Forts
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Commander Overview
By [DEV] Blammo and 3 collaborators
A basic breakdown of Forts' Commanders and their abilities.

Changes included in the December 16, 2022 update appear in bold type.

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Scattershot

Passive
  • Burst weapons gain +1 projectiles.
  • Projectile deviation increased by 20%.
Active
  • Projectile deviation reduced by 65%.
  • Projectile weapons show a partial trajectory preview.
  • Snipers fire 2 rounds.
  • 20mm Cannon fires 5 projectiles at a time.
  • 20mm spread can be manually controlled.
Seep

Passive
  • Warheads burst into 15 Swarm missiles when destroyed.
  • Warhead and Swarm launch delay reduced by 59%.
  • EMP Rockets send guided missiles back to their origin.
  • The targeting laser for missiles is invisible to the enemy.
  • The target of friendly and enemy missiles is visible.
  • Smoke is 10% larger and lasts 20% longer. (Moonshot)
Active
  • All missiles and rockets have 32% greater thrust.
  • Swarm missiles are armoured against 1 additional hit.
  • EMP Rockets are armoured against 1 additional hit.
  • Rockets are armoured against 1 additional hit.
Shockenaugh

Passive
  • Shields absorb energy from laser weapons.
  • The maximum group size is increased to 4.
  • Buzzsaws can be grouped. (Moonshot)
  • Barrels can be built to control disconnected structures.
  • Barrels can store metal and energy. (100M/3000E)
  • Batteries cost 30% less metal.
  • Shotguns have an automatic Anti-Air option.
Active
  • Enemy turbines and Smoke Stacks (High Seas) are disabled.
  • The 20mm Cannon fires a Cannon projectile.
  • The Firebeam fires a Plasma Laser beam.
Buster

Passive
  • AP Snipers can paint targets for missiles.
  • Foundations have no cost.
Active
  • Snipers and AP Snipers fire EMP projectiles.
  • Heavy Mortar, Cannon, Warhead, Rocket, 20mm Cannon gain depleted uranium projectiles.
  • Howitzers gain depleted uranium projectiles. (Moonshot)
  • Thunderbolts, Nighthawks, and Deck Guns gain depleted uranium projectiles. (High Seas)

*Moonshot DLC only
Moonshine

Passive
  • Shields operate as doors.
  • Shields block normal armour piercing projectiles.
Active
  • Area of effect weapons gain EMP capability.

*Moonshot DLC only
Phantom

Passive
  • Weapons are cloaked until fired.
  • Dummies of devices and weapons can be built as decoys.
  • Devices and weapons can be moved in 2 seconds.
  • Start fully charged.
  • Internal portals are hidden to the enemy. (Moonshot)
  • Doors are silent.
  • Damaged structure does not reveal contents.
Active
  • Forts are cloaked.
  • Weapons are silent.

*Moonshot DLC only
Architect

Passive
  • Bracing construction cost is reduced by 20%.
  • Background Bracing construction cost is reduced by 20%.
  • Battery capacity is increased by 30%.
  • Metal Store capacity is increased by 30%.
  • Structure build speed increased by 100%.
  • Metal Store and Battery build speed is increased by 20%.
Active
  • Device and weapon build speed increased by 300%.
  • Structure build speed increased by 300%.
Overdrive

Passive
  • Upgrade speed is increased by 100%.
  • Repair Stations have 100 metal and 1000 energy storage.
  • Devices and weapons can be downgraded to recover 100% of resources spent.
Active
  • Resource collectors have 100% increased production.
Hurricane

Passive
  • Device, weapon, and ammo (High Seas) build speed increased by 10%.
  • Device, weapon, and ammo (High Seas) scrap speed increased by 300%.
  • Repair speed is increased by 50%.
  • Device and weapon repair cost increased by 5%.
Active
  • Weapon reload speed increased by 100%. (except Rockets)
  • Rockets reload 4 seconds faster
Firebird

Passive
  • Incendiary Mortars ignite structure within 1.4 grid squares.
  • Cannons ignite structure within 1 grid square.
  • 20mm Cannons ignite structure.
  • Fire is extinguished at 100% increased rate.
  • Fire spreads at a 50% decreased rate.
  • Firebeam minimum penetration is increased by 12.5%.
  • Firebeam duration is increased by 28%.
  • Armour reduces enemy Firebeam penetration to 50% shorter distance.
  • The enemy's fire alarm is disabled.
  • Flaming missiles, mortars, and rockets don't expire.
Active
  • All projectiles are incendiary.
  • Warheads ignite structure within 5 grid squares.
Warthog

Passive
  • Plasma Laser, Cannon and 20mm Cannon aiming arcs are increased in size by 20%.
  • Orbital Laser and Deckgun aiming arcs are increased in size by 20%. (High Seas)
  • Plasma Laser, Cannon, 20mm Cannon, Swarm and Warhead reload decreased by 2 seconds.
  • Orbital Laser and Deckgun reload decreased by 2 seconds. (High Seas)
  • Heavy Mortar reload decreased by 0.5 seconds.
  • Howitzer aiming arc is increased in size by 20%. (Moonshot)
  • Howitzer reload decreased by 2 seconds. (Moonshot)
  • Deckgun
  • All missiles and rockets have 25% greater thrust.
Active
  • Plasma Laser, Cannon, 20mm Cannon, and Warhead direct damage increased by 25%.
  • Deckgun direct damage increased by 25%. (High Seas)
  • Cannon, 20mm Cannon, and Warhead splash radius increased by 25%.
  • Deckgun splash radius increased by 25%. (High Seas)
  • Howitzer direct damage increased by 25%. (Moonshot)
  • Howitzer splash radius increased by 25%. (Moonshot)
  • Heavy weapons reload instantly on miss.
    Shooting down of projectiles doesn't count as missing.
Eagle Eye

Passive
  • Sniper build speed increased by 100%.
  • Snipers and AP Snipers can be grouped.
  • Sniper and AP Sniper deviation reduced by 50%.
  • Sniper and AP Sniper reload reduced by 20%.
  • All weapon aiming arcs are increased by 25% in size.
  • Miniguns have 2 fewer rounds per burst.
  • Miniguns have an automatic AntiAir option.
  • Miniguns fire instantly.
  • Sniper, AP Sniper, Miniguns, and Cannon have laser sights.
  • Flak, Shotgun, EMP, Rockets, and 20mm Cannon have laser sights. (Moonshot)
  • Harpoon has laser sight. (High Seas)
  • Medium and heavy offensive weapons reload rapidly after not firing for one reload cycle plus 20%.
Active
  • Sniper, AP Sniper, Minigun, and Shotgun have explosive projectiles.
  • Machine Guns have 2 additional rounds per burst.
Pinchfist

Passive
  • Mine, Super Mine and Propeller (High Seas) productivity is increased by 5%.
  • Turbine, Super Turbine, and Smokestack (High Seas) productivity is increased by 5%.
  • 100% of metal is reclaimed from devices and weapons.
  • 100% of metal is reclaimed from structure.
Active
  • The fire cost of all weapons is reduced by 50%.
Spook

Passive
  • See enemy resources.
  • See the last device or weapon type built by the enemy. (30s delay)
  • Highlight the enemy reactor position.
  • See the enemy commander and their charge level.
Active
  • See inside the enemy fort.
  • Steal 200 metal and 2000 energy from each enemy fort.
  • Each teammate receives up to 200 metal and 2000 energy from the stolen resources.
Armourdillo

Passive
  • Armour and doors cost 20% less metal to build and repair.
  • Door speed increased by 200%.
  • Armour and Door mass decreased by 50%.
  • Shields reflect projectiles perfectly.
  • Miniguns can be upgraded to fire armour piercing projectiles.
  • Repair Station build cost reduced by 25%.
  • Repair field radius increased by 50%.
Active
  • All structure repair costs decreased by 50%.
  • Repair speed is increased by 300%.
  • AP Sniper projectiles penetrate two layers of armour.
  • See hidden Armour, Doors and Shields.
  • See hidden portals. (Moonshot)
28 Comments
LavA Dec 1, 2023 @ 4:19am 
amourdillio is the best for me cause i like armoring my base
Dark Virus Jul 20, 2023 @ 2:20pm 
ah, so what are the good ones? :candyman:
[BTA]hchao2000 Jun 7, 2022 @ 12:42pm 
moonshine needs a upgrade
Nerafox Feb 17, 2021 @ 8:17am 
как работают бочки у Шокенаффа?
Tau Nov 29, 2020 @ 10:16am 
What are uranium bullets doing?
Micharlus Oct 16, 2020 @ 8:37pm 
I was looking for a post comparing the differences from the patch. Thanks a lot. As a noob player I was wondering which commanders were OP before and which were trash. I'm glad to be able to check buffs made. :)
randomly racing racer Sep 9, 2020 @ 4:39pm 
good pun:steamhappy:
[DEV] Blammo  [author] Jan 17, 2020 @ 12:40pm 
Your wish is my command(er)!
DampRag38 Jan 2, 2020 @ 10:31am 
Can you add the moonshot commanders?
RedoxReaktion Nov 30, 2019 @ 7:48am 
nice guide