Darkest Dungeon®

Darkest Dungeon®

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Exaelus' Revenant Class Mod
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Class Mods: New Class
File Size
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22.789 MB
Apr 25, 2017 @ 12:08pm
Feb 24, 2024 @ 6:07am
220 Change Notes ( view )

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Exaelus' Revenant Class Mod

In 1 collection by Exaelus
Exaelus' Mod Collection
9 items
Description
The Revenant Class Mod
Supports Color of Madness: Yes
Supports Crimson Court: Yes
Mod Version: 5.3a
Language: English, Spanish, French, Polish, Brazilian, Russian, Korean


Latest News
Improved idling, walking and combat animations!

Immortality skill REWORKED!
Immortality no longer gives group damage reduction.
Immortality is now known as Necromancy! (New Ability Icon!)
Necromancy summons a necrotic hound to fight for you!
Necromancy summon requires an empty space on the enemy team!

Mod now supports Color of Madness DLC!

Revenant now receives a buff when he crits. (+20% Bleed Chance)

Revenant now has his own district building called "Crimson Shrine"!
Revenant receives Crimson Curse death immunity, bleed amount and bleed duration buffs.
Bleed amount and duration buffs only work if the Revenant is affected by the Crimson Curse.

2 new Crimson Court trinkets. (Screenshot added!)
1 new Color of Madness trinket. (Screenshot added!)

You can now only have 1 Revenant per group.


Class Introduction
Revenant is a class that i worked on for about 4 weeks about 6-8 hours a day. This was my very first mod on the steam workshop and it's heavily inspired by Dragon Age, Warcraft and Darkness the video game. I spent a lot of time polishing the sprites so there are no graphical issues/glitches, in my opinion the class fits into the world and looks like its a part of it now.

My original goal was to make a class that feels like an official class expansion by respecting the rules of the game such as resistances, damage, upgrades and art. I've tried my very best to replicate the art of DD and the end result is decent. I've also made 5 Revenant specific trinkets that are no longer separate and are now included in this class mod.

On the balance side of things I've done a lot of number crunching and a decent amount of testing and this is not the strongest class against the undead but good enough for everything else.

He is primarly a tank that is capable of doing really decent damage once his enemies start to bleed. He can heal and transfer all bleeds from all enemies to a single target. He also provides a skeleton key when embarking on a mission.


Combat Skills
Obliterate: Attack position: 1,2 / Targets 1,2 / Effect: Small dmg, high dmg to bleed, push +1
Sanguine Strike: Attack position: 1,2 / Targets 1+2 / Effect: Small dmg, bleed
Bloodfury: Attack position: 1,2 / Targets 1,2 / Effect: Small dmg, bleed + riposte + mark
Crimson Unity: A. Position: ALL / Targets 1,2,3,4 / Effect: all enemy bleeds on one target + dbf
Necromancy:A. Position: 1,2 / Targets: Self / Effect: - Dmg taken, gain block, summon hound
Siphon Life:A. Position: ALL / Targets: ALL / Effect: Attack all foes and heal for every enemy hit
Vampiric Embrace: A. Position: 1,2 / Targets: Ally / Effect: Heal, apply heal buff + stress


Camping Skills
Sanguine Potion: Buff self, add prot., blood res. and plague res., stress party slightly.
Blood Ritual: Self-heal and self-stress removal, add small amount of stress to party.
Appaling Apathy Self-stress removal, stress reduction buff, stress party a bit.
Drain Life: Damage your allies and heal-self, stress the rest for a decent amount.

As you can see he is quite a selfish class. The other 3 camping skills are the standard ones everyone else has.

If you find any bugs/glitches or spelling errors please let me know in the comment section below and i will try to address them. I hope you enjoy playing this class as much as i had fun making it and if a lot of people like it, i might make another one.

Here are my other classes if you want to try them out:




Support
If you like my mods and would like to see more, consider throwing a few coins my way!
Any amount is greatly appreciated!

[www.paypal.com]


Thank you for all the positive feedback and your support, it does motivate me quite a bit!

Special thanks to "SnakePriest"(Spanish), "jmakiela"(Polish), "Alfarr, The Lionheart"(Brazilian),
"Uncle Seifer"(Russian), "halfmoon515"(Korean) and "Chocostar"(French) for translating my mod.

Special thanks to RedHook for making this great game and giving players the ability to mod it!

This mod is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
626 Comments
Exaelus  [author] Mar 6 @ 1:10am 
@Boingo: Can't remember actually, it's been a while, I think I saw something similar somewhere and then made my own version of it.
Boingo Mar 3 @ 10:39am 
Hey, where did you find the inspo for that shield? Or, is it an original creation?
Nickie McGurk Dec 19, 2024 @ 2:46pm 
AAAAhhh thanks so much that makes a lot of sense now
I have had that with other buffs, but did not make the connection that could be the case for using trinket buffs... omg. Thanks!
Exaelus  [author] Dec 19, 2024 @ 2:26pm 
@Nickie McGurk: No, those are from the default buffs from the original game. ^^
Nickie McGurk Dec 19, 2024 @ 1:49pm 
@Exaelus
Yes, I know... I am asking because this is also where other modded classes usually store the buffs from the class trinkets. but for your mod, this seems to be different. For example, for Corruption Charm, the trinket file information mentions these three buffs: "TRINKET_BLEEDSKILL_B1",
"TRINKET_HPHEALRECEIVED_B1",
"TRINKET_STRESSDMG_D1"
But I can't find these buffs in the buff file, or anywhere else in the mod files. (The trinket exists and does have three abilities that match these mentioned buffs)
Exaelus  [author] Dec 19, 2024 @ 1:16pm 
@Nickie McGurk: You can find the mod buff folder in the mod folder: "Steam\steamapps\workshop\content\262060\913178378\shared\buffs" glad you enjoy the mods. ^^
Nickie McGurk Dec 18, 2024 @ 2:16pm 
Hello @Exaelus!
I know I am late to the party, but I've enjoyed the vanilla game so much, I'm replaying it with some modded classes. I love your Revenant, and will add some of your other works as well, for sure!

For my 2nd playthrough I do want to fiddle with values of the classes, and started 'modding' myself (no intention of publishing, just for my personal enjoyment, and mostly balance). Your class is very well balanced, so no problem here... but I did want to fiddle around with the numbers of the trinkets. While this was easy to find on other mods (in the shared/buffs.json), I can't seem to find the buffs that are referenced in the trinket file of the Revenant. I checked all fiIes, that made sense, in the mod folder but was not able to find it. Could you point me to where I have to look? I hope this is okay to ask.

Thanks for your great work, this class has so many cool ideas and synergies, I love it.
Exaelus  [author] Jun 6, 2024 @ 4:19pm 
@Knave of Chalices: Well I do have names for the characters that I made, I just never thought it was important to post it or write it, so if he wants to know I can just write everything out, I'm just curious why it's important. I added him so we shall see...
Knave of Chalices Jun 6, 2024 @ 3:15pm 
@pavlik.yanin he doesn't have one, but he does have a counterpart in the Sovereign boss from another of Exaelus's mods. I've been considering that his canon name.
Exaelus  [author] Jun 6, 2024 @ 3:05pm 
@pavlik.yanin: I am curious why it's important, I added you and we can talk about it. ^^