Europa Universalis IV

Europa Universalis IV

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Rule The Waves
 
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0.010 MB
Apr 25, 2017 @ 1:13pm
Jan 3 @ 8:31am
11 Change Notes ( view )

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Rule The Waves

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Description
Other Versions:

Compatible
https://steamcommunity.com/sharedfiles/filedetails/?id=1614324261
Extended Timeline
https://steamcommunity.com/sharedfiles/filedetails/?id=951689038
Extended Timeline + other
https://steamcommunity.com/sharedfiles/filedetails/?id=1614325305

Rule The Waves is a naval Balance overhaul that makes navies significantly more important by increasing their ability to project power and making Trade more focused on trade ships than province trade power.

Instead of the only way to dominate trade being to blob and just take over most of the provinces in a trade node, now you will dominate trade by trading with your Navy and blockading your enemies completely.
This alone completely changes the way you think about using navies and trade wars will become a very real part of the game, the naval ideas are significantly more useful too because navies themselves are more important so having a strong navy also is more important.

Features:

Light ships trade power
barque 2 ->3
caravel 2.5->4
early frigate 3 ->5
frigate 3.5->6
Heavy frigate 4 ->8
Great Frigate 5 ->10

Blockades:
100% blockade war exhaustion 0.1 -> 0.4

blockaded provinces now have 0 trade power and take longer to build units
Blockaded Provinces:
regiment_recruit_speed = 0.2 ------------> 0.5
ship_recruit_speed = 0.2 ------------> 4
trade_goods_size_modifier = -1
province_trade_power_modifier = -0.75 -->- 5.00
monthly devastation 0.1 -> 0.4


Idea Groups:

maritime_ideas =
bonus
sea_repair = yes
embargo_efficiency = 0.25
global_trade_power = 0.2

merchant_traditions =
naval_tradition_from_trade = 1.0
merchant_marine =
global_sailors_modifier = 0.5
sheltered_ports =
global_ship_repair = 0.1
sailor_maintenance_modifer = -0.1
grand_navy =
naval_forcelimit_modifier = 0.5
ships_penny =
global_ship_cost = -0.1
sea_hawks =
free_leader_pool = 1
admiral_cost = -0.25
leader_naval_manuever = 2
naval_fighting_instruction = {
blockade_efficiency = 0.5
privateer_efficiency = 0.25


naval_ideas = {
category = MIL

trigger = {
primitives = no
}

bonus = {
ship_durability = 0.1
war_exhaustion = -0.03
privateer_efficiency = 0.2
naval_maintenance_modifier = -0.2
global_trade_power = 0.2
siege_blockade_progress = 1
}

boarding_parties = {
leader_naval_shock = 1
}
improved_rams = {
galley_power = 0.25
}
naval_cadets = {
leader_naval_fire = 1
sunk_ship_morale_hit_recieved = -0.33
}
naval_glory = {
navy_tradition = 1
}
press_gangs = {
sailors_recovery_speed = 0.25
}
oak_forests_for_ships = {
heavy_ship_power = 0.20
}
superior_seamanship = {
naval_morale = 0.1
global_naval_engagement_modifier = 0.1
}



expansion_ideas:
expansion_ideas = {
category = ADM
important = yes

bonus = {
cb_on_overseas = yes
state_maintenance_modifier = -0.25
development_cost = -0.2
max_states = 5

}

additional_colonists = {
colonists = 1
}
additional_merchants = {
merchants = 1
}
faster_colonists = {
global_colonial_growth = 20
}
factories = {
rival_border_fort_maintenance = -0.5
center_of_trade_upgrade_cost = -0.2
global_ship_recruit_speed = -0.2
}
additional_diplomats = {
diplomatic_upkeep = 1
}
general_colonization_law = {
colonists = 1
colonist_placement_chance = 0.05
}
competetive_merchants = {
global_trade_power = 0.2
}
Popular Discussions View All (1)
4
Feb 20, 2018 @ 11:20pm
Planned Changes
SuperCrumpets
< >
50 Comments
PikaPilot Jan 29 @ 11:46am 
under-represented*
PikaPilot Jan 29 @ 10:23am 
Naval supremacy is severely underrated in vanilla EU4. Thank you for keeping this mod updated, normal EU4 would annoy me too much otherwise
Kokot Robo Jan 21 @ 10:59am 
Is Rule Brittania required?
Giro Tortellini Jan 5 @ 1:24am 
cool, thanks
Giro Tortellini Jan 4 @ 5:40am 
is this compatible with BT?
Rommel Jan 3 @ 7:38am 
Agreed. Looks like a great mod. I hope it's still alive
abanner99 Oct 20, 2018 @ 5:41am 
How's this mod coming along?
Left Alone Sep 18, 2018 @ 7:28pm 
Is this gonna be updated for Dharma?
Jon Finlay Jun 29, 2018 @ 8:13am 
Hey this looks really intersting, might try it out in my next playthrough. But my question is, has the AI been adapted to take advantage of these changes? I.e., will they too build more ships and defend their trade nodes? Otherwise it would be too easy for the player. Cheers.