89 ratings
SD's Formation Tweaks
File Size
0.001 MB
Apr 24, 2017 @ 1:11pm
Jun 21 @ 2:31am
9 Change Notes ( view )

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SD's Formation Tweaks

In 2 collections by SalsaDoom
SD's Selected Stellaris Solutions
78 items
SD's Selected Stellaris Solutions 2.x
28 items
OK. This is mostly a visual improvment mod, it makes the formations wider by about 50% or so, but makes them MUCH taller, that is, the ceiling and floor is much wider than before. I think it looks a lot nicer, especially when you have really big ships. It does this for fighters and bombers too, hopefully make the swarm whirlwind a bit more interesting to look at. This actually does effect combat slightly btw, because some ships will just be farther out. But.. it looks a lot nicer.

Hey, maybe that's a reason to have two admirals and split your doom stack lol.

It makes one gameplay tweak, the "combat back off rate". When a ship is supposed to stay at range, it really doesn't put much effort into that. It just goes "uuuh I'm too close, I'll turn away ever so slightly..." well that annoys me. So I made this value much higher, ships will put serious effort into staying at range now.

(Some testing obserations: I think this looks A LOT better than default. But you might need some extra PD due to increased spacing between ships, the altitude doesn't seem to matter though. Ships DO back off properly now, and will even turn away from their enemy to gain distance if necessary. Its nice when a tweak does what you want it too!).

You know what, out of all my mods, this one is probably my favourite. The default formations are just so flipping lazy and 2d. I couldn't play without this, and its just incredibly simple tweaks to the defines. Oh well, here it is :)

-- 1.5.* compatible (tweaks values in defines, doesn't overwrite the whole file)
-- Updated for 1.8.x :)
-- Updated for 2.0.x :)
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Enoch [JP] Jun 7 @ 12:02pm 
This mod will not show its effect when playing games with NSC installed. What should I do?
Pietas Mar 25 @ 1:13pm 
SalsaDoom  [author] Mar 25 @ 1:03pm 
Hmm, yeah its hard because I didn't want to change the way the game functions, I just wanted it visually better. It already does that a little bit, but when you have a huge fleet (less likely with 2.0 though) it would effect combat. I'll take a closer look at the humanoid ships, just bear in mind that ships are "placed" randomly in formation and it does sometimes place them too close together whatever my settings are.
Pietas Mar 24 @ 9:38pm 
The mod's mostly perfect, but maybe expanding the horizontal spacing just a wee bit would be in order? The Humanoid ships still clip into each other a bit.
morimori Dec 14, 2017 @ 12:36pm 
Excellent mod! Please update. Thx.
BlueStreak Oct 9, 2017 @ 10:44pm 
Thx for update!!
SalsaDoom  [author] Jul 10, 2017 @ 11:47am 
I haven't the faintest idea. I think it might be, since it doesn't change much outside of some graphics, but I haven't tested since I don't play ironman.
Daniexus Jul 10, 2017 @ 11:43am 
Compatible with ironman achievements?
Computer Jun 11, 2017 @ 10:01am 
yo this just made space combat actually feel like space combat now.

if only i could tell the world about how this needs to be in the default game. dumb european companies.