Total War: WARHAMMER

Total War: WARHAMMER

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Karaz-A-Karak (Everpeak)
 
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Tags: Mod, Maps
File Size
Posted
Updated
123.845 MB
Apr 23, 2017 @ 11:38am
Apr 25, 2017 @ 11:28am
8 Change Notes ( view )

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Karaz-A-Karak (Everpeak)

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Description


Throughout all the Karaz Ankor there is no hold greater than that of the Dwarfen capital, Karaz-a-Karak. For over ten thousand years the Everpeak has stood in defiance of any foe who would dare challenge the might of the Dawi. Many have tried, but all attempts by Greenskin, Skaven, or worse have failed to penetrate Karaz-a-Karak. The resplendent jewel of the Dwarf Empire contains more wealth in single chambers than entire nations possess and inspire grandeur that lesser races can only dream of. Will you rally your forces to defend the Everpeak from its grand gates and halls? Or will you seek to be the first to sack the supposedly impregnable hold? Face your destiny, here at Karaz-a-Karak!



Make sure everyone Subscribes to the map as it won't auto download ingame due to Custom Decals etc

A campaign friendly version has now been added to the dwarf settlement pack! You'll see it in the Campaign Mod now! WOO!

Grand Campaign Custom Map Mod Link: http://steamcommunity.com/sharedfiles/filedetails/?id=877551324

Videos:

- Loremaster_of_Sotek = https://youtu.be/69_wyHX5DTI

- milkandcookiesTW = https://youtu.be/stlHQNWAYbk

- Jackie Fish = https://youtu.be/6duojdSaTlw

- sandokan1610 = https://www.youtube.com/watch?v=HUscJIKK9tA

We spent a Good 3-4 Weeks on this Map and has alot of details which are lore friendly as possible.
from the Hall of Pillars to the Great Gate... Aswell as showing the many riches Karaz-A-Karak has.

Alot of small details have gone to make this a very detailed map. and alot of new stuff including custom decals and Weapons pulled from units to make the statues as awesome as possible.

There may be some Issues so please let us know and i'll fix them as soon as possible. After all this is a detailed map i've bound to have missed something of the countless hours i've spent on it.

I Also plan to make a siege version for the Campaign Mod and make it as AI friendly as possible so please use this for Multiplayer agasint other players only. For now...

I hope you enjoy the map and think it's as awesome as we hope it is. Please like and upvote! <3




Known Issues:
    -Nvida users will see some lighting issues/flickering... Nothing i can do sadly just reload the map and hope for a better random weather.(Happens when the sun is low when it's high no shadow issues occur)
    -Camera jumps or acts weird... most the time this is due to buildings and nothing can be done about this for default Camera, Debug camera stops this.
    -Everyone will need to download the map as it uses custom decals otherwise you will get incompatible issues.
    -Flying Units will act strange in areas as they ignore buildings/walls and will take the shortest route meaning they go over huge walls etc so keep them to the open areas where infantry go
    -Archers get stuck on walls (Side ones near the Hall of pillars) just move them to the back half of the wall then dismount. (Will try and fix this later, Fixed this issue with the rest of the Walls. Apart from the 2 Side ones.)
    -This map is meant for Multiplayer so AI will not understand to attack the gate (I will make a Siege version later for Campaign Mod)



    Many Thanks to Maruka who helped out with stuff involving Towers/walls/ and whatnot. aswell as prefabs and working on the map in my downtime (tea breaks) Also figuring out how to add custom decals and unlock hidden items.
    Many Thanks also to Loremaster of Sotek who gave the Seal of Approvel Lore wise and giving some great input and the Direction we should head.
    And Many Thanks do Zoidberg for providing Prefabs to use. Aswell as his Supportive Motivational borderline insultive talks.




Popular Discussions View All (1)
3
Sep 15, 2017 @ 4:00am
hi
Allo
< >
206 Comments
Hayate121 Jan 7 @ 12:02pm 
Thank you so much.. wait there is a wh3 coming?
Bloody Hound  [author] Jan 7 @ 9:37am 
Any issues with the WH2 version let me know.
Bloody Hound  [author] Jan 7 @ 9:37am 
@Hayate121 I ported it over to WH2 with no changes for the time being.

https://steamcommunity.com/sharedfiles/filedetails/?id=1617897364
Bloody Hound  [author] Jan 7 @ 5:01am 
There is a version of it in the GCCM mod, but that's mainly campaign focused. However i intend to put in WH2 when i finally get of my arse and do it. I could simply just copy it over and that in theory shouldn't take long. However i would like to add on to this map like more details or improve some areas where i thought it was lacking. Other question is should i do it for WH2 or just wait it out and do it for WH3 which will inevitably come.
Hayate121 Jan 7 @ 1:10am 
will this mod ever be in warhmmer 2 ?
Bloody Hound  [author] Oct 17, 2018 @ 8:09am 
It technically is but it's part of the GCCM so if you download that it should show up.
sexy baguette Oct 17, 2018 @ 6:35am 
dont supose you feel like putting this in Warhammer II
Ya Boi Charlemagne Aug 15, 2018 @ 5:45am 
has this been updated?
Green Jul 15, 2018 @ 1:55pm 
well i hope you find the motivation you need but the maps you have made are amazing best of luck :)
Bloody Hound  [author] Jul 15, 2018 @ 1:49pm 
Yes well you got me there, sadly the motivtion to make maps currently is not there. Plus life stuff making maps is very time consuming. Allthough be-it quite fun at time. The idea of refining this map again and making some other maps is still there though, someday. It does cross my mind every now and then :)