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Machine World 2
Genre: Simulation
Platforms: PC, Mac
Languages: English
Players: Single-player
Apr 27, 2017 @ 8:31am
Jul 28, 2017 @ 3:00am

View Machine World 2 in the store

Store page
Recent Announcements View All (6)
Available Soon!
Lots of new videos, release near!
Release date: April/May 2017
Take control of a range of different machines and operate them in a unique environment. Each new game generates a new world, and it is yours to develop: Dig and build anything, anywhere!

All machines have been carefully modelled down to small details. They all have opening doors and hatches, switches that control fully simulated systems, and have realistic physics models. You climb into and onto the machines, watch battery and fuel levels, follow realistic procedures that mimic the real machines. Our goal is to make you think of these machines as your own.

What you chose to do is up to you. Machine World has a mission system based on Blueprints, which are both generated by us at Trino and by players. Blueprints challenge you to build certain structures, and can have time and fuel limits. But if you just want to develop your own buildings in your own world, you can. In a sense, that is what it is designed to do. Machine World is about total, creative freedom.

For more information and content, please visit!


16+ unique, fully modelled machines (with more to follow)
Unlimited number of worlds, procedurally generated on demand (based on real world erosion and other terrain factors).
Fully deformable terrain. Dig and deform anywhere, without limitations.
Large catalog of construction parts and materials, including lighting, windows, doors, etc.
First person oriented, and you can enter any buildings and furnish them.
Component modelled machines. All systems are discretely modelled, including engines, fuel tanks/pumps, batteries, gear boxes, etc. Support for failures as well as low fuel / battery situations.
A labor of love. We love machines and creativity.
System Requirements

PC or Mac with at least 6 gb or RAM. 8 gb recommended.
5 gb of free storage space
Graphics card capable of Shader Model 3 or later.
Gamepad or dedicated joystick(s) recommended, but mouse and keyboard can be used.
About Trino Games

We are a small team of developers with a genuine fascination for machines of all kinds. Machine World 2 was mostly developed by two people, supported by a wider network of specialists and consultants. We are community and player oriented and try to interact as much as possible. Your ideas and feedback are important, so please do not hesitate to get in touch through our forums or social media channels.

Popular Discussions View All (3)
Jul 13, 2017 @ 3:48am
Things thay shold add to make it better
May 20, 2017 @ 6:03am
what is the top resolution?
May 12, 2017 @ 8:41am
Show a little more?
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Trino Games  [author] Jul 15, 2017 @ 1:23am 
You hit the "Buy" button when it is out. ;) Please visit the steam store page. Currently listed release date is "July".
T.w² | GunHawk ッ Jul 14, 2017 @ 3:44pm 
Trino Games how do i get the game?

Trino Games  [author] Jul 13, 2017 @ 5:39am 
Currently, everything is on realistic setting by default, but we will introduce options to toggle things off (like fuel consumption, battery management and so on). We will do so as we tune and tighten up the use of those resources as currently they are very leisurely set since there is no refuel mechanic ingame yet (there will be soon). Only exception currently is the turbine helicopters where they will run out of internal battery power if you fail 2 starts in a row or do not engage the alternator when the engine is running.
Those options will take effect right away, but decreasing realism will affect your rewards (XP and credits). ;)
Also, we plan to introduce failures and repairs, but those too will be optional.
Blackesy Jul 13, 2017 @ 4:37am 
That will be awesome to see in action, just seen on the website that you are going for full procedures such as fuel ect, will the user be able to pick either fully realistic or a more arcade feel and if so will this be selected on a per game or similar to ets2 where the user can change settings such as air brake simulations and it is changed straight away in game, also will upgrades for the digger be available like shovels and extended booms/.
Trino Games  [author] Jul 13, 2017 @ 4:03am 
@Blackesy: Absolutely. There is a mode where the gamepad is mapped exactly like that. You can toggle between that and using the right stick for view angle and the left for simplified driving, and the toggling (by default) is via the right stick button. But you can remap all of that if you want and even use entirely separate joysticks for each track. So you could build your own excavator simulator cab if you wanted to with rudder pedals for the tracks, and two joysticks for digging controls... ;)
Blackesy Jul 13, 2017 @ 3:54am 
Will it be possible to drive tracked vehicles similar to construction simulator 2015, in which you use a joy stick for each track, so using an xbox you use left stick for the left track and the right stick for the right track ect?
Trino Games  [author] Jul 12, 2017 @ 2:37pm 
@Maximus: No worries, and I am sorry if my response was a bit terse.
I am truly sorry if people felt disappointed with us. There was just no way we could get the economics of a massive, free update to Machine World 1 for iPad to work, and given that MW1 is rated for ages 6-9 and has always been marketed as DLC free, it had felt even more wrong to suddenly charge for an update.

While I am typing I might as well reiterate that one other main reason was that the tech in MW1 was just getting really old and hard to build more features on. We never really expected MW1 to become a hit, it was mostly a game developed for my son. :)

So, with MW2 we rebuilt everything from the ground up on a modern, modular and procedural system. It also scales, so our intention is definitely to bring it to iOS if all goes well.

Thank you for your reply and support and have a great day you too!

MAXIMUS Jul 12, 2017 @ 11:54am 
Didn't want to attack you, just a release of 3 years looking forward to the new vehicles you teased us. I needed to express it. Sorry for that man. I will buy MW2 for sure! Have a great day, thanks for the reply.
Trino Games  [author] Jul 12, 2017 @ 9:39am 
@Maxiums (continued):
Last but not least, it is a bit unfair to state that I blamed "family" for our delay and lack of communication. I sincerely hope you never have to deal with someone close to you getting seriously ill (in a life threatening way). It is not fun or easy to deal with, I assure you.

Anyway, I hope you will support MW2 and our continued effort to deliver a great construction simulation with total freedom. And again, if you felt we let you down in terms of our changing plans and communication, then I am sorry.
Trino Games  [author] Jul 12, 2017 @ 9:38am 
If you feel let down or are disappointed that we did not proceed with the big update for MW1, then I am sorry. We are a small company trying to deliver a great construction simulation experience, so the heart is in the right place but sometimes things just don't work out like we want them to.

There is a quite long blog post, and several forum posts, on our site where I explain why that decision was taken and which factors we weighed. It turned out running a company based on an iPad game that we decided would be free of paid DLC content is not easy.

Mind you - we still support MW1. When required, we patch it. We have just not been able to justify more free content for it based on how it sells. And given that it sold for 2 USD/Euro I am quite sure that all of our customers got a very fair deal in terms of entertainment time per USD/Euro.