Stellaris

Stellaris

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SpeedDial
 
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0.658 MB
Apr 18, 2017 @ 11:43pm
Dec 10, 2018 @ 12:59pm
28 Change Notes ( view )

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SpeedDial

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Description
NEW

Specific calling and Shroud Timer tooltips are now in this mod!

Once you discover a trader or curator enclave, an 'extend' button will appear which will let you call a specific enclave. You can then switch the mode to 'fixed' to contact the last enclave you contacted using the extended buttons.

The hover-over tooltip for the Shroud now displays approximate waiting times! The tooltip changes to show if you have to wait less than:

10/5/4/3/2/1 years, and 6/5/4/3/2/1 months

I've tested this pretty well, but please post any bugs.

**IMPORTANT**

• If you want to use observer mode, your error file may inflate massively. Disable SpeedDial if you are wanting to run observers games, and reenable when you play again.

• If you activate the mod in an old save file, be aware of two things:

Specific Curator calling will be enabled at the end of the first month you play.

The Shroud timer tooltips will be broken if you are currently still in cooldown (ie. you reached into the Shroud before you saved the game, and before you installed/updated this mod). You will get a popup in-game explaining this. To fix the tooltips, wait till you can reach into the shroud again, then let a month tick by.


Other Versions

zraith's Additional Map Modes compatible version [2.1]: here.

SpeedDial for 1.9.*: here
SpeedDIal for 2.1.*: here
Mods with Integrated Support

folk's Mercenary Enclave
had's Human Fallen Empires

Compatibility

This mod should be compatible with all mods which don't modify certain parts of the GUI, such as mapmodes.

Original Description

Grown tired of having to open your contacts list, scroll, find the traders, and then finally be able to trade for minerals? Or having to, once again, open your contacts list, scroll, and find the Shroud only to realize that you can't yet reach into it? Then maybe this mod is for you!

SpeedDial adds four buttons to the top left of your screen - one each for the Traders, Artists, Curators, and Shroud. They only appear once you make contact with one of the enclaves or the Shroud. Clicking a button opens a diplomacy window with an appropriate contact.

The enclave buttons become deactivated if you are already talking to an enclave in question, or if you are unable to contact them normally. The Shroud is unable to be contacted from this button if you cannot reach into the shroud.

Paradox Forums Thread: Link [forum.paradoxplaza.com]

Localisation

Localisation is English for all languages by default. If you want your own language supported, provide localisation and I'll include it and recognize you. I've added more to this mod, so further localisation is necessary.

[~] Polish by AL|EN
[~] Russian by Isterichka and had
[✓] German by killy84
[✓] French by EwieFairy and Khyinn
[X] Spanish
[X] Portuguese

[✓] = up to date
[~] = not up to date
[X] = not done

Thanks to the localisation contributors!

F.A.Q.s

Can I get achievements if I use this mod?

No.

What if there are x trader or curator enclaves? What do the buttons do then?

The trader and curator buttons call a random known trader or curator. Or you can call specific ones using the 'extended' mode

I want to call a specific trader!

*NEW* You can switch your mode to 'extended', and call a trader that way. Switching the mode to 'fixed' will change the main buttons to call the last enclave called using the extended lists!

Notes for Modders

Note for mod compatibility:
This should be compatible with most mods, but may not be compatible with some map mods. If it's not compatible, you'll need to merge the mods in question. See below.

Note for modders:
This mod replaces "maingui_bottombar" inside main_bottom.gui. Four 'effectButtonType' containers are added near the top of the gui file. If your mod edits this file, you'll need to merge both mods and copy over the relevant containers to your new gui file.

From Ryuichiro: Additional note for modders, the Integrated Support for other mods can throw some errors (1 for Mercenary Enclave and 7 for Human Fallen Empires) which don't lead to problems because the events/effects will never be called if you don't have these mods.
Popular Discussions View All (1)
3
May 27, 2018 @ 2:36pm
The Artisan Troupe Button is Grayed Out.
Raven_2012
< >
238 Comments
jasonpepe 1 hour ago 
Can you add a dial button for Gary from L-cluster?
wymlj Jan 4 @ 3:32am 
Thank you so much! appreciate your hard work :steamhappy:
MacAwesome  [author] Jan 3 @ 1:06pm 
I've reuploaded the version for 2.1.3 here
wymlj Dec 30, 2018 @ 7:23am 
Is there a version for 2.1.3?
Dragonfox Dec 29, 2018 @ 2:13am 
It would be great if this had support for :https://steamcommunity.com/sharedfiles/filedetails/?id=1600704596

It basically adds a new Enclave type so it would benefit from this mod.
suppenhuhn68 Dec 24, 2018 @ 9:48am 
It has a conflift with the mod Trade Button Fix ; possible to fix it?
tmonahan23 Dec 20, 2018 @ 3:30pm 
In the game if i click the mineral icon on the top bar, it opens up the market window. Want to have it where you click the spaceport icon and it opens the shipship designer, and clicking the ship icon on the top bar would open the fleet manager. Not sure how to do this?
MacAwesome  [author] Dec 20, 2018 @ 3:11pm 
Sorry, are you asking about changing UI elements not related to SpeedDial? I'm not sure that I can help you. The buttons SpeedDial uses are fundamentally different compared to the other buttons in the UI.
tmonahan23 Dec 18, 2018 @ 9:04pm 
Question how can i make it so when i click on the top bar icon - spaceport- and have it open the ship designer? also looking to have it where you click the top bar's ship icon to have the fleet manager window to pop open?
MacAwesome  [author] Dec 16, 2018 @ 2:46pm 
Added some modern screenshots, changed mod image to reflect new positions.