG CHANGES. 1.2
*balanced enemy spawn
*fixed enemy troup transport and paratroopers.
*med vehicles now affect the area arround them
*new vanila vehiles added as R&D
*new transport support added (vtol)
*open arsenal now
*added advanced slingloading

BIG CHANGES. 1.1 (JETS)
*JETS added to the shop including the new drone (unarmed)
*added the last rhs to the enemy milita.
*tried to increase the enemy air attacks
*added instructions in quimera of the things I added.
*slightly increased enemy presence
*whole arsenal is now unlocked
*TFAR channel changed to default
*HEAL action fron the hospital an med evac, is now on al lmedical vehicles
*vehicles in quimera respawn now
*cleaned up code from the original mission i was not using any more

BIG CHANGES. 1.0
*balanced the ammo from secondary mission and the prices of the shop.
*fixed zeus and unlocked everything for it
*deleted some big building that wasnt possible to recycle
*added unarmed UAV at a reasonable price
*added medical vehicles witrh custom loadouts (including the alive med evac)
*fixed weather, not it rains and there is no fog
*vehicle inventories refill on mission restart
*there is a hospital in quimera with a medic that can fully heal you if alone. (same action in the alive med evac)
*created more spawn points for enemies to get more diversity.

mods needed:
ACE 3 : adds wind and a bunch more functionalities (amost all added)
ALIVE: only use the support system so you can call transports and supports more precisely and with more options.
CBA_A3: Just needed (some functions)
ASR_AI3: for a more realistic ai behaviour
RHSUSAF: USA faction for the BluFor side.
RHSAFRF: Russians to shoot at (no superheroes like CSAT)
RHSGREF: Militia forces to help russias.
RHSSAF:soviet militia with new g36 weapons
PROJECT OPFOR: milita enemies
TASK FORCE RADIO: radio realism mod. channel TaskForceRadio, pass 123

Jbad: for the buildings
LYTHIUM: for the map
CUP_CORE: for the buildings
CUP_TERRAINS: for the map
X-CAM-TAUNUS: for the map
DINGOR+LINGOR: for the map

*recomended mods*
My personal mod list => http://steamcommunity.com/sharedfiles/filedetails/?id=970941616

#ACE 3 needs some compatibility files to work with rhs, those files already come with ace 3 in the optional folder.
if you dont know what you are doing just get the extra mods rhs (ace 3 compat ... "not exact name").
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28 Comments
WIKIPRISE  [author] Aug 25, 2018 @ 7:14am 
FINALLY FINISHED LAST VERSION ON ALL MAPS
updated the mod list
My personal mod list => http://steamcommunity.com/sharedfiles/filedetails/?id=970941616
WIKIPRISE  [author] Apr 28, 2018 @ 8:42am 
dont worry , its no use if u cant play the mission
ArchFlameAx7 Apr 28, 2018 @ 2:59am 
Okay thanks sorry about the noob question
WIKIPRISE  [author] Apr 27, 2018 @ 11:25pm 
LOL it was a tutoria that tells u XD . there is a lonely box (not the 3 for repairs) and u can use a chopper to deploy it. if u are lazy u can also use zeus to move the box and tp next to it to deply it.
i recommend u go check out my altis version. is the last one and im waiting on bug reports to correct and update a final version to all maps like thisone . this should work but the other one has more things
ArchFlameAx7 Apr 27, 2018 @ 7:56pm 
never played liberation without the first fob built could you add this option?or tell me what the fob builder object is
WIKIPRISE  [author] Apr 21, 2018 @ 5:40pm 
updated mod list, this is how I think it should be played
MOD LIST => http://steamcommunity.com/sharedfiles/filedetails/?id=970941616
WIKIPRISE  [author] Apr 21, 2018 @ 7:30am 
NEW update just for altis map. try it out and report any bugs, fixes or suggestions before i export it to the other maps.
this might be the last update i make of this style of game. comment on the altis page

ALTIS: http://steamcommunity.com/sharedfiles/filedetails/?id=894019528

BIG CHANGES 1.4.5
*added mk6 mortar and ammo box for manual use only
*added all project opfor units for a more random enemy
*switched the SAF faction to our side
*added new ace fuctions with the new config
*added whale vehicle transport to the ALIVE support
*NO music when logging in (FINALLY)
*added back headless client support
*added defibrilator and splits that actually work
*added all new vehicles from rhs and new vanila DLCS
*added new groups 4 full squads, 4 tank squads, 2 sniper teams and helicopter and figter pilots
*added loadouts to all units, no need to make new loadouts for new players
*removed asr ai3 in favor if vcom ai but not integrated so any ai mod can be used
Dentist [2 RANG] Apr 6, 2018 @ 7:34pm 
can i change the weather

pjak1 Mar 5, 2018 @ 9:28am 
I can´t see any slots to pick and parameters
pjak1 Mar 5, 2018 @ 9:26am 
It doesn´t work for me. Is it just me ?